You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
499 lines
14 KiB
C++
499 lines
14 KiB
C++
/*=========================================================================
|
|
|
|
Program: Visualization Toolkit
|
|
Module: vtkGaussianBlurPass.cxx
|
|
|
|
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
|
|
All rights reserved.
|
|
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
|
|
|
|
This software is distributed WITHOUT ANY WARRANTY; without even
|
|
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
PURPOSE. See the above copyright notice for more information.
|
|
|
|
=========================================================================*/
|
|
|
|
#include "vtkGaussianBlurPass.h"
|
|
#include "vtkObjectFactory.h"
|
|
#include <cassert>
|
|
#include "vtkRenderState.h"
|
|
#include "vtkRenderer.h"
|
|
#include "vtkgl.h"
|
|
#include "vtkFrameBufferObject.h"
|
|
#include "vtkTextureObject.h"
|
|
#include "vtkShaderProgram2.h"
|
|
#include "vtkShader2.h"
|
|
#include "vtkShader2Collection.h"
|
|
#include "vtkUniformVariables.h"
|
|
#include "vtkOpenGLRenderWindow.h"
|
|
#include "vtkTextureUnitManager.h"
|
|
#include "vtkOpenGLError.h"
|
|
|
|
// to be able to dump intermediate passes into png files for debugging.
|
|
// only for vtkGaussianBlurPass developers.
|
|
//#define VTK_GAUSSIAN_BLUR_PASS_DEBUG
|
|
|
|
#include "vtkPNGWriter.h"
|
|
#include "vtkImageImport.h"
|
|
#include "vtkPixelBufferObject.h"
|
|
#include "vtkPixelBufferObject.h"
|
|
#include "vtkImageExtractComponents.h"
|
|
#include "vtkCamera.h"
|
|
#include "vtkMath.h"
|
|
|
|
vtkStandardNewMacro(vtkGaussianBlurPass);
|
|
|
|
extern const char *vtkGaussianBlurPassShader_fs;
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
vtkGaussianBlurPass::vtkGaussianBlurPass()
|
|
{
|
|
this->FrameBufferObject=0;
|
|
this->Pass1=0;
|
|
this->Pass2=0;
|
|
this->BlurProgram=0;
|
|
this->Supported=false;
|
|
this->SupportProbed=false;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
vtkGaussianBlurPass::~vtkGaussianBlurPass()
|
|
{
|
|
if(this->FrameBufferObject!=0)
|
|
{
|
|
vtkErrorMacro(<<"FrameBufferObject should have been deleted in ReleaseGraphicsResources().");
|
|
}
|
|
if(this->Pass1!=0)
|
|
{
|
|
vtkErrorMacro(<<"Pass1 should have been deleted in ReleaseGraphicsResources().");
|
|
}
|
|
if(this->Pass2!=0)
|
|
{
|
|
vtkErrorMacro(<<"Pass2 should have been deleted in ReleaseGraphicsResources().");
|
|
}
|
|
if(this->BlurProgram!=0)
|
|
{
|
|
this->BlurProgram->Delete();
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
void vtkGaussianBlurPass::PrintSelf(ostream& os, vtkIndent indent)
|
|
{
|
|
this->Superclass::PrintSelf(os,indent);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Description:
|
|
// Perform rendering according to a render state \p s.
|
|
// \pre s_exists: s!=0
|
|
void vtkGaussianBlurPass::Render(const vtkRenderState *s)
|
|
{
|
|
assert("pre: s_exists" && s!=0);
|
|
|
|
vtkOpenGLClearErrorMacro();
|
|
|
|
this->NumberOfRenderedProps=0;
|
|
|
|
vtkRenderer *r=s->GetRenderer();
|
|
|
|
if(this->DelegatePass!=0)
|
|
{
|
|
if(!this->SupportProbed)
|
|
{
|
|
this->SupportProbed=true;
|
|
// Test for Hardware support. If not supported, just render the delegate.
