/*========================================================================= Program: Visualization Toolkit Module: vtkBuffer.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkBuffer * @brief internal storage class used by vtkSOADataArrayTemplate, * vtkAOSDataArrayTemplate, and others. * * vtkBuffer makes it easier to keep data pointers in vtkDataArray subclasses. * This is an internal class and not intended for direct use expect when writing * new types of vtkDataArray subclasses. */ #ifndef vtkBuffer_h #define vtkBuffer_h #include "vtkObject.h" #include "vtkObjectFactory.h" // New() implementation template class vtkBuffer : public vtkObject { public: vtkTemplateTypeMacro(vtkBuffer, vtkObject) typedef ScalarTypeT ScalarType; enum { VTK_DATA_ARRAY_FREE, VTK_DATA_ARRAY_DELETE }; static vtkBuffer* New(); /** * Access the buffer as a scalar pointer. */ inline ScalarType* GetBuffer() { return this->Pointer; } inline const ScalarType* GetBuffer() const { return this->Pointer; } /** * Set the memory buffer that this vtkBuffer object will manage. @a array * is a pointer to the buffer data and @a size is the size of the bufffer (in * number of elements). If @a save is true, the buffer will not be freed when * this vtkBuffer object is deleted or resize -- otherwise, @a deleteMethod * specifies how the buffer will be freed. */ void SetBuffer(ScalarType* array, vtkIdType size, bool save=false, int deleteMethod=VTK_DATA_ARRAY_FREE); /** * Return the number of elements the current buffer can hold. */ inline vtkIdType GetSize() const { return this->Size; } /** * Allocate a new buffer that holds @a size elements. Old data is not saved. */ bool Allocate(vtkIdType size); /** * Allocate a new buffer that holds @a newsize elements. Old data is * preserved. */ bool Reallocate(vtkIdType newsize); protected: vtkBuffer() : Pointer(NULL), Size(0), Save(false), DeleteMethod(VTK_DATA_ARRAY_FREE) { } ~vtkBuffer() VTK_OVERRIDE { this->SetBuffer(NULL, 0); } ScalarType *Pointer; vtkIdType Size; bool Save; int DeleteMethod; private: vtkBuffer(const vtkBuffer&) VTK_DELETE_FUNCTION; void operator=(const vtkBuffer&) VTK_DELETE_FUNCTION; }; template inline vtkBuffer *vtkBuffer::New() { VTK_STANDARD_NEW_BODY(vtkBuffer) } //------------------------------------------------------------------------------ template void vtkBuffer::SetBuffer( typename vtkBuffer::ScalarType *array, vtkIdType size, bool save, int deleteMethod) { if (this->Pointer != array) { if (!this->Save) { if (this->DeleteMethod == VTK_DATA_ARRAY_FREE) { free(this->Pointer); } else { delete [] this->Pointer; } } this->Pointer = array; } this->Size = size; this->Save = save; this->DeleteMethod = deleteMethod; } //------------------------------------------------------------------------------ template bool vtkBuffer::Allocate(vtkIdType size) { // release old memory. this->SetBuffer(NULL, 0); if (size > 0) { ScalarType* newArray = static_cast(malloc(size * sizeof(ScalarType))); if (newArray) { this->SetBuffer(newArray, size, false, VTK_DATA_ARRAY_FREE); return true; } return false; } return true; // size == 0 } //------------------------------------------------------------------------------ template bool vtkBuffer::Reallocate(vtkIdType newsize) { if (newsize == 0) { return this->Allocate(0); } if (this->Pointer && (this->Save || this->DeleteMethod == VTK_DATA_ARRAY_DELETE)) { ScalarType* newArray = static_cast(malloc(newsize * sizeof(ScalarType))); if (!newArray) { return false; } std::copy(this->Pointer, this->Pointer + std::min(this->Size, newsize), newArray); // now save the new array and release the old one too. this->SetBuffer(newArray, newsize, false, VTK_DATA_ARRAY_FREE); } else { // Try to reallocate with minimal memory usage and possibly avoid // copying. ScalarType* newArray = static_cast( realloc(this->Pointer, newsize * sizeof(ScalarType))); if (!newArray) { return false; } this->Pointer = newArray; this->Size = newsize; } return true; } #endif // VTK-HeaderTest-Exclude: vtkBuffer.h