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nmWTAI-Platform/3rd/VTK7.1/include/vtkOpenGLModelViewProjectio...

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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLModelViewProjectionMonitor
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLModelViewProjectionMonitor
* tracks state of OpenGL model-view and projection matrices.
*
*
* vtkOpenGLModelViewProjectionMonitor -- A helper for painters that
* tracks state of OpenGL model-view and projection matrices. A Painter
* could use this to skip expensive processing that is only needed when
* the model-view or projection matrices change.
*
* this is not intended to be shared. each object should use it's
* own instance of this class. it's intended to be called once per
* render.
*/
#ifndef vtkOpenGLModelViewProjectionMonitor_h
#define vtkOpenGLModelViewProjectionMonitor_h
#include "vtkRenderingOpenGLModule.h" // for export macro
#include "vtkObject.h"
class VTKRENDERINGOPENGL_EXPORT vtkOpenGLModelViewProjectionMonitor : public vtkObject
{
public:
static vtkOpenGLModelViewProjectionMonitor* New();
vtkTypeMacro(vtkOpenGLModelViewProjectionMonitor, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Fetches the current GL state and updates the
* internal copies of the data. returns true if
* any of the tracked OpenGL matrices have changed.
* Typically this is the only function a user needs
* to call.
*/
bool StateChanged();
/**
* Fetch and store OpenGL model view matrix. Note,
* this is done automatically in SateChanged.
*/
void Update();
//@{
/**
* Set the matrix data.
*/
void SetProjection(float *val);
void SetModelView(float *val);
//@}
protected:
vtkOpenGLModelViewProjectionMonitor() : UpTime(0)
{ this->Initialize(); }
~vtkOpenGLModelViewProjectionMonitor(){}
void Initialize();
private:
float Projection[16];
float ModelView[16];
long long UpTime;
private:
vtkOpenGLModelViewProjectionMonitor(const vtkOpenGLModelViewProjectionMonitor&) VTK_DELETE_FUNCTION;
void operator=(const vtkOpenGLModelViewProjectionMonitor &) VTK_DELETE_FUNCTION;
};
#endif