/*========================================================================= Program: Visualization Toolkit Module: vtkInteractorStyleJoystickCamera.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkInteractorStyleJoystickCamera * @brief interactive manipulation of the camera * * * vtkInteractorStyleJoystickCamera allows the user to move (rotate, pan, * etc.) the camera, the point of view for the scene. The position of the * mouse relative to the center of the scene determines the speed at which * the camera moves, and the speed of the mouse movement determines the * acceleration of the camera, so the camera continues to move even if the * mouse if not moving. * For a 3-button mouse, the left button is for rotation, the right button * for zooming, the middle button for panning, and ctrl + left button for * spinning. (With fewer mouse buttons, ctrl + shift + left button is * for zooming, and shift + left button is for panning.) * * @sa * vtkInteractorStyleJoystickActor vtkInteractorStyleTrackballCamera * vtkInteractorStyleTrackballActor */ #ifndef vtkInteractorStyleJoystickCamera_h #define vtkInteractorStyleJoystickCamera_h #include "vtkInteractionStyleModule.h" // For export macro #include "vtkInteractorStyle.h" class VTKINTERACTIONSTYLE_EXPORT vtkInteractorStyleJoystickCamera : public vtkInteractorStyle { public: static vtkInteractorStyleJoystickCamera *New(); vtkTypeMacro(vtkInteractorStyleJoystickCamera,vtkInteractorStyle); void PrintSelf(ostream& os, vtkIndent indent); //@{ /** * Event bindings controlling the effects of pressing mouse buttons * or moving the mouse. */ virtual void OnMouseMove(); virtual void OnLeftButtonDown(); virtual void OnLeftButtonUp(); virtual void OnMiddleButtonDown(); virtual void OnMiddleButtonUp(); virtual void OnRightButtonDown(); virtual void OnRightButtonUp(); virtual void OnMouseWheelForward(); virtual void OnMouseWheelBackward(); //@} // These methods for the different interactions in different modes // are overridden in subclasses to perform the correct motion. Since // they are called by OnTimer, they do not have mouse coord parameters // (use interactor's GetEventPosition and GetLastEventPosition) virtual void Rotate(); virtual void Spin(); virtual void Pan(); virtual void Dolly(); protected: vtkInteractorStyleJoystickCamera(); ~vtkInteractorStyleJoystickCamera(); virtual void Dolly(double factor); private: vtkInteractorStyleJoystickCamera(const vtkInteractorStyleJoystickCamera&) VTK_DELETE_FUNCTION; void operator=(const vtkInteractorStyleJoystickCamera&) VTK_DELETE_FUNCTION; }; #endif