/*========================================================================= Program: Visualization Toolkit Module: vtkSynchronizedTemplates3D.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkSynchronizedTemplates3D * @brief generate isosurface from structured points * * * vtkSynchronizedTemplates3D is a 3D implementation of the synchronized * template algorithm. Note that vtkContourFilter will automatically * use this class when appropriate. * * @warning * This filter is specialized to 3D images (aka volumes). * * @sa * vtkContourFilter vtkSynchronizedTemplates2D */ #ifndef vtkSynchronizedTemplates3D_h #define vtkSynchronizedTemplates3D_h #include "vtkFiltersCoreModule.h" // For export macro #include "vtkPolyDataAlgorithm.h" #include "vtkContourValues.h" // Passes calls through class vtkImageData; class VTKFILTERSCORE_EXPORT vtkSynchronizedTemplates3D : public vtkPolyDataAlgorithm { public: static vtkSynchronizedTemplates3D *New(); vtkTypeMacro(vtkSynchronizedTemplates3D,vtkPolyDataAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE; /** * Because we delegate to vtkContourValues */ vtkMTimeType GetMTime() VTK_OVERRIDE; //@{ /** * Set/Get the computation of normals. Normal computation is fairly * expensive in both time and storage. If the output data will be * processed by filters that modify topology or geometry, it may be * wise to turn Normals and Gradients off. */ vtkSetMacro(ComputeNormals,int); vtkGetMacro(ComputeNormals,int); vtkBooleanMacro(ComputeNormals,int); //@} //@{ /** * Set/Get the computation of gradients. Gradient computation is * fairly expensive in both time and storage. Note that if * ComputeNormals is on, gradients will have to be calculated, but * will not be stored in the output dataset. If the output data * will be processed by filters that modify topology or geometry, it * may be wise to turn Normals and Gradients off. */ vtkSetMacro(ComputeGradients,int); vtkGetMacro(ComputeGradients,int); vtkBooleanMacro(ComputeGradients,int); //@} //@{ /** * Set/Get the computation of scalars. */ vtkSetMacro(ComputeScalars,int); vtkGetMacro(ComputeScalars,int); vtkBooleanMacro(ComputeScalars,int); //@} //@{ /** * If this is enabled (by default), the output will be triangles * otherwise, the output will be the intersection polygons */ vtkSetMacro(GenerateTriangles,int); vtkGetMacro(GenerateTriangles,int); vtkBooleanMacro(GenerateTriangles,int); //@} /** * Set a particular contour value at contour number i. The index i ranges * between 0<=iContourValues->SetValue(i,value);} /** * Get the ith contour value. */ double GetValue(int i) {return this->ContourValues->GetValue(i);} /** * Get a pointer to an array of contour values. There will be * GetNumberOfContours() values in the list. */ double *GetValues() {return this->ContourValues->GetValues();} /** * Fill a supplied list with contour values. There will be * GetNumberOfContours() values in the list. Make sure you allocate * enough memory to hold the list. */ void GetValues(double *contourValues) { this->ContourValues->GetValues(contourValues);} /** * Set the number of contours to place into the list. You only really * need to use this method to reduce list size. The method SetValue() * will automatically increase list size as needed. */ void SetNumberOfContours(int number) { this->ContourValues->SetNumberOfContours(number);} /** * Get the number of contours in the list of contour values. */ int GetNumberOfContours() { return this->ContourValues->GetNumberOfContours();} /** * Generate numContours equally spaced contour values between specified * range. Contour values will include min/max range values. */ void GenerateValues(int numContours, double range[2]) { this->ContourValues->GenerateValues(numContours, range);} /** * Generate numContours equally spaced contour values between specified * range. Contour values will include min/max range values. */ void GenerateValues(int numContours, double rangeStart, double rangeEnd) {this->ContourValues->GenerateValues(numContours, rangeStart, rangeEnd);} void ThreadedExecute(vtkImageData *data, vtkInformation *inInfo, vtkInformation *outInfo, vtkDataArray *inScