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nmWTAI-Platform/3rd/VTK7.1/include/vtkGeoSphereTransform.h

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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkGeoSphereTransform.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
/**
* @class vtkGeoSphereTransform
* @brief A transformation between long-lat-alt and rect coords
*
* the cartesian coordinate system is the following (if BaseAltitude is 0),
* - the origin is at the center of the earth
* - the x axis goes from the origin to (longtitude=-90,latitude=0), intersection of equator and the meridian passing just east of Galapagos Islands
* - the y axis goes from the origin to the intersection of Greenwitch meridian and equator (longitude=0,latitude=0)
* - the z axis goes from the origin to the Geographic North Pole (latitude=90)
* - therefore the frame is right-handed.
*/
#ifndef vtkGeoSphereTransform_h
#define vtkGeoSphereTransform_h
#include "vtkGeovisCoreModule.h" // For export macro
#include "vtkAbstractTransform.h"
class vtkGeoProjection;
class VTKGEOVISCORE_EXPORT vtkGeoSphereTransform : public vtkAbstractTransform
{
public:
static vtkGeoSphereTransform* New();
virtual void PrintSelf( ostream& os, vtkIndent indent );
vtkTypeMacro(vtkGeoSphereTransform,vtkAbstractTransform);
/**
* Invert the transformation.
*/
virtual void Inverse();
//@{
/**
* This will calculate the transformation without calling Update.
* Meant for use only within other VTK classes.
*/
virtual void InternalTransformPoint( const float in[3], float out[3] );
virtual void InternalTransformPoint( const double in[3], double out[3] );
//@}
//@{
/**
* This will transform a point and, at the same time, calculate a
* 3x3 Jacobian matrix that provides the partial derivatives of the
* transformation at that point. This method does not call Update.
* Meant for use only within other VTK classes.
*/
virtual void InternalTransformDerivative( const float in[3], float out[3], float derivative[3][3] );
virtual void InternalTransformDerivative( const double in[3], double out[3], double derivative[3][3] );
//@}
/**
* Make another transform of the same type.
*/
virtual vtkAbstractTransform* MakeTransform();
//@{
/**
* If on, this transform converts (long,lat,alt) triples to (x,y,z) as an offset
* from the center of the earth. Alt, x, y, and z are all be in meters.
* If off, the transform works in the reverse direction.
* Initial value is on.
*/
vtkSetMacro(ToRectangular, bool);
vtkGetMacro(ToRectangular, bool);
vtkBooleanMacro(ToRectangular, bool);
//@}
//@{
/**
* The base altitude to transform coordinates to. This can be useful for transforming
* lines just above the earth's surface. Default is 0.
*/
vtkSetMacro(BaseAltitude, double);
vtkGetMacro(BaseAltitude, double);
//@}
protected:
vtkGeoSphereTransform();
virtual ~vtkGeoSphereTransform();
bool ToRectangular;
double BaseAltitude;
private:
vtkGeoSphereTransform( const vtkGeoSphereTransform& ) VTK_DELETE_FUNCTION;
void operator = ( const vtkGeoSphereTransform& ) VTK_DELETE_FUNCTION;
};
#endif // vtkGeoSphereTransform_h