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nmWTAI-Platform/3rd/VTK7.1/source/VTK-7.1.1/Rendering/OpenGL/vtkDefaultPass.cxx

223 lines
5.8 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkDefaultPass.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkDefaultPass.h"
#include "vtkObjectFactory.h"
#include <cassert>
#include "vtkRenderState.h"
#include "vtkProp.h"
#include "vtkRenderer.h"
vtkStandardNewMacro(vtkDefaultPass);
// ----------------------------------------------------------------------------
vtkDefaultPass::vtkDefaultPass()
{
}
// ----------------------------------------------------------------------------
vtkDefaultPass::~vtkDefaultPass()
{
}
// ----------------------------------------------------------------------------
void vtkDefaultPass::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
}
// ----------------------------------------------------------------------------
// Description:
// Perform rendering according to a render state \p s.
// \pre s_exists: s!=0
void vtkDefaultPass::Render(const vtkRenderState *s)
{
assert("pre: s_exists" && s!=0);
this->NumberOfRenderedProps=0;
this->RenderOpaqueGeometry(s);
this->RenderTranslucentPolygonalGeometry(s);
this->RenderVolumetricGeometry(s);
this->RenderOverlay(s);
}
// ----------------------------------------------------------------------------
// Description:
// Opaque pass without key checking.
// \pre s_exists: s!=0
void vtkDefaultPass::RenderOpaqueGeometry(const vtkRenderState *s)
{
assert("pre s_exits" && s!=0);
int c=s->GetPropArrayCount();
int i=0;
while(i<c)
{
int rendered=s->GetPropArray()[i]->RenderOpaqueGeometry(s->GetRenderer());
this->NumberOfRenderedProps+=rendered;
++i;
}
}
// ----------------------------------------------------------------------------
// Description:
// Opaque pass with key checking.
// \pre s_exists: s!=0
void vtkDefaultPass::RenderFilteredOpaqueGeometry(const vtkRenderState *s)
{
assert("pre: s_exists" && s!=0);
int c=s->GetPropArrayCount();
int i=0;
while(i<c)
{
vtkProp *p=s->GetPropArray()[i];
if(p->HasKeys(s->GetRequiredKeys()))
{
int rendered=
p->RenderFilteredOpaqueGeometry(s->GetRenderer(),s->GetRequiredKeys());
this->NumberOfRenderedProps+=rendered;
}
++i;
}
}
// ----------------------------------------------------------------------------
// Description:
// Translucent pass without key checking.
// \pre s_exists: s!=0
void vtkDefaultPass::RenderTranslucentPolygonalGeometry(
const vtkRenderState *s)
{
assert("pre: s_exists" && s!=0);
int c=s->GetPropArrayCount();
int i=0;
while(i<c)
{
vtkProp *p=s->GetPropArray()[i];
int rendered=p->RenderTranslucentPolygonalGeometry(s->GetRenderer());
this->NumberOfRenderedProps+=rendered;
++i;
}
}
// ----------------------------------------------------------------------------
// Description:
// Translucent pass with key checking.
// \pre s_exists: s!=0
void vtkDefaultPass::RenderFilteredTranslucentPolygonalGeometry(
const vtkRenderState *s)
{
assert("pre: s_exists" && s!=0);
int c=s->GetPropArrayCount();
int i=0;
while(i<c)
{
vtkProp *p=s->GetPropArray()[i];
if(p->HasKeys(s->GetRequiredKeys()))
{
int rendered=p->RenderFilteredTranslucentPolygonalGeometry(s->GetRenderer(),s->GetRequiredKeys());
this->NumberOfRenderedProps+=rendered;
}
++i;
}
}
// ----------------------------------------------------------------------------
// Description:
// Volume pass without key checking.
// \pre s_exists: s!=0
void vtkDefaultPass::RenderVolumetricGeometry(const vtkRenderState *s)
{
assert("pre: s_exists" && s!=0);
int c=s->GetPropArrayCount();
int i=0;
while(i<c)
{
int rendered=
s->GetPropArray()[i]->RenderVolumetricGeometry(s->GetRenderer());
this->NumberOfRenderedProps+=rendered;
++i;
}
}
// ----------------------------------------------------------------------------
// Description:
// Translucent pass with key checking.
// \pre s_exists: s!=0
void vtkDefaultPass::RenderFilteredVolumetricGeometry(const vtkRenderState *s)
{
assert("pre: s_exists" && s!=0);
int c=s->GetPropArrayCount();
int i=0;
while(i<c)
{
vtkProp *p=s->GetPropArray()[i];
if(p->HasKeys(s->GetRequiredKeys()))
{
int rendered=
p->RenderFilteredVolumetricGeometry(s->GetRenderer(),
s->GetRequiredKeys());
this->NumberOfRenderedProps+=rendered;
}
++i;
}
}
// ----------------------------------------------------------------------------
// Description:
// Overlay pass without key checking.
// \pre s_exists: s!=0
void vtkDefaultPass::RenderOverlay(const vtkRenderState *s)
{
assert("pre: s_exists" && s!=0);
int c=s->GetPropArrayCount();
int i=0;
while(i<c)
{
int rendered=s->GetPropArray()[i]->RenderOverlay(s->GetRenderer());
this->NumberOfRenderedProps+=rendered;
++i;
}
}
// ----------------------------------------------------------------------------
// Description:
// Overlay pass with key checking.
// \pre s_exists: s!=0
void vtkDefaultPass::RenderFilteredOverlay(const vtkRenderState *s)
{
assert("pre: s_exists" && s!=0);
int c=s->GetPropArrayCount();
int i=0;
while(i<c)
{
vtkProp *p=s->GetPropArray()[i];
if(p->HasKeys(s->GetRequiredKeys()))
{
int rendered=
p->RenderFilteredOverlay(s->GetRenderer(),s->GetRequiredKeys());
this->NumberOfRenderedProps+=rendered;
}
++i;
}
}