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155 lines
4.4 KiB
C++
155 lines
4.4 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkOpenGLLightingPainter.cxx
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkOpenGLLightingPainter.h"
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#include "vtkActor.h"
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#include "vtkCellData.h"
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#include "vtkObjectFactory.h"
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#include "vtkPointData.h"
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#include "vtkPolyData.h"
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#include "vtkProperty.h"
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#include "vtkOpenGL.h"
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vtkStandardNewMacro(vtkOpenGLLightingPainter);
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//-----------------------------------------------------------------------------
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static inline int vtkOpenGLLightingPainterGetTotalCells(vtkPolyData* pd,
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unsigned long typeflags)
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{
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int total_cells = 0;
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total_cells += (typeflags & vtkPainter::VERTS)?
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pd->GetNumberOfVerts() : 0;
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total_cells += (typeflags & vtkPainter::LINES)?
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pd->GetNumberOfLines() : 0;
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total_cells += (typeflags & vtkPainter::POLYS)?
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pd->GetNumberOfPolys() : 0;
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total_cells += (typeflags & vtkPainter::STRIPS)?
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pd->GetNumberOfStrips() : 0;
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return total_cells;
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}
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//-----------------------------------------------------------------------------
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vtkOpenGLLightingPainter::vtkOpenGLLightingPainter()
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{
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}
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//-----------------------------------------------------------------------------
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vtkOpenGLLightingPainter::~vtkOpenGLLightingPainter()
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{
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}
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//-----------------------------------------------------------------------------
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void vtkOpenGLLightingPainter::RenderInternal(vtkRenderer *renderer,
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vtkActor *actor,
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unsigned long typeflags,
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bool forceCompileOnly)
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{
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vtkPolyData* input = this->GetInputAsPolyData();
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vtkProperty* prop = actor->GetProperty();
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vtkDataArray* n = input->GetPointData()->GetNormals();
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// get the representation (e.g., surface / wireframe / points)
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int rep = prop->GetRepresentation();
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// get the shading interpolation
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int interpolation = prop->GetInterpolation();
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if (interpolation == VTK_FLAT)
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{
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n = 0;
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}
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if (n == 0)
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{
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n = input->GetCellData()->GetNormals();
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}
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unsigned long enable_flags = typeflags;
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unsigned long disable_flags = 0x0;
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if (rep == VTK_POINTS && !n)
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{
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disable_flags = typeflags;
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enable_flags = 0;
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}
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else if (!n &&
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((typeflags & vtkPainter::VERTS) || (typeflags & vtkPainter::LINES)))
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{
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disable_flags = typeflags & (vtkPainter::VERTS | vtkPainter::LINES);
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enable_flags = typeflags & (~disable_flags);
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}
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int total_cells =
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vtkOpenGLLightingPainterGetTotalCells(input, typeflags);
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if (total_cells == 0)
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{
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// nothing to render.
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return;
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}
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this->ProgressOffset = 0.0;
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double time_to_draw = 0.0;
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if (disable_flags)
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{
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int disabled_cells = vtkOpenGLLightingPainterGetTotalCells(input,
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disable_flags);
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this->ProgressScaleFactor =
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static_cast<double>(disabled_cells) / total_cells;
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glDisable(GL_LIGHTING);
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this->Superclass::RenderInternal(renderer, actor, disable_flags,
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forceCompileOnly);
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time_to_draw += this->DelegatePainter?
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this->DelegatePainter->GetTimeToDraw() : 0;
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glEnable(GL_LIGHTING);
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this->ProgressOffset += this->ProgressScaleFactor;
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}
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if (enable_flags)
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{
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int enabled_cells = vtkOpenGLLightingPainterGetTotalCells(input,
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enable_flags);
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this->ProgressScaleFactor =
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static_cast<double>(enabled_cells) / total_cells;
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if(actor->GetProperty()->GetLighting()) // fixed-pipeline
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{
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glEnable(GL_LIGHTING);
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}
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else
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{
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glDisable(GL_LIGHTING);
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}
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this->Superclass::RenderInternal(renderer, actor, enable_flags,
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forceCompileOnly);
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time_to_draw += this->DelegatePainter?
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this->DelegatePainter->GetTimeToDraw() : 0;
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}
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this->TimeToDraw = time_to_draw;
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}
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//-----------------------------------------------------------------------------
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void vtkOpenGLLightingPainter::PrintSelf(ostream& os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os, indent);
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}
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