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nmWTAI-Platform/3rd/VTK7.1/source/VTK-7.1.1/Interaction/Widgets/vtk3DWidget.cxx

220 lines
6.1 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtk3DWidget.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtk3DWidget.h"
#include "vtkCallbackCommand.h"
#include "vtkObjectFactory.h"
#include "vtkProp3D.h"
#include "vtkDataSet.h"
#include "vtkCamera.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkTrivialProducer.h"
vtkCxxSetObjectMacro(vtk3DWidget,Prop3D,vtkProp3D);
class vtk3DWidgetConnection : public vtkAlgorithm
{
public:
static vtk3DWidgetConnection *New();
vtkTypeMacro(vtk3DWidgetConnection,vtkAlgorithm);
vtk3DWidgetConnection()
{
this->SetNumberOfInputPorts(1);
}
};
vtkStandardNewMacro(vtk3DWidgetConnection);
//----------------------------------------------------------------------------
vtk3DWidget::vtk3DWidget()
{
this->Placed = 0;
this->Prop3D = NULL;
this->ConnectionHolder = vtk3DWidgetConnection::New();
this->PlaceFactor = 0.5;
this->Priority = 0.5;
this->HandleSize = 0.01;
this->ValidPick = 0;
}
//----------------------------------------------------------------------------
vtk3DWidget::~vtk3DWidget()
{
this->ConnectionHolder->Delete();
this->ConnectionHolder = 0;
if ( this->Prop3D )
{
this->Prop3D->Delete();
this->Prop3D = NULL;
}
}
//----------------------------------------------------------------------------
void vtk3DWidget::UpdateInput()
{
vtkAlgorithm* inpAlg = this->ConnectionHolder->GetInputAlgorithm();
if (inpAlg)
{
inpAlg->Update();
}
}
//----------------------------------------------------------------------------
void vtk3DWidget::PlaceWidget()
{
double bounds[6];
if ( this->Prop3D )
{
this->Prop3D->GetBounds(bounds);
}
else if ( this->GetInput() )
{
this->ConnectionHolder->GetInputAlgorithm()->Update();
this->GetInput()->GetBounds(bounds);
}
else
{
vtkErrorMacro(<<"No input or prop defined for widget placement");
bounds[0] = -1.0;
bounds[1] = 1.0;
bounds[2] = -1.0;
bounds[3] = 1.0;
bounds[4] = -1.0;
bounds[5] = 1.0;
}
this->PlaceWidget(bounds[0], bounds[1], bounds[2], bounds[3], bounds[4], bounds[5]);
}
//----------------------------------------------------------------------------
void vtk3DWidget::PlaceWidget(double xmin, double xmax,
double ymin, double ymax,
double zmin, double zmax)
{
double bounds[6];
bounds[0] = xmin;
bounds[1] = xmax;
bounds[2] = ymin;
bounds[3] = ymax;
bounds[4] = zmin;
bounds[5] = zmax;
this->PlaceWidget(bounds);
this->InvokeEvent(vtkCommand::PlaceWidgetEvent,NULL);
this->Placed = 1;
}
//----------------------------------------------------------------------------
void vtk3DWidget::AdjustBounds(double bounds[6],
double newBounds[6], double center[3])
{
center[0] = (bounds[0] + bounds[1])/2.0;
center[1] = (bounds[2] + bounds[3])/2.0;
center[2] = (bounds[4] + bounds[5])/2.0;
newBounds[0] = center[0] + this->PlaceFactor*(bounds[0]-center[0]);
newBounds[1] = center[0] + this->PlaceFactor*(bounds[1]-center[0]);
newBounds[2] = center[1] + this->PlaceFactor*(bounds[2]-center[1]);
newBounds[3] = center[1] + this->PlaceFactor*(bounds[3]-center[1]);
newBounds[4] = center[2] + this->PlaceFactor*(bounds[4]-center[2]);
newBounds[5] = center[2] + this->PlaceFactor*(bounds[5]-center[2]);
}
//----------------------------------------------------------------------------
double vtk3DWidget::SizeHandles(double factor)
{
int i;
vtkRenderer *renderer;
if ( !this->ValidPick || !(renderer=this->CurrentRenderer) ||
!renderer->GetActiveCamera() )
{
return (this->HandleSize * factor * this->InitialLength);
}
else
{
double radius, z;
double windowLowerLeft[4], windowUpperRight[4];
double *viewport = renderer->GetViewport();
int *winSize = renderer->GetRenderWindow()->GetSize();
double focalPoint[4];
this->ComputeWorldToDisplay(this->LastPickPosition[0],
this->LastPickPosition[1],
this->LastPickPosition[2], focalPoint);
z = focalPoint[2];
double x = winSize[0] * viewport[0];
double y = winSize[1] * viewport[1];
this->ComputeDisplayToWorld(x,y,z,windowLowerLeft);
x = winSize[0] * viewport[2];
y = winSize[1] * viewport[3];
this->ComputeDisplayToWorld(x,y,z,windowUpperRight);
for (radius=0.0, i=0; i<3; i++)
{
radius += (windowUpperRight[i] - windowLowerLeft[i]) *
(windowUpperRight[i] - windowLowerLeft[i]);
}
return (sqrt(radius) * factor * this->HandleSize);
}
}
//----------------------------------------------------------------------------
void vtk3DWidget::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Prop3D: " << this->Prop3D << "\n";
os << indent << "Input: " << this->GetInput() << "\n";
os << indent << "Handle Size: " << this->HandleSize << "\n";
os << indent << "Place Factor: " << this->PlaceFactor << "\n";
}
//----------------------------------------------------------------------------
void vtk3DWidget::SetInputConnection(vtkAlgorithmOutput* ao)
{
this->ConnectionHolder->SetInputConnection(ao);
}
//----------------------------------------------------------------------------
void vtk3DWidget::SetInputData(vtkDataSet* ds)
{
vtkTrivialProducer* tp = vtkTrivialProducer::New();
tp->SetOutput(ds);
this->SetInputConnection(tp->GetOutputPort());
tp->Delete();
}
//----------------------------------------------------------------------------
vtkDataSet* vtk3DWidget::GetInput()
{
return vtkDataSet::SafeDownCast(
this->ConnectionHolder->GetInputDataObject(0, 0));
}