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220 lines
8.3 KiB
C++
220 lines
8.3 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkSimple3DCirclesStrategy.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkSimple3DCirclesStrategy
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* @brief places vertices on circles in 3D
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*
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*
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* Places vertices on circles depending on the graph vertices hierarchy level.
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* The source graph could be vtkDirectedAcyclicGraph or vtkDirectedGraph if MarkedStartPoints array was added.
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* The algorithm collects the standalone points, too and take them to a separated circle. If method is FixedRadiusMethod,
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* the radius of the circles will be equal. If method is FixedDistanceMethod, the distance beetwen the points on circles will
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* be equal.
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*
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* In first step initial points are searched. A point is initial, if its in degree equal zero and out degree is greater than zero (or
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* marked by MarkedStartVertices and out degree is greater than zero). Independent vertices (in and out degree equal zero) are collected
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* separatelly. In second step the hierarchical level is generated for every vertex. In third step the hierarchical order is generated.
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* If a vertex has no hierarchical level and it is not independent, the graph has loop so the algorithm exit with error message. Finally
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* the vertices positions are calculated by the hierarchical order and by the vertices hierarchy levels.
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*
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* @par Thanks:
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* Ferenc Nasztanovics, naszta@naszta.hu, Budapest University of Technology and Economics, Department of Structural Mechanics
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*
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* @par References:
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* in 3D rotation was used: http://en.citizendium.org/wiki/Rotation_matrix
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*/
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#ifndef vtkSimple3DCirclesStrategy_h
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#define vtkSimple3DCirclesStrategy_h
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#include "vtkInfovisLayoutModule.h" // For export macro
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#include "vtkGraphLayoutStrategy.h"
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#include "vtkVariant.h" // For variant API
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class vtkAbstractArray;
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class vtkDirectedGraph;
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class vtkIdTypeArray;
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class vtkIntArray;
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class vtkSimple3DCirclesStrategyInternal;
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class VTKINFOVISLAYOUT_EXPORT vtkSimple3DCirclesStrategy : public vtkGraphLayoutStrategy
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{
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public:
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static vtkSimple3DCirclesStrategy * New();
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vtkTypeMacro(vtkSimple3DCirclesStrategy,vtkGraphLayoutStrategy);
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void PrintSelf( ostream& os, vtkIndent indent );
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enum
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{
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FixedRadiusMethod = 0, FixedDistanceMethod = 1
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};
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//@{
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/**
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* Set or get cicrle generating method (FixedRadiusMethod/FixedDistanceMethod). Default is FixedRadiusMethod.
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*/
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vtkSetMacro(Method,int);
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vtkGetMacro(Method,int);
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//@}
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//@{
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/**
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* If Method is FixedRadiusMethod: Set or get the radius of the circles.
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* If Method is FixedDistanceMethod: Set or get the distance of the points in the circle.
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*/
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vtkSetMacro(Radius,double);
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vtkGetMacro(Radius,double);
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//@}
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//@{
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/**
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* Set or get the vertical (local z) distance between the circles. If AutoHeight is on, this is the minimal height between
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* the circle layers
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*/
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vtkSetMacro(Height,double);
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vtkGetMacro(Height,double);
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//@}
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//@{
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/**
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* Set or get the origin of the geometry. This is the center of the first circle. SetOrigin(x,y,z)
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*/
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vtkSetVector3Macro(Origin,double);
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vtkGetVector3Macro(Origin,double);
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//@}
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//@{
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/**
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* Set or get the normal vector of the circles plain. The height is growing in this direction. The direction must not be zero vector.
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* The default vector is (0.0,0.0,1.0)
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*/
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virtual void SetDirection( double dx, double dy, double dz );
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virtual void SetDirection( double d[3] );
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vtkGetVector3Macro(Direction,double);
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//@}
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//@{
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/**
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* Set or get initial vertices. If MarkedStartVertices is added, loop is accepted in the graph. (If all of the loop start vertices are
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* marked in MarkedStartVertices array.) MarkedStartVertices size must be equal with the number of the vertices in the graph. Start
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* vertices must be marked by MarkedValue. (E.g.: if MarkedValue=3 and MarkedStartPoints is { 0, 3, 5, 3 }, the start points ids will
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* be {1,3}.) )
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*/
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virtual void SetMarkedStartVertices( vtkAbstractArray * _arg );
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vtkGetObjectMacro(MarkedStartVertices,vtkAbstractArray);
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//@}
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//@{
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/**
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* Set or get MarkedValue. See: MarkedStartVertices.
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*/
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virtual void SetMarkedValue( vtkVariant _arg );
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virtual vtkVariant GetMarkedValue( void );
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//@}
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//@{
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/**
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* Set or get ForceToUseUniversalStartPointsFinder. If ForceToUseUniversalStartPointsFinder is true, MarkedStartVertices won't be used.
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* In this case the input graph must be vtkDirectedAcyclicGraph (Defualt: false).
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*/
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vtkSetMacro(ForceToUseUniversalStartPointsFinder,int);
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vtkGetMacro(ForceToUseUniversalStartPointsFinder,int);
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vtkBooleanMacro(ForceToUseUniversalStartPointsFinder,int);
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//@}
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//@{
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/**
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* Set or get auto height (Default: false). If AutoHeight is true, (r(i+1) - r(i-1))/Height will be smaller than tan(MinimumRadian).
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* If you want equal distances and parallel circles, you should turn off AutoHeight.
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*/
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vtkSetMacro(AutoHeight,int);
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vtkGetMacro(AutoHeight,int);
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vtkBooleanMacro(AutoHeight,int);
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//@}
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//@{
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/**
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* Set or get minimum radian (used by auto height).
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*/
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vtkSetMacro(MinimumRadian,double);
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vtkGetMacro(MinimumRadian,double);
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//@}
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//@{
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/**
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* Set or get minimum degree (used by auto height). There is no separated minimum degree, so minimum radian will be changed.
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*/
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virtual void SetMinimumDegree( double degree );
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virtual double GetMinimumDegree( void );
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//@}
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//@{
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/**
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* Set or get hierarchical layers id by vertices (An usual vertex's layer id is greater or equal to zero. If a vertex is standalone, its
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* layer id is -2.) If no HierarchicalLayers array is defined, vtkSimple3DCirclesStrategy will generate it automatically (default).
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*/
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virtual void SetHierarchicalLayers( vtkIntArray * _arg );
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vtkGetObjectMacro(HierarchicalLayers,vtkIntArray);
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//@}
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//@{
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/**
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* Set or get hierarchical ordering of vertices (The array starts from the first vertex's id. All id must be greater or equal to zero!)
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* If no HierarchicalOrder is defined, vtkSimple3DCirclesStrategy will generate it automatically (default).
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*/
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virtual void SetHierarchicalOrder( vtkIdTypeArray * _arg );
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vtkGetObjectMacro(HierarchicalOrder,vtkIdTypeArray);
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//@}
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/**
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* Standard layout method
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*/
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virtual void Layout( void );
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/**
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* Set graph (warning: HierarchicalOrder and HierarchicalLayers will set to zero. These reference counts will be decreased!)
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*/
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virtual void SetGraph( vtkGraph * graph );
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protected:
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vtkSimple3DCirclesStrategy( void );
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virtual ~vtkSimple3DCirclesStrategy( void );
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inline void Transform( double Local[], double Global[] );
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double Radius;
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double Height;
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double Origin[3];
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double Direction[3];
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int Method;
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vtkAbstractArray * MarkedStartVertices;
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vtkVariant MarkedValue;
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int ForceToUseUniversalStartPointsFinder;
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int AutoHeight;
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double MinimumRadian;
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vtkIntArray * HierarchicalLayers;
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vtkIdTypeArray * HierarchicalOrder;
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private:
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/**
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* Search and fill in target all zero input degree vertices where the output degree is more than zero. The finded vertices hierarchical
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* layer ID will be zero.
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*/
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virtual int UniversalStartPoints( vtkDirectedGraph * input, vtkSimple3DCirclesStrategyInternal * target, vtkSimple3DCirclesStrategyInternal *StandAlones, vtkIntArray * layers );
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/**
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* Build hierarchical layers in the graph. A vertices hierarchical layer number is equal the maximum of its inputs hierarchical layer numbers plus one.
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*/
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virtual int BuildLayers( vtkDirectedGraph * input, vtkSimple3DCirclesStrategyInternal * source, vtkIntArray * layers );
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/**
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* Build hierarchical ordering of the graph points.
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*/
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virtual void BuildPointOrder( vtkDirectedGraph * input, vtkSimple3DCirclesStrategyInternal *source, vtkSimple3DCirclesStrategyInternal *StandAlones, vtkIntArray * layers, vtkIdTypeArray * order );
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double T[3][3];
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vtkSimple3DCirclesStrategy(const vtkSimple3DCirclesStrategy&) VTK_DELETE_FUNCTION;
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void operator=(const vtkSimple3DCirclesStrategy&) VTK_DELETE_FUNCTION;
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};
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#endif
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