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34 lines
918 B
GLSL
34 lines
918 B
GLSL
// ============================================================================
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//
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// Program: Visualization Toolkit
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// Module: vtkOpenGLPropertyDefaultPropFunc_fs.glsl
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//
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// Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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// All rights reserved.
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// See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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//
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// This software is distributed WITHOUT ANY WARRANTY; without even
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// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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// PURPOSE. See the above copyright notice for more information.
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//
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// ============================================================================
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// Default fragment shader used on property.
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#version 110
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uniform int useTexture;
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uniform sampler2D texture;
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void propFuncFS()
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{
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if(useTexture==1)
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{
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gl_FragColor=gl_Color*texture2D(texture,gl_TexCoord[0].xy);
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}
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else
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{
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gl_FragColor=gl_Color;
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}
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}
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