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nmWTAI-Platform/3rd/VTK7.1/include/vtkInteractorStyleJoystickA...

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/*=========================================================================
Program: Visualization Toolkit
Module: vtkInteractorStyleJoystickActor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkInteractorStyleJoystickActor
* @brief manipulate objects in the scene independently of one another
*
* The class vtkInteractorStyleJoystickActor allows the user to interact
* with (rotate, zoom, etc.) separate objects in the scene independent of
* each other. The position of the mouse relative to the center of the
* object determines the speed of the object's motion. The mouse's velocity
* detemines the acceleration of the object's motion, so the object will
* continue moving even when the mouse is not moving.
* For a 3-button mouse, the left button is for rotation, the right button
* for zooming, the middle button for panning, and ctrl + left button for
* spinning. (With fewer mouse buttons, ctrl + shift + left button is
* for zooming, and shift + left button is for panning.)
* @sa
* vtkInteractorStyleJoystickCamera vtkInteractorStyleTrackballActor
* vtkInteractorStyleTrackballCamera
*/
#ifndef vtkInteractorStyleJoystickActor_h
#define vtkInteractorStyleJoystickActor_h
#include "vtkInteractionStyleModule.h" // For export macro
#include "vtkInteractorStyle.h"
class vtkCellPicker;
// motion flags
class VTKINTERACTIONSTYLE_EXPORT vtkInteractorStyleJoystickActor : public vtkInteractorStyle
{
public:
static vtkInteractorStyleJoystickActor *New();
vtkTypeMacro(vtkInteractorStyleJoystickActor,vtkInteractorStyle);
void PrintSelf(ostream& os, vtkIndent indent);
//@{
/**
* Event bindings controlling the effects of pressing mouse buttons
* or moving the mouse.
*/
virtual void OnMouseMove();
virtual void OnLeftButtonDown();
virtual void OnLeftButtonUp();
virtual void OnMiddleButtonDown();
virtual void OnMiddleButtonUp();
virtual void OnRightButtonDown();
virtual void OnRightButtonUp();
//@}
// These methods for the different interactions in different modes
// are overridden in subclasses to perform the correct motion. Since
// they might be called from OnTimer, they do not have mouse coord parameters
// (use interactor's GetEventPosition and GetLastEventPosition)
virtual void Rotate();
virtual void Spin();
virtual void Pan();
virtual void Dolly();
virtual void UniformScale();
protected:
vtkInteractorStyleJoystickActor();
~vtkInteractorStyleJoystickActor();
void FindPickedActor(int x, int y);
void Prop3DTransform(vtkProp3D *prop3D,
double *boxCenter,
int numRotation,
double **rotate,
double *scale);
double MotionFactor;
vtkProp3D *InteractionProp;
vtkCellPicker *InteractionPicker;
private:
vtkInteractorStyleJoystickActor(const vtkInteractorStyleJoystickActor&) VTK_DELETE_FUNCTION;
void operator=(const vtkInteractorStyleJoystickActor&) VTK_DELETE_FUNCTION;
};
#endif