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nmWTAI-Platform/3rd/VTK7.1/include/vtkPointsPainter.h

57 lines
1.9 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkPointsPainter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkPointsPainter
* @brief this painter paints verts.
*
* This painter tries to paint points efficiently. Request to Render
* any other primitive are ignored and not passed to the delegate painter,
* if any. This painter cannot handle cell colors/normals. If they are
* present the request is passed on to the Delegate painter. If this
* class is able to render the primitive, the render request is not
* propagated to the delegate painter.
*/
#ifndef vtkPointsPainter_h
#define vtkPointsPainter_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkPrimitivePainter.h"
class VTKRENDERINGOPENGL_EXPORT vtkPointsPainter : public vtkPrimitivePainter
{
public:
static vtkPointsPainter* New();
vtkTypeMacro(vtkPointsPainter, vtkPrimitivePainter);
void PrintSelf(ostream& os, vtkIndent indent);
protected:
vtkPointsPainter();
~vtkPointsPainter();
/**
* The actual rendering happens here. This method is called only when
* SupportedPrimitive is present in typeflags when Render() is invoked.
*/
virtual int RenderPrimitive(unsigned long flags, vtkDataArray* n,
vtkUnsignedCharArray* c, vtkDataArray* t, vtkRenderer* ren);
private:
vtkPointsPainter(const vtkPointsPainter&) VTK_DELETE_FUNCTION;
void operator=(const vtkPointsPainter&) VTK_DELETE_FUNCTION;
};
#endif