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nmWTAI-Platform/3rd/VTK7.1/include/vtkOpenGLDisplayListPainter.h

69 lines
2.2 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLDisplayListPainter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLDisplayListPainter
* @brief display list painter using OpenGL.
*
* vtkOpenGLDisplayListPainter creates an OpenGL display list for rendering.
* This painter creates a different display list for every render request with a
* different set of typeflags. If any of the data or inputs change, then all
* display lists are discarded.
*/
#ifndef vtkOpenGLDisplayListPainter_h
#define vtkOpenGLDisplayListPainter_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkDisplayListPainter.h"
class VTKRENDERINGOPENGL_EXPORT vtkOpenGLDisplayListPainter : public vtkDisplayListPainter
{
public:
static vtkOpenGLDisplayListPainter* New();
vtkTypeMacro(vtkOpenGLDisplayListPainter, vtkDisplayListPainter);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Release any graphics resources that are being consumed by this mapper.
* The parameter window could be used to determine which graphic
* resources to release. In this case, releases the display lists.
*/
virtual void ReleaseGraphicsResources(vtkWindow *);
protected:
vtkOpenGLDisplayListPainter();
~vtkOpenGLDisplayListPainter();
/**
* If not using ImmediateModeRendering, this will build a display list,
* if outdated and use the display list.
*/
virtual void RenderInternal(vtkRenderer* renderer, vtkActor* actor,
unsigned long typeflags,
bool forceCompileOnly);
private:
vtkOpenGLDisplayListPainter(const vtkOpenGLDisplayListPainter&) VTK_DELETE_FUNCTION;
void operator=(const vtkOpenGLDisplayListPainter&) VTK_DELETE_FUNCTION;
class vtkInternals;
vtkInternals* Internals;
};
#endif