|
|
bool supported=vtkFrameBufferObject::IsSupported(r->GetRenderWindow());
|
|
|
|
if(!supported)
|
|
{
|
|
vtkErrorMacro("FBOs are not supported by the context. Cannot blur the image.");
|
|
}
|
|
if(supported)
|
|
{
|
|
supported=vtkTextureObject::IsSupported(r->GetRenderWindow());
|
|
if(!supported)
|
|
{
|
|
vtkErrorMacro("Texture Objects are not supported by the context. Cannot blur the image.");
|
|
}
|
|
}
|
|
|
|
if(supported)
|
|
{
|
|
supported=
|
|
vtkShaderProgram2::IsSupported(static_cast<vtkOpenGLRenderWindow *>(
|
|
r->GetRenderWindow()));
|
|
if(!supported)
|
|
{
|
|
vtkErrorMacro("GLSL is not supported by the context. Cannot blur the image.");
|
|
}
|
|
}
|
|
|
|
if(supported)
|
|
{
|
|
// FBO extension is supported. Is the specific FBO format supported?
|
|
if(this->FrameBufferObject==0)
|
|
{
|
|
this->FrameBufferObject=vtkFrameBufferObject::New();
|
|
this->FrameBufferObject->SetContext(r->GetRenderWindow());
|
|
}
|
|
if(this->Pass1==0)
|
|
{
|
|
this->Pass1=vtkTextureObject::New();
|
|
this->Pass1->SetContext(r->GetRenderWindow());
|
|
}
|
|
this->Pass1->Create2D(64,64,4,VTK_UNSIGNED_CHAR,false);
|
|
this->FrameBufferObject->SetColorBuffer(0,this->Pass1);
|
|
this->FrameBufferObject->SetNumberOfRenderTargets(1);
|
|
this->FrameBufferObject->SetActiveBuffer(0);
|
|
this->FrameBufferObject->SetDepthBufferNeeded(true);
|
|
|
|
GLint savedCurrentDrawBuffer;
|
|
glGetIntegerv(GL_DRAW_BUFFER,&savedCurrentDrawBuffer);
|
|
supported=this->FrameBufferObject->StartNonOrtho(64,64,false);
|
|
if(!supported)
|
|
{
|
|
vtkErrorMacro("The requested FBO format is not supported by the context. Cannot blur the image.");
|
|
}
|
|
else
|
|
{
|
|
this->FrameBufferObject->UnBind();
|
|
glDrawBuffer(static_cast<GLenum>(savedCurrentDrawBuffer));
|
|
}
|
|
}
|
|
|
|
this->Supported=supported;
|
|
}
|
|
|
|
if(!this->Supported)
|
|
{
|
|
this->DelegatePass->Render(s);
|
|
this->NumberOfRenderedProps+=
|
|
this->DelegatePass->GetNumberOfRenderedProps();
|
|
return;
|
|
}
|
|
|
|
GLint savedDrawBuffer;
|
|
glGetIntegerv(GL_DRAW_BUFFER,&savedDrawBuffer);
|
|
|
|
// 1. Create a new render state with an FBO.
|
|
|
|
int width;
|
|
int height;
|
|
int size[2];
|
|
s->GetWindowSize(size);
|
|
width=size[0];
|
|
height=size[1];
|
|
|
|
const int extraPixels=2; // two on each side, as the kernel is 5x5
|
|
|
|
int w=width+extraPixels*2;
|
|
int h=height+extraPixels*2;
|
|
|
|
if(this->Pass1==0)
|
|
{
|
|
this->Pass1=vtkTextureObject::New();
|
|
this->Pass1->SetContext(r->GetRenderWindow());
|
|
}
|
|
|
|
if(this->FrameBufferObject==0)
|
|
{
|
|
this->FrameBufferObject=vtkFrameBufferObject::New();
|
|
this->FrameBufferObject->SetContext(r->GetRenderWindow());
|
|
}
|
|
|
|
this->RenderDelegate(s,width,height,w,h,this->FrameBufferObject,
|
|
this->Pass1);
|
|
|
|
#ifdef VTK_GAUSSIAN_BLUR_PASS_DEBUG
|
|
// Save first pass in file for debugging.
