/*========================================================================= Program: Visualization Toolkit Module: vtkIdentityTransform.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkIdentityTransform * @brief a transform that doesn't do anything * * vtkIdentityTransform is a transformation which will simply pass coordinate * data unchanged. All other transform types can also do this, however, * the vtkIdentityTransform does so with much greater efficiency. * @sa * vtkLinearTransform */ #ifndef vtkIdentityTransform_h #define vtkIdentityTransform_h #include "vtkCommonTransformsModule.h" // For export macro #include "vtkLinearTransform.h" class VTKCOMMONTRANSFORMS_EXPORT vtkIdentityTransform : public vtkLinearTransform { public: static vtkIdentityTransform *New(); vtkTypeMacro(vtkIdentityTransform,vtkLinearTransform); void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE; /** * Apply the transformation to a series of points, and append the * results to outPts. */ void TransformPoints(vtkPoints *inPts, vtkPoints *outPts) VTK_OVERRIDE; /** * Apply the transformation to a series of normals, and append the * results to outNms. */ void TransformNormals(vtkDataArray *inNms, vtkDataArray *outNms) VTK_OVERRIDE; /** * Apply the transformation to a series of vectors, and append the * results to outVrs. */ void TransformVectors(vtkDataArray *inVrs, vtkDataArray *outVrs) VTK_OVERRIDE; /** * Apply the transformation to a combination of points, normals * and vectors. */ void TransformPointsNormalsVectors(vtkPoints *inPts, vtkPoints *outPts, vtkDataArray *inNms, vtkDataArray *outNms, vtkDataArray *inVrs, vtkDataArray *outVrs) VTK_OVERRIDE; // Invert the transformation. This doesn't do anything to the // identity transformation. void Inverse() VTK_OVERRIDE {} //@{ /** * This will calculate the transformation without calling Update. * Meant for use only within other VTK classes. */ void InternalTransformPoint(const float in[3], float out[3]) VTK_OVERRIDE; void InternalTransformPoint(const double in[3], double out[3]) VTK_OVERRIDE; //@} //@{ /** * This will calculate the transformation without calling Update. * Meant for use only within other VTK classes. */ void InternalTransformNormal(const float in[3], float out[3]) VTK_OVERRIDE; void InternalTransformNormal(const double in[3], double out[3]) VTK_OVERRIDE; //@} //@{ /** * This will calculate the transformation without calling Update. * Meant for use only within other VTK classes. */ void InternalTransformVector(const float in[3], float out[3]) VTK_OVERRIDE; void InternalTransformVector(const double in[3], double out[3]) VTK_OVERRIDE; //@} //@{ /** * This will calculate the transformation as well as its derivative * without calling Update. Meant for use only within other VTK * classes. */ void InternalTransformDerivative(const float in[3], float out[3], float derivative[3][3]) VTK_OVERRIDE; void InternalTransformDerivative(const double in[3], double out[3], double derivative[3][3]) VTK_OVERRIDE; //@} /** * Make a transform of the same type. This will actually * return the same transform. */ vtkAbstractTransform *MakeTransform() VTK_OVERRIDE; protected: vtkIdentityTransform(); ~vtkIdentityTransform() VTK_OVERRIDE; void InternalDeepCopy(vtkAbstractTransform *t) VTK_OVERRIDE; private: vtkIdentityTransform(const vtkIdentityTransform&) VTK_DELETE_FUNCTION; void operator=(const vtkIdentityTransform&) VTK_DELETE_FUNCTION; }; #endif