/*========================================================================= Program: Visualization Toolkit Module: vtkRenderingOpenGLObjectFactory.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #ifndef __vtkRenderingOpenGLObjectFactory_h #define __vtkRenderingOpenGLObjectFactory_h #include "vtkRenderingOpenGLModule.h" // For export macro #include "vtkObjectFactory.h" class VTKRENDERINGOPENGL_EXPORT vtkRenderingOpenGLObjectFactory : public vtkObjectFactory { public: static vtkRenderingOpenGLObjectFactory * New(); vtkTypeMacro(vtkRenderingOpenGLObjectFactory, vtkObjectFactory) const char * GetDescription() { return "vtkRenderingOpenGL factory overrides."; } const char * GetVTKSourceVersion(); void PrintSelf(ostream &os, vtkIndent indent); protected: vtkRenderingOpenGLObjectFactory(); private: vtkRenderingOpenGLObjectFactory(const vtkRenderingOpenGLObjectFactory&) VTK_DELETE_FUNCTION; void operator=(const vtkRenderingOpenGLObjectFactory&) VTK_DELETE_FUNCTION; }; #endif // __vtkRenderingOpenGLObjectFactory_h