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nmWTAI-Platform/3rd/VTK7.1/include/vtkAxesTransformWidget.h

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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkAxesTransformWidget.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkAxesTransformWidget
* @brief 3D widget for performing 3D transformations around an axes
*
* This 3D widget defines an axes which is used to guide transformation. The
* widget can translate, scale, and rotate around one of the three coordinate
* axes. The widget consists of a handle at the origin (used for
* translation), three axes (around which rotations occur), and three end
* arrows (or cones depending on the representation) that can be stretched to
* scale an object. Optionally a text label can be used to indicate the
* amount of the transformation.
*
* To use this widget, you generally pair it with a
* vtkAxesTransformRepresentation (or a subclass). Various options are
* available in the representation for controlling how the widget appears,
* and how the widget functions.
*
* @par Event Bindings:
* By default, the widget responds to the following VTK events (i.e., it
* watches the vtkRenderWindowInteractor for these events):
* <pre>
* If the origin handle is selected:
* LeftButtonPressEvent - activate the associated handle widget
* LeftButtonReleaseEvent - release the handle widget associated with the point
* MouseMoveEvent - move the handle and hence the origin and the widget
* If one of the lines is selected:
* LeftButtonPressEvent - activate rotation by selecting one of the three axes.
* LeftButtonReleaseEvent - end rotation
* MouseMoveEvent - moving along the selected axis causes rotation to occur.
* If one of the arrows/cones is selected:
* LeftButtonPressEvent - activate scaling by selecting the ends of one of the three axes.
* LeftButtonReleaseEvent - end scaling
* MouseMoveEvent - moving along the selected axis causes scaling to occur.
* </pre>
*
* @par Event Bindings:
* Note that the event bindings described above can be changed using this
* class's vtkWidgetEventTranslator. This class translates VTK events
* into the vtkAxesTransformWidget's widget events:
* <pre>
* vtkWidgetEvent::Select -- some part of the widget has been selected
* vtkWidgetEvent::EndSelect -- the selection process has completed
* vtkWidgetEvent::Move -- a request for slider motion has been invoked
* </pre>
*
* @par Event Bindings:
* In turn, when these widget events are processed, the vtkAxesTransformWidget
* invokes the following VTK events on itself (which observers can listen for):
* <pre>
* vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select)
* vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect)
* vtkCommand::InteractionEvent (on vtkWidgetEvent::Move)
* </pre>
*
*
* @warning
* Note that the widget can be picked even when it is "behind"
* other actors. This is an intended feature and not a bug.
*
* @warning
* This class, and vtkAxesTransformRepresentation, are next generation VTK widgets.
*
* @sa
* vtkAxesTransformRepresentation vtkAffineWidget vtkBoxWidget2
*/
#ifndef vtkAxesTransformWidget_h
#define vtkAxesTransformWidget_h
#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkAbstractWidget.h"
class vtkAxesTransformRepresentation;
class vtkHandleWidget;
class VTKINTERACTIONWIDGETS_EXPORT vtkAxesTransformWidget : public vtkAbstractWidget
{
public:
/**
* Instantiate the object.
*/
static vtkAxesTransformWidget *New();
//@{
/**
* Standard vtkObject methods
*/
vtkTypeMacro(vtkAxesTransformWidget,vtkAbstractWidget);
void PrintSelf(ostream& os, vtkIndent indent);
//@}
/**
* Override superclasses' SetEnabled() method because the line
* widget must enable its internal handle widgets.
*/
virtual void SetEnabled(int enabling);
/**
* Specify an instance of vtkWidgetRepresentation used to represent this
* widget in the scene. Note that the representation is a subclass of vtkProp
* so it can be added to the renderer independent of the widget.
*/
void SetRepresentation(vtkAxesTransformRepresentation *r)
{this->Superclass::SetWidgetRepresentation(reinterpret_cast<vtkWidgetRepresentation*>(r));}
/**
* Return the representation as a vtkAxesTransformRepresentation.
*/
vtkAxesTransformRepresentation *GetLineRepresentation()
{return reinterpret_cast<vtkAxesTransformRepresentation*>(this->WidgetRep);}
/**
* Create the default widget representation if one is not set.
*/
void CreateDefaultRepresentation();
/**
* Methods to change the whether the widget responds to interaction.
* Overridden to pass the state to component widgets.
*/
virtual void SetProcessEvents(int);
protected:
vtkAxesTransformWidget();
~vtkAxesTransformWidget();
int WidgetState;
enum _WidgetState {Start=0,Active};
int CurrentHandle;
// These methods handle events
static void SelectAction(vtkAbstractWidget*);
static void EndSelectAction(vtkAbstractWidget*);
static void MoveAction(vtkAbstractWidget*);
// The positioning handle widgets
vtkHandleWidget *OriginWidget; //first end point
vtkHandleWidget *SelectionWidget; //used when selecting any one of the axes
private:
vtkAxesTransformWidget(const vtkAxesTransformWidget&) VTK_DELETE_FUNCTION;
void operator=(const vtkAxesTransformWidget&) VTK_DELETE_FUNCTION;
};
#endif