|
|
vtkPixelBufferObject *pbo=this->Pass1->Download();
|
|
|
|
unsigned char *openglRawData=new unsigned char[4*w*h];
|
|
unsigned int dims[2];
|
|
dims[0]=w;
|
|
dims[1]=h;
|
|
vtkIdType incs[2];
|
|
incs[0]=0;
|
|
incs[1]=0;
|
|
bool status=pbo->Download2D(VTK_UNSIGNED_CHAR,openglRawData,dims,4,incs);
|
|
assert("check" && status);
|
|
pbo->Delete();
|
|
|
|
// no pbo
|
|
this->Pass1->Bind();
|
|
glGetTexImage(GL_TEXTURE_2D,0,GL_RGBA,GL_UNSIGNED_BYTE,openglRawData);
|
|
this->Pass1->UnBind();
|
|
|
|
vtkImageImport *importer=vtkImageImport::New();
|
|
importer->CopyImportVoidPointer(openglRawData,4*w*h*sizeof(unsigned char));
|
|
importer->SetDataScalarTypeToUnsignedChar();
|
|
importer->SetNumberOfScalarComponents(4);
|
|
importer->SetWholeExtent(0,w-1,0,h-1,0,0);
|
|
importer->SetDataExtentToWholeExtent();
|
|
delete[] openglRawData;
|
|
|
|
vtkImageExtractComponents *rgbaToRgb=vtkImageExtractComponents::New();
|
|
rgbaToRgb->SetInputConnection(importer->GetOutputPort());
|
|
rgbaToRgb->SetComponents(0,1,2);
|
|
|
|
vtkPNGWriter *writer=vtkPNGWriter::New();
|
|
writer->SetFileName("BlurPass1.png");
|
|
writer->SetInputConnection(rgbaToRgb->GetOutputPort());
|
|
importer->Delete();
|
|
rgbaToRgb->Delete();
|
|
writer->Write();
|
|
writer->Delete();
|
|
#endif
|
|
|
|
// 3. Same FBO, but new color attachment (new TO).
|
|
if(this->Pass2==0)
|
|
{
|
|
this->Pass2=vtkTextureObject::New();
|
|
this->Pass2->SetContext(this->FrameBufferObject->GetContext());
|
|
}
|
|
|
|
if(this->Pass2->GetWidth()!=static_cast<unsigned int>(w) ||
|
|
this->Pass2->GetHeight()!=static_cast<unsigned int>(h))
|
|
{
|
|
this->Pass2->Create2D(static_cast<unsigned int>(w),
|
|
static_cast<unsigned int>(h),4,
|
|
VTK_UNSIGNED_CHAR,false);
|
|
}
|
|
|
|
this->FrameBufferObject->SetColorBuffer(0,this->Pass2);
|
|
this->FrameBufferObject->Start(w,h,false);
|
|
|
|
#ifdef VTK_GAUSSIAN_BLUR_PASS_DEBUG
|
|
cout << "gauss finish2" << endl;
|
|
glFinish();
|
|
#endif
|
|
|
|
// Use a blur shader, do it horizontally. this->Pass1 is the source
|
|
// (this->Pass2 is the fbo render target)
|
|
|
|
if(this->BlurProgram==0)
|
|
{
|
|
this->BlurProgram=vtkShaderProgram2::New();
|
|
this->BlurProgram->SetContext(
|
|
static_cast<vtkOpenGLRenderWindow *>(
|
|
this->FrameBufferObject->GetContext()));
|
|
vtkShader2 *shader=vtkShader2::New();
|
|
shader->SetType(VTK_SHADER_TYPE_FRAGMENT);
|
|
shader->SetSourceCode(vtkGaussianBlurPassShader_fs);
|
|
shader->SetContext(this->BlurProgram->GetContext());
|
|
this->BlurProgram->GetShaders()->AddItem(shader);
|
|
shader->Delete();
|
|
}
|
|
|
|
this->BlurProgram->Build();
|
|
|
|
#ifdef VTK_GAUSSIAN_BLUR_PASS_DEBUG
|
|
this->BlurProgram->PrintActiveUniformVariablesOnCout();
|
|
#endif
|
|
|
|
#ifdef VTK_GAUSSIAN_BLUR_PASS_DEBUG
|
|
cout << "gauss finish build" << endl;
|
|
glFinish();
|
|
#endif
|
|
|
|
if(this->BlurProgram->GetLastBuildStatus()!=VTK_SHADER_PROGRAM2_LINK_SUCCEEDED)
|
|
{
|
|
vtkErrorMacro("Couldn't build the shader program. At this point , it can be an error in a shader or a driver bug.");
|
|
|
|
// restore some state.
