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nmWTAI-Platform/3rd/VTK7.1/include/vtkEllipticalButtonSource.h

175 lines
5.6 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkEllipticalButtonSource.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkEllipticalButtonSource
* @brief create a ellipsoidal-shaped button
*
* vtkEllipticalButtonSource creates a ellipsoidal shaped button with
* texture coordinates suitable for application of a texture map. This
* provides a way to make nice looking 3D buttons. The buttons are
* represented as vtkPolyData that includes texture coordinates and
* normals. The button lies in the x-y plane.
*
* To use this class you must define the major and minor axes lengths of an
* ellipsoid (expressed as width (x), height (y) and depth (z)). The button
* has a rectangular mesh region in the center with texture coordinates that
* range smoothly from (0,1). (This flat region is called the texture
* region.) The outer, curved portion of the button (called the shoulder) has
* texture coordinates set to a user specified value (by default (0,0).
* (This results in coloring the button curve the same color as the (s,t)
* location of the texture map.) The resolution in the radial direction, the
* texture region, and the shoulder region must also be set. The button can
* be moved by specifying an origin.
*
* @sa
* vtkButtonSource vtkRectangularButtonSource
*/
#ifndef vtkEllipticalButtonSource_h
#define vtkEllipticalButtonSource_h
#include "vtkFiltersSourcesModule.h" // For export macro
#include "vtkButtonSource.h"
class vtkCellArray;
class vtkFloatArray;
class vtkPoints;
class VTKFILTERSSOURCES_EXPORT vtkEllipticalButtonSource : public vtkButtonSource
{
public:
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
vtkTypeMacro(vtkEllipticalButtonSource,vtkButtonSource);
/**
* Construct a circular button with depth 10% of its height.
*/
static vtkEllipticalButtonSource *New();
//@{
/**
* Set/Get the width of the button (the x-ellipsoid axis length * 2).
*/
vtkSetClampMacro(Width,double,0.0,VTK_DOUBLE_MAX);
vtkGetMacro(Width,double);
//@}
//@{
/**
* Set/Get the height of the button (the y-ellipsoid axis length * 2).
*/
vtkSetClampMacro(Height,double,0.0,VTK_DOUBLE_MAX);
vtkGetMacro(Height,double);
//@}
//@{
/**
* Set/Get the depth of the button (the z-eliipsoid axis length).
*/
vtkSetClampMacro(Depth,double,0.0,VTK_DOUBLE_MAX);
vtkGetMacro(Depth,double);
//@}
//@{
/**
* Specify the resolution of the button in the circumferential direction.
*/
vtkSetClampMacro(CircumferentialResolution,int,4,VTK_INT_MAX);
vtkGetMacro(CircumferentialResolution,int);
//@}
//@{
/**
* Specify the resolution of the texture in the radial direction in the
* texture region.
*/
vtkSetClampMacro(TextureResolution,int,1,VTK_INT_MAX);
vtkGetMacro(TextureResolution,int);
//@}
//@{
/**
* Specify the resolution of the texture in the radial direction in the
* shoulder region.
*/
vtkSetClampMacro(ShoulderResolution,int,1,VTK_INT_MAX);
vtkGetMacro(ShoulderResolution,int);
//@}
//@{
/**
* Set/Get the radial ratio. This is the measure of the radius of the
* outer ellipsoid to the inner ellipsoid of the button. The outer
* ellipsoid is the boundary of the button defined by the height and
* width. The inner ellipsoid circumscribes the texture region. Larger
* RadialRatio's cause the button to be more rounded (and the texture
* region to be smaller); smaller ratios produce sharply curved shoulders
* with a larger texture region.
*/
vtkSetClampMacro(RadialRatio,double,1.0,VTK_DOUBLE_MAX);
vtkGetMacro(RadialRatio,double);
//@}
//@{
/**
* Set/get the desired precision for the output points.
* vtkAlgorithm::SINGLE_PRECISION - Output single-precision floating point.
* vtkAlgorithm::DOUBLE_PRECISION - Output double-precision floating point.
*/
vtkSetMacro(OutputPointsPrecision,int);
vtkGetMacro(OutputPointsPrecision,int);
//@}
protected:
vtkEllipticalButtonSource();
~vtkEllipticalButtonSource() VTK_OVERRIDE {}
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *) VTK_OVERRIDE;
double Width;
double Height;
double Depth;
int CircumferentialResolution;
int TextureResolution;
int ShoulderResolution;
int OutputPointsPrecision;
double RadialRatio;
private:
//internal variable related to axes of ellipsoid
double A;
double A2;
double B;
double B2;
double C;
double C2;
double ComputeDepth(int inTextureRegion, double x, double y, double n[3]);
void InterpolateCurve(int inTextureRegion, vtkPoints *newPts, int numPts,
vtkFloatArray *normals, vtkFloatArray *tcoords,
int res, int c1StartPoint,int c1Incr,
int c2StartPoint,int s2Incr, int startPoint,int incr);
void CreatePolygons(vtkCellArray *newPolys, int num, int res, int startIdx);
void IntersectEllipseWithLine(double a2, double b2, double dX, double dY,
double& xe, double& ye);
vtkEllipticalButtonSource(const vtkEllipticalButtonSource&) VTK_DELETE_FUNCTION;
void operator=(const vtkEllipticalButtonSource&) VTK_DELETE_FUNCTION;
};
#endif