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nmWTAI-Platform/3rd/VTK7.1/source/VTK-7.1.1/Common/DataModel/vtkBoundingBox.cxx

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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkBoundingBox.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkBoundingBox.h"
#include "vtkMath.h"
#include "vtkPlane.h"
#include <cassert>
#include <cmath>
// ---------------------------------------------------------------------------
namespace
{
inline double Sign(const double& a)
{
return a>0.0? 1.0 : ( a<0? -1.0 : 0.0);
}
inline bool OppSign(const double& a, const double& b)
{
return (a<=0 && b>=0) || (a>=0 && b<=0);
}
};
// ---------------------------------------------------------------------------
void vtkBoundingBox::AddPoint(double px, double py, double pz)
{
double p[3];
p[0] = px;
p[1] = py;
p[2] = pz;
this->AddPoint(p);
}
// ---------------------------------------------------------------------------
void vtkBoundingBox::AddPoint(double p[3])
{
int i;
for (i = 0; i < 3; i++)
{
if (p[i] < this->MinPnt[i])
{
this->MinPnt[i] = p[i];
}
if (p[i] > this->MaxPnt[i])
{
this->MaxPnt[i] = p[i];
}
}
}
// ---------------------------------------------------------------------------
void vtkBoundingBox::AddBox(const vtkBoundingBox &bbox)
{
double bds[6];
bbox.GetBounds(bds);
this->AddBounds(bds);
}
// ---------------------------------------------------------------------------
void vtkBoundingBox::AddBounds(const double bounds[6])
{
bool this_valid = (this->IsValid() != 0);
bool other_valid = (vtkBoundingBox::IsValid(bounds) != 0);
if (!other_valid)
{
return;
}
if (other_valid && !this_valid)
{
this->SetBounds(bounds);
return;
}
if (bounds[0] < this->MinPnt[0])
{
this->MinPnt[0] = bounds[0];
}
if (bounds[1] > this->MaxPnt[0])
{
this->MaxPnt[0] = bounds[1];
}
if (bounds[2] < this->MinPnt[1])
{
this->MinPnt[1] = bounds[2];
}
if (bounds[3] > this->MaxPnt[1])
{
this->MaxPnt[1] = bounds[3];
}
if (bounds[4] < this->MinPnt[2])
{
this->MinPnt[2] = bounds[4];
}
if (bounds[5] > this->MaxPnt[2])
{
this->MaxPnt[2] = bounds[5];
}
}
// ---------------------------------------------------------------------------
void vtkBoundingBox::SetBounds(double xMin, double xMax,
double yMin, double yMax,
double zMin, double zMax)
{
this->MinPnt[0] = xMin;
this->MaxPnt[0] = xMax;
this->MinPnt[1] = yMin;
this->MaxPnt[1] = yMax;
this->MinPnt[2] = zMin;
this->MaxPnt[2] = zMax;
}
// ---------------------------------------------------------------------------
void vtkBoundingBox::SetMinPoint(double x, double y, double z)
{
this->MinPnt[0] = x;
if (x > this->MaxPnt[0])
{
this->MaxPnt[0] = x;
}
this->MinPnt[1] = y;
if (y > this->MaxPnt[1])
{
this->MaxPnt[1] = y;
}
this->MinPnt[2] = z;
if (z > this->MaxPnt[2])
{
this->MaxPnt[2] = z;
}
}
// ---------------------------------------------------------------------------
void vtkBoundingBox::SetMaxPoint(double x, double y, double z)
{
this->MaxPnt[0] = x;
if (x < this->MinPnt[0])
{
this->MinPnt[0] = x;
}
this->MaxPnt[1] = y;
if (y < this->MinPnt[1])
{
this->MinPnt[1] = y;
}
this->MaxPnt[2] = z;
if (z < this->MinPnt[2])
{
this->MinPnt[2] = z;
}
}