|
|
this->FrameBufferObject->UnBind();
|
|
glDrawBuffer(static_cast<GLenum>(savedDrawBuffer));
|
|
return;
|
|
}
|
|
|
|
vtkUniformVariables *var=this->BlurProgram->GetUniformVariables();
|
|
vtkTextureUnitManager *tu=
|
|
static_cast<vtkOpenGLRenderWindow *>(r->GetRenderWindow())->GetTextureUnitManager();
|
|
|
|
int sourceId=tu->Allocate();
|
|
vtkgl::ActiveTexture(vtkgl::TEXTURE0+static_cast<GLenum>(sourceId));
|
|
this->Pass1->Bind();
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
var->SetUniformi("source",1,&sourceId);
|
|
|
|
float fvalues[3];
|
|
|
|
static float kernel[3]={5.0f,6.0f,5.0f};
|
|
|
|
int i=0;
|
|
float sum=0.0f;
|
|
while(i<3)
|
|
{
|
|
sum+=kernel[i];
|
|
++i;
|
|
}
|
|
|
|
// kernel
|
|
i=0;
|
|
while(i<3)
|
|
{
|
|
fvalues[i]=kernel[i]/sum;
|
|
++i;
|
|
}
|
|
var->SetUniformf("coef[0]",1,fvalues);
|
|
var->SetUniformf("coef[1]",1,fvalues+1);
|
|
var->SetUniformf("coef[2]",1,fvalues+2);
|
|
|
|
// horizontal offset
|
|
fvalues[0]=static_cast<float>(1.2/w);
|
|
var->SetUniformf("offsetx",1,fvalues);
|
|
fvalues[0]=0.0f;
|
|
var->SetUniformf("offsety",1,fvalues);
|
|
|
|
this->BlurProgram->Use();
|
|
|
|
#ifdef VTK_GAUSSIAN_BLUR_PASS_DEBUG
|
|
cout << "gauss finish use" << endl;
|
|
glFinish();
|
|
#endif
|
|
|
|
#ifdef VTK_GAUSSIAN_BLUR_PASS_DEBUG
|
|
this->BlurProgram->PrintActiveUniformVariablesOnCout();
|
|
#endif
|
|
|
|
if(!this->BlurProgram->IsValid())
|
|
{
|
|
vtkErrorMacro(<<this->BlurProgram->GetLastValidateLog());
|
|
}
|
|
#ifdef VTK_GAUSSIAN_BLUR_PASS_DEBUG
|
|
cout << "gauss finish3-" << endl;
|
|
glFinish();
|
|
#endif
|
|
|
|
this->FrameBufferObject->RenderQuad(0,w-1,0,h-1);
|
|
|
|
#ifdef VTK_GAUSSIAN_BLUR_PASS_DEBUG
|
|
cout << "gauss finish3" << endl;
|
|
glFinish();
|
|
#endif
|
|
|
|
this->Pass1->UnBind();
|
|
|
|
#ifdef VTK_GAUSSIAN_BLUR_PASS_DEBUG
|
|
|
|
// Save second pass in file for debugging.
