/*========================================================================= Program: Visualization Toolkit Module: vtkImplicitTextureCoords.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkImplicitTextureCoords * @brief generate 1D, 2D, or 3D texture coordinates based on implicit function(s) * * vtkImplicitTextureCoords is a filter to generate 1D, 2D, or 3D texture * coordinates from one, two, or three implicit functions, respectively. * In combinations with a vtkBooleanTexture map (or another texture map of * your own creation), the texture coordinates can be used to highlight *(via color or intensity) or cut (via transparency) dataset geometry without * any complex geometric processing. (Note: the texture coordinates are * referred to as r-s-t coordinates.) * * The texture coordinates are automatically normalized to lie between (0,1). * Thus, no matter what the implicit functions evaluate to, the resulting * texture coordinates lie between (0,1), with the zero implicit function * value mapped to the 0.5 texture coordinates value. Depending upon the * maximum negative/positive implicit function values, the full (0,1) range * may not be occupied (i.e., the positive/negative ranges are mapped using * the same scale factor). * * A boolean variable InvertTexture is available to flip the texture * coordinates around 0.5 (value 1.0 becomes 0.0, 0.25->0.75). This is * equivalent to flipping the texture map (but a whole lot easier). * * @warning * You can use the transformation capabilities of vtkImplicitFunction to * orient, translate, and scale the implicit functions. Also, the dimension of * the texture coordinates is implicitly defined by the number of implicit * functions defined. * * @sa * vtkImplicitFunction vtkTexture vtkBooleanTexture vtkTransformTexture */ #ifndef vtkImplicitTextureCoords_h #define vtkImplicitTextureCoords_h #include "vtkFiltersTextureModule.h" // For export macro #include "vtkDataSetAlgorithm.h" class vtkImplicitFunction; class VTKFILTERSTEXTURE_EXPORT vtkImplicitTextureCoords : public vtkDataSetAlgorithm { public: vtkTypeMacro(vtkImplicitTextureCoords,vtkDataSetAlgorithm); void PrintSelf(ostream& os, vtkIndent indent); /** * Create object with texture dimension=2 and no r-s-t implicit functions * defined and FlipTexture turned off. */ static vtkImplicitTextureCoords *New(); //@{ /** * Specify an implicit function to compute the r texture coordinate. */ virtual void SetRFunction(vtkImplicitFunction*); vtkGetObjectMacro(RFunction,vtkImplicitFunction); //@} //@{ /** * Specify an implicit function to compute the s texture coordinate. */ virtual void SetSFunction(vtkImplicitFunction*); vtkGetObjectMacro(SFunction,vtkImplicitFunction); //@} //@{ /** * Specify an implicit function to compute the t texture coordinate. */ virtual void SetTFunction(vtkImplicitFunction*); vtkGetObjectMacro(TFunction,vtkImplicitFunction); //@} //@{ /** * If enabled, this will flip the sense of inside and outside the implicit * function (i.e., a rotation around the r-s-t=0.5 axis). */ vtkSetMacro(FlipTexture,int); vtkGetMacro(FlipTexture,int); vtkBooleanMacro(FlipTexture,int); //@} protected: vtkImplicitTextureCoords(); ~vtkImplicitTextureCoords(); int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *); vtkImplicitFunction *RFunction; vtkImplicitFunction *SFunction; vtkImplicitFunction *TFunction; int FlipTexture; private: vtkImplicitTextureCoords(const vtkImplicitTextureCoords&) VTK_DELETE_FUNCTION; void operator=(const vtkImplicitTextureCoords&) VTK_DELETE_FUNCTION; }; #endif