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29 lines
1000 B
GLSL
29 lines
1000 B
GLSL
// ============================================================================
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//
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// Program: Visualization Toolkit
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// Module: vtkOpenGLPropertyDefaultMain_fs.glsl
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//
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// Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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// All rights reserved.
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// See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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//
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// This software is distributed WITHOUT ANY WARRANTY; without even
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// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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// PURPOSE. See the above copyright notice for more information.
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//
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// ============================================================================
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// This is the default fragment shader with the main() function. It is used
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// when no main() is provided at the renderer level and some fragment shader is
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// defined by the user on a property. For example, the depth peeling algorithm
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// defines its own main() function for the fragment shader.
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#version 110
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void propFuncFS();
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void main()
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{
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propFuncFS();
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}
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