/*========================================================================= Program: Visualization Toolkit Module: vtkRenderingContextOpenGLObjectFactory.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #ifndef __vtkRenderingContextOpenGLObjectFactory_h #define __vtkRenderingContextOpenGLObjectFactory_h #include "vtkRenderingContextOpenGLModule.h" // For export macro #include "vtkObjectFactory.h" class VTKRENDERINGCONTEXTOPENGL_EXPORT vtkRenderingContextOpenGLObjectFactory : public vtkObjectFactory { public: static vtkRenderingContextOpenGLObjectFactory * New(); vtkTypeMacro(vtkRenderingContextOpenGLObjectFactory, vtkObjectFactory) const char * GetDescription() { return "vtkRenderingContextOpenGL factory overrides."; } const char * GetVTKSourceVersion(); void PrintSelf(ostream &os, vtkIndent indent); protected: vtkRenderingContextOpenGLObjectFactory(); private: vtkRenderingContextOpenGLObjectFactory(const vtkRenderingContextOpenGLObjectFactory&) VTK_DELETE_FUNCTION; void operator=(const vtkRenderingContextOpenGLObjectFactory&) VTK_DELETE_FUNCTION; }; #endif // __vtkRenderingContextOpenGLObjectFactory_h