// ---------------------------------------------------------------------------
void vtkBoundingBox::Inflate(double delta)
{
this->MinPnt[0] -= delta;
this->MaxPnt[0] += delta;
this->MinPnt[1] -= delta;
this->MaxPnt[1] += delta;
this->MinPnt[2] -= delta;
this->MaxPnt[2] += delta;
}
// ---------------------------------------------------------------------------
int vtkBoundingBox::IntersectBox(const vtkBoundingBox &bbox)
{
// if either box is not valid don't do the opperation
if (!(this->IsValid() && bbox.IsValid()))
{
return 0;
}
bool intersects;
double pMin[3], pMax[3];
for (unsigned i = 0; i < 3; i++)
{
intersects = false;
if ((bbox.MinPnt[i] >= this->MinPnt[i]) &&
(bbox.MinPnt[i] <= this->MaxPnt[i]))
{
intersects = true;
pMin[i] = bbox.MinPnt[i];
}
else if ((this->MinPnt[i] >= bbox.MinPnt[i]) &&
(this->MinPnt[i] <= bbox.MaxPnt[i]))
{
intersects = true;
pMin[i] = this->MinPnt[i];
}
if ((bbox.MaxPnt[i] >= this->MinPnt[i]) &&
(bbox.MaxPnt[i] <= this->MaxPnt[i]))
{
intersects = true;
pMax[i] = bbox.MaxPnt[i];
}
else if ((this->MaxPnt[i] >= bbox.MinPnt[i]) &&
(this->MaxPnt[i] <= bbox.MaxPnt[i]))
{
intersects = true;
pMax[i] = this->MaxPnt[i];
}
if (!intersects)
{
return 0;
}
}
// OK they did intersect - set the box to be the result
for (unsigned i = 0; i < 3; i++)
{
this->MinPnt[i] = pMin[i];
this->MaxPnt[i] = pMax[i];
}
return 1;
}
// ---------------------------------------------------------------------------
int vtkBoundingBox::Intersects(const vtkBoundingBox &bbox) const
{
// if either box is not valid they don't intersect
if (!(this->IsValid() && bbox.IsValid()))
{
return 0;
}
int i;
for (i = 0; i < 3; i++)
{
if ((bbox.MinPnt[i] >= this->MinPnt[i]) &&
(bbox.MinPnt[i] <= this->MaxPnt[i]))
{
continue;
}
if ((this->MinPnt[i] >= bbox.MinPnt[i]) &&
(this->MinPnt[i] <= bbox.MaxPnt[i]))
{
continue;
}
if ((bbox.MaxPnt[i] >= this->MinPnt[i]) &&
(bbox.MaxPnt[i] <= this->MaxPnt[i]))
{
continue;
}
if ((this->MaxPnt[i] >= bbox.MinPnt[i]) &&
(this->MaxPnt[i] <= bbox.MaxPnt[i]))
{
continue;
}
return 0;
}
return 1;
}
// ---------------------------------------------------------------------------
int vtkBoundingBox::Contains(const vtkBoundingBox &bbox) const
{
// if either box is not valid or they don't intersect
if (!this->Intersects(bbox))
{
return 0;
}
const double* pt = bbox.GetMinPoint();
if (!this->ContainsPoint(pt[0],pt[1],pt[2]))
{
return 0;
}
pt = bbox.GetMaxPoint();
if (!this->ContainsPoint(pt[0],pt[1],pt[2]))
{
return 0;
}
return 1;
}
// ---------------------------------------------------------------------------
double vtkBoundingBox::GetMaxLength() const
{
double l[3];
this->GetLengths(l);
if (l[0] > l[1])
{
if (l[0] > l[2])
{
return l[0];
}
return l[2];
}
else if (l[1] > l[2])
{
return l[1];
}
return l[2];
}
// ---------------------------------------------------------------------------
double vtkBoundingBox::GetDiagonalLength() const
{
assert("pre: not_empty" && this->IsValid());
double l[3];
this->GetLengths(l);
return sqrt(l[0]*l[0]+l[1]*l[1]+l[2]*l[2]);
}
// ---------------------------------------------------------------------------
// Description:
// Scale each dimension of the box by some given factor.
// If the box is not valid, it stays unchanged.
// If the scalar factor is negative, bounds are flipped: for example,
// if (xMin,xMax)=(-2,4) and sx=-3, (xMin,xMax) becomes (-12,6).
void vtkBoundingBox::Scale(double sx,
double sy,
double sz)
{
if(this->IsValid())
{
if(sx>=0.0)
{
this->MinPnt[0]*=sx;
this->MaxPnt[0]*=sx;
}
else
{
double tmp=this->MinPnt[0];
this->MinPnt[0]=sx*this->MaxPnt[0];
this->MaxPnt[0]=sx*tmp;
}
if(sy>=0.0)
{
this->MinPnt[1]*=sy;
this->MaxPnt[1]*=sy;
}
else
{
double tmp=this->MinPnt[1];
this->MinPnt[1]=sy*this->MaxPnt[1];
this->MaxPnt[1]=sy*tmp;
}
if(sz>=0.0)
{
this->MinPnt[2]*=sz;
this->MaxPnt[2]*=sz;
}
else
{
double tmp=this->MinPnt[2];
this->MinPnt[2]=sz*this->MaxPnt[2];
this->MaxPnt[2]=sz*tmp;
}
}
}
// ---------------------------------------------------------------------------
void vtkBoundingBox::Scale(double s[3])
{
this->Scale(s[0],s[1],s[2]);
}
// ---------------------------------------------------------------------------
// Desciption:
// Intersect this box with the half space defined by plane.
//Returns 1 if there is intersection---which implies that the box has been modified
// Returns 0 otherwise
// The algorithm:
// Because the change can only happens in one axis aligned direction,
// we first figure out which direction it is (stored in dir), then
// update the bounding interval in that direction based on intersection
// of the plane with the four edges
bool vtkBoundingBox::IntersectPlane(double origin[3],double normal[3])
{
double* bounds[2] = {this->MinPnt,this->MaxPnt};
assert(this->IsValid());
//Index[0..2] represents the order of traversing the corners of a cube
// in (x,y,z), (y,x,z) and (z,x,y) ordering, respectively
static const int Index[3][8] =
{ {0, 1, 2, 3, 4, 5, 6, 7},
{0, 1, 4, 5, 2, 3, 6, 7},
{0, 2, 4, 6, 1, 3, 5, 7}};
double d[8]={0,0,0,0,0,0,0,0}; //stores the signed distance to a plane
{
int index(-1);
for(int ix = 0; ix<=1; ix++)
{
for(int iy = 0; iy<=1; iy++)
{
for(int iz = 0; iz<=1; iz++)
{
double x[3]={bounds[ix][0],bounds[iy][1],bounds[iz][2]};
d[++index] = vtkPlane::Evaluate(normal,origin,x);
}
}
}
}
int dir(-1);
for(dir=2;dir>=0; dir--)
{
//in each direction, we test if the vertices of two orthogonal faces
//are on either side of the plane
if( OppSign(d[Index[dir][0]], d[Index[dir][4]]) &&
OppSign(d[Index[dir][1]], d[Index[dir][5]]) &&
OppSign(d[Index[dir][2]], d[Index[dir][6]]) &&
OppSign(d[Index[dir][3]], d[Index[dir][7]]) )
{
break;
}
}
if(dir<0)
{
return false;
}
double sign = Sign(normal[dir]);
double size = fabs((bounds[1][dir] - bounds[0][dir])*normal[dir]);
double t = sign>0? 1 : 0;
for(int i=0; i<4; i++)
{
if(size==0) continue; //shouldn't happen
double ti = fabs(d[Index[dir][i]])/ size;
if(sign>0 && ti<t )
{
t = ti;
}
if(sign<0 && ti>t)
{
t = ti;
}
}
double bound = (1.0-t)*bounds[0][dir] + t*bounds[1][dir];
if(sign>0)
{
bounds[0][dir] = bound;
}
else
{
bounds[1][dir] = bound;
}
return true;
}