|
|
pbo=this->Pass2->Download();
|
|
openglRawData=new unsigned char[4*w*h];
|
|
status=pbo->Download2D(VTK_UNSIGNED_CHAR,openglRawData,dims,4,incs);
|
|
assert("check2" && status);
|
|
pbo->Delete();
|
|
|
|
importer=vtkImageImport::New();
|
|
importer->CopyImportVoidPointer(openglRawData,4*w*h*sizeof(unsigned char));
|
|
importer->SetDataScalarTypeToUnsignedChar();
|
|
importer->SetNumberOfScalarComponents(4);
|
|
importer->SetWholeExtent(0,w-1,0,h-1,0,0);
|
|
importer->SetDataExtentToWholeExtent();
|
|
delete[] openglRawData;
|
|
|
|
rgbaToRgb=vtkImageExtractComponents::New();
|
|
rgbaToRgb->SetInputConnection(importer->GetOutputPort());
|
|
rgbaToRgb->SetComponents(0,1,2);
|
|
|
|
writer=vtkPNGWriter::New();
|
|
writer->SetFileName("BlurPass2.png");
|
|
writer->SetInputConnection(rgbaToRgb->GetOutputPort());
|
|
importer->Delete();
|
|
rgbaToRgb->Delete();
|
|
writer->Write();
|
|
writer->Delete();
|
|
#endif
|
|
|
|
// 4. Render in original FB (from renderstate in arg)
|
|
|
|
this->FrameBufferObject->UnBind();
|
|
|
|
glDrawBuffer(static_cast<GLenum>(savedDrawBuffer));
|
|
|
|
// to2 is the source
|
|
|
|
this->Pass2->Bind();
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
|
|
// Use the same blur shader, do it vertically.
|
|
|
|
// vertical offset.
|
|
fvalues[0]=0.0f;
|
|
var->SetUniformf("offsetx",1,fvalues);
|
|
fvalues[0]=static_cast<float>(1.2/h);
|
|
var->SetUniformf("offsety",1,fvalues);
|
|
|
|
this->BlurProgram->SendUniforms();
|
|
if(!this->BlurProgram->IsValid())
|
|
{
|
|
vtkErrorMacro(<<this->BlurProgram->GetLastValidateLog());
|
|
}
|
|
|
|
|
|
// Prepare blitting
|
|
glDisable(GL_ALPHA_TEST);
|
|
glDisable(GL_BLEND);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_LIGHTING);
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
this->Pass2->CopyToFrameBuffer(extraPixels,extraPixels,
|
|
w-1-extraPixels,h-1-extraPixels,
|
|
0,0,width,height);
|
|
|
|
this->Pass2->UnBind();
|
|
tu->Free(sourceId);
|
|
vtkgl::ActiveTexture(vtkgl::TEXTURE0);
|
|
|
|
#ifdef VTK_GAUSSIAN_BLUR_PASS_DEBUG
|
|
cout << "gauss finish4" << endl;
|
|
glFinish();
|
|
#endif
|
|
|
|
this->BlurProgram->Restore();
|
|
}
|
|
else
|
|
{
|
|
vtkWarningMacro(<<" no delegate.");
|
|
}
|
|
|
|
vtkOpenGLCheckErrorMacro("failed after Render");
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Description:
|
|
// Release graphics resources and ask components to release their own
|
|
// resources.
|
|
// \pre w_exists: w!=0
|
|
void vtkGaussianBlurPass::ReleaseGraphicsResources(vtkWindow *w)
|
|
{
|
|
assert("pre: w_exists" && w!=0);
|
|
|
|
this->Superclass::ReleaseGraphicsResources(w);
|
|
|
|
if(this->BlurProgram!=0)
|
|
{
|
|
this->BlurProgram->ReleaseGraphicsResources();
|
|
}
|
|
if(this->FrameBufferObject!=0)
|
|
{
|
|
this->FrameBufferObject->Delete();
|
|
this->FrameBufferObject=0;
|
|
}
|
|
if(this->Pass1!=0)
|
|
{
|
|
this->Pass1->Delete();
|
|
this->Pass1=0;
|
|
}
|
|
if(this->Pass2!=0)
|
|
{
|
|
this->Pass2->Delete();
|
|
this->Pass2=0;
|
|
}
|
|
}
|