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69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkOpenGLDisplayListPainter.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkOpenGLDisplayListPainter
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* @brief display list painter using OpenGL.
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*
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* vtkOpenGLDisplayListPainter creates an OpenGL display list for rendering.
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* This painter creates a different display list for every render request with a
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* different set of typeflags. If any of the data or inputs change, then all
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* display lists are discarded.
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*/
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#ifndef vtkOpenGLDisplayListPainter_h
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#define vtkOpenGLDisplayListPainter_h
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#include "vtkRenderingOpenGLModule.h" // For export macro
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#include "vtkDisplayListPainter.h"
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class VTKRENDERINGOPENGL_EXPORT vtkOpenGLDisplayListPainter : public vtkDisplayListPainter
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{
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public:
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static vtkOpenGLDisplayListPainter* New();
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vtkTypeMacro(vtkOpenGLDisplayListPainter, vtkDisplayListPainter);
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void PrintSelf(ostream& os, vtkIndent indent);
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/**
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* Release any graphics resources that are being consumed by this mapper.
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* The parameter window could be used to determine which graphic
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* resources to release. In this case, releases the display lists.
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*/
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virtual void ReleaseGraphicsResources(vtkWindow *);
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protected:
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vtkOpenGLDisplayListPainter();
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~vtkOpenGLDisplayListPainter();
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/**
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* If not using ImmediateModeRendering, this will build a display list,
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* if outdated and use the display list.
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*/
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virtual void RenderInternal(vtkRenderer* renderer, vtkActor* actor,
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unsigned long typeflags,
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bool forceCompileOnly);
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private:
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vtkOpenGLDisplayListPainter(const vtkOpenGLDisplayListPainter&) VTK_DELETE_FUNCTION;
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void operator=(const vtkOpenGLDisplayListPainter&) VTK_DELETE_FUNCTION;
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class vtkInternals;
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vtkInternals* Internals;
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};
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#endif
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