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94 lines
2.6 KiB
C++
94 lines
2.6 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkTDxDevice.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkTDxDevice
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* @brief API to access a 3DConnexion input device
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*
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* vtkTDxDevice is an abstract class providing access to a 3DConnexion
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* input device, such as the SpaceNavigator.
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*
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* Concrete classes are platform-dependent
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* @sa
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* vtkTDxUnixDevice, vtkTDxWinDevice
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* @warning
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* THIS IS EXPERIMENTAL CODE. THE API MIGHT CHANGE.
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*/
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#ifndef vtkTDxDevice_h
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#define vtkTDxDevice_h
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#include "vtkRenderingOpenGLModule.h" // For export macro
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#include "vtkObject.h"
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class vtkRenderWindowInteractor;
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class VTKRENDERINGOPENGL_EXPORT vtkTDxDevice : public vtkObject
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{
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public:
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vtkTypeMacro(vtkTDxDevice,vtkObject);
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void PrintSelf(ostream& os, vtkIndent indent);
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/**
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* Tell if the device is initialized. Initial value is false.
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*/
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bool GetInitialized() const;
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/**
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* Close the device. This is called by the destructor.
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* You don't have to close the device explicitly, as the destructor do it
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* automatically, but you can.
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* \pre initialized: GetInitialized().
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* \post restored: !GetInitialized()
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*/
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virtual void Close()=0;
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/**
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* Get the interactor on which events will be invoked.
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* Initial value is 0.
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* Called by the Interactor itself ONLY.
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*/
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vtkRenderWindowInteractor *GetInteractor() const;
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/**
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* Set the interactor on which events will be invoked.
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* Initial value is 0.
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* Called by the Interactor itself ONLY.
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* It can be called if the device is initialized or not.
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*/
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void SetInteractor(vtkRenderWindowInteractor *i);
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protected:
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/**
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* Default constructor. Just set initial values for Initialized (false).
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*/
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vtkTDxDevice();
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/**
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* Destructor. If the device is not initialized, do nothing. If the device
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* is initialized, close the device. This behavior has to be implemented
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* in subclasses.
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*/
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virtual ~vtkTDxDevice();
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bool Initialized;
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vtkRenderWindowInteractor *Interactor;
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private:
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vtkTDxDevice(const vtkTDxDevice&) VTK_DELETE_FUNCTION;
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void operator=(const vtkTDxDevice&) VTK_DELETE_FUNCTION;
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};
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#endif
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