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nmWTAI-Platform/3rd/VTK7.1/source/VTK-7.1.1/Rendering/OpenGL/vtkOpaquePass.cxx

49 lines
1.4 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkOpaquePass.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkOpaquePass.h"
#include "vtkObjectFactory.h"
#include <cassert>
vtkStandardNewMacro(vtkOpaquePass);
// ----------------------------------------------------------------------------
vtkOpaquePass::vtkOpaquePass()
{
}
// ----------------------------------------------------------------------------
vtkOpaquePass::~vtkOpaquePass()
{
}
// ----------------------------------------------------------------------------
void vtkOpaquePass::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
}
// ----------------------------------------------------------------------------
// Description:
// Perform rendering according to a render state \p s.
// \pre s_exists: s!=0
void vtkOpaquePass::Render(const vtkRenderState *s)
{
assert("pre: s_exists" && s!=0);
this->NumberOfRenderedProps=0;
this->RenderFilteredOpaqueGeometry(s);
}