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114 lines
3.3 KiB
C++
114 lines
3.3 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkDuplicatePolyData.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkDuplicatePolyData
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* @brief For distributed tiled displays.
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*
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* This filter collects poly data and duplicates it on every node.
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* Converts data parallel so every node has a complete copy of the data.
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* The filter is used at the end of a pipeline for driving a tiled
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* display.
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*/
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#ifndef vtkDuplicatePolyData_h
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#define vtkDuplicatePolyData_h
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#include "vtkFiltersParallelModule.h" // For export macro
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#include "vtkPolyDataAlgorithm.h"
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class vtkSocketController;
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class vtkMultiProcessController;
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class VTKFILTERSPARALLEL_EXPORT vtkDuplicatePolyData : public vtkPolyDataAlgorithm
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{
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public:
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static vtkDuplicatePolyData *New();
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vtkTypeMacro(vtkDuplicatePolyData, vtkPolyDataAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent);
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//@{
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/**
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* By defualt this filter uses the global controller,
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* but this method can be used to set another instead.
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*/
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virtual void SetController(vtkMultiProcessController*);
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vtkGetObjectMacro(Controller, vtkMultiProcessController);
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//@}
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void InitializeSchedule(int numProcs);
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//@{
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/**
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* This flag causes sends and receives to be matched.
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* When this flag is off, two sends occur then two receives.
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* I want to see if it makes a difference in performance.
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* The flag is on by default.
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*/
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vtkSetMacro(Synchronous, int);
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vtkGetMacro(Synchronous, int);
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vtkBooleanMacro(Synchronous, int);
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//@}
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//@{
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/**
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* This duplicate filter works in client server mode when this
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* controller is set. We have a client flag to diferentiate the
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* client and server because the socket controller is odd:
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* Proth processes think their id is 0.
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*/
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vtkSocketController *GetSocketController() {return this->SocketController;}
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void SetSocketController (vtkSocketController *controller);
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vtkSetMacro(ClientFlag,int);
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vtkGetMacro(ClientFlag,int);
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//@}
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//@{
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/**
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* This returns to size of the output (on this process).
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* This method is not really used. It is needed to have
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* the same API as vtkCollectPolyData.
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*/
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vtkGetMacro(MemorySize, unsigned long);
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//@}
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protected:
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vtkDuplicatePolyData();
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~vtkDuplicatePolyData();
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// Data generation method
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virtual int RequestUpdateExtent(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
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virtual int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
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void ClientExecute(vtkPolyData *output);
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vtkMultiProcessController *Controller;
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int Synchronous;
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int NumberOfProcesses;
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int ScheduleLength;
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int **Schedule;
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// For client server mode.
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vtkSocketController *SocketController;
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int ClientFlag;
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unsigned long MemorySize;
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private:
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vtkDuplicatePolyData(const vtkDuplicatePolyData&) VTK_DELETE_FUNCTION;
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void operator=(const vtkDuplicatePolyData&) VTK_DELETE_FUNCTION;
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};
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#endif
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