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nmWTAI-Platform/3rd/VTK7.1/source/VTK-7.1.1/Rendering/OpenGL/vtkTDxDevice.h

94 lines
2.6 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkTDxDevice.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkTDxDevice
* @brief API to access a 3DConnexion input device
*
* vtkTDxDevice is an abstract class providing access to a 3DConnexion
* input device, such as the SpaceNavigator.
*
* Concrete classes are platform-dependent
* @sa
* vtkTDxUnixDevice, vtkTDxWinDevice
* @warning
* THIS IS EXPERIMENTAL CODE. THE API MIGHT CHANGE.
*/
#ifndef vtkTDxDevice_h
#define vtkTDxDevice_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkObject.h"
class vtkRenderWindowInteractor;
class VTKRENDERINGOPENGL_EXPORT vtkTDxDevice : public vtkObject
{
public:
vtkTypeMacro(vtkTDxDevice,vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Tell if the device is initialized. Initial value is false.
*/
bool GetInitialized() const;
/**
* Close the device. This is called by the destructor.
* You don't have to close the device explicitly, as the destructor do it
* automatically, but you can.
* \pre initialized: GetInitialized().
* \post restored: !GetInitialized()
*/
virtual void Close()=0;
/**
* Get the interactor on which events will be invoked.
* Initial value is 0.
* Called by the Interactor itself ONLY.
*/
vtkRenderWindowInteractor *GetInteractor() const;
/**
* Set the interactor on which events will be invoked.
* Initial value is 0.
* Called by the Interactor itself ONLY.
* It can be called if the device is initialized or not.
*/
void SetInteractor(vtkRenderWindowInteractor *i);
protected:
/**
* Default constructor. Just set initial values for Initialized (false).
*/
vtkTDxDevice();
/**
* Destructor. If the device is not initialized, do nothing. If the device
* is initialized, close the device. This behavior has to be implemented
* in subclasses.
*/
virtual ~vtkTDxDevice();
bool Initialized;
vtkRenderWindowInteractor *Interactor;
private:
vtkTDxDevice(const vtkTDxDevice&) VTK_DELETE_FUNCTION;
void operator=(const vtkTDxDevice&) VTK_DELETE_FUNCTION;
};
#endif