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nmWTAI-Platform/3rd/VTK7.1/include/vtkPolyDataStreamer.h

96 lines
3.0 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkPolyDataStreamer.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkPolyDataStreamer
* @brief Streamer appends input pieces to the output.
*
* vtkPolyDataStreamer initiates streaming by requesting pieces from its
* single input it appends these pieces to the requested output.
* Note that since vtkPolyDataStreamer uses an append filter, all the
* polygons generated have to be kept in memory before rendering. If
* these do not fit in the memory, it is possible to make the vtkPolyDataMapper
* stream. Since the mapper will render each piece separately, all the
* polygons do not have to stored in memory.
* @attention
* The output may be slightly different if the pipeline does not handle
* ghost cells properly (i.e. you might see seames between the pieces).
* @sa
* vtkAppendFilter
*/
#ifndef vtkPolyDataStreamer_h
#define vtkPolyDataStreamer_h
#include "vtkFiltersGeneralModule.h" // For export macro
#include "vtkStreamerBase.h"
class vtkAppendPolyData;
class VTKFILTERSGENERAL_EXPORT vtkPolyDataStreamer : public vtkStreamerBase
{
public:
static vtkPolyDataStreamer *New();
vtkTypeMacro(vtkPolyDataStreamer,vtkStreamerBase);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
//@{
/**
* Set the number of pieces to divide the problem into.
*/
void SetNumberOfStreamDivisions(int num);
int GetNumberOfStreamDivisions()
{
return this->NumberOfPasses;
}
//@}
//@{
/**
* By default, this option is off. When it is on, cell scalars are generated
* based on which piece they are in.
*/
vtkSetMacro(ColorByPiece, int);
vtkGetMacro(ColorByPiece, int);
vtkBooleanMacro(ColorByPiece, int);
//@}
protected:
vtkPolyDataStreamer();
~vtkPolyDataStreamer() VTK_OVERRIDE;
// see algorithm for more info
int FillOutputPortInformation(int port, vtkInformation* info) VTK_OVERRIDE;
int FillInputPortInformation(int port, vtkInformation* info) VTK_OVERRIDE;
int RequestUpdateExtent(vtkInformation *, vtkInformationVector **, vtkInformationVector *) VTK_OVERRIDE;
int ExecutePass(vtkInformationVector **inputVector,
vtkInformationVector *outputVector) VTK_OVERRIDE;
int PostExecute(vtkInformationVector **inputVector,
vtkInformationVector *outputVector) VTK_OVERRIDE;
int ColorByPiece;
private:
vtkPolyDataStreamer(const vtkPolyDataStreamer&) VTK_DELETE_FUNCTION;
void operator=(const vtkPolyDataStreamer&) VTK_DELETE_FUNCTION;
vtkAppendPolyData* Append;
};
#endif