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nmWTAI-Platform/3rd/VTK7.1/source/VTK-7.1.1/Rendering/OpenGL/vtkRenderPassCollection.cxx

72 lines
2.4 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkRenderPassCollection.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkRenderPassCollection.h"
#include "vtkObjectFactory.h"
#include "vtkRenderPass.h"
vtkStandardNewMacro(vtkRenderPassCollection);
// ----------------------------------------------------------------------------
// Description:
// Reentrant safe way to get an object in a collection. Just pass the
// same cookie back and forth.
vtkRenderPass *vtkRenderPassCollection::GetNextRenderPass(
vtkCollectionSimpleIterator &cookie)
{
return static_cast<vtkRenderPass *>(this->GetNextItemAsObject(cookie));
}
// ----------------------------------------------------------------------------
vtkRenderPassCollection::vtkRenderPassCollection()
{
}
// ----------------------------------------------------------------------------
vtkRenderPassCollection::~vtkRenderPassCollection()
{
}
// ----------------------------------------------------------------------------
// hide the standard AddItem from the user and the compiler.
void vtkRenderPassCollection::AddItem(vtkObject *o)
{
this->vtkCollection::AddItem(o);
}
// ----------------------------------------------------------------------------
void vtkRenderPassCollection::AddItem(vtkRenderPass *a)
{
this->vtkCollection::AddItem(a);
}
// ----------------------------------------------------------------------------
vtkRenderPass *vtkRenderPassCollection::GetNextRenderPass()
{
return static_cast<vtkRenderPass *>(this->GetNextItemAsObject());
}
// ----------------------------------------------------------------------------
vtkRenderPass *vtkRenderPassCollection::GetLastRenderPass()
{
return (this->Bottom) ?
static_cast<vtkRenderPass *>(this->Bottom->Item) : NULL;
}
// ----------------------------------------------------------------------------
void vtkRenderPassCollection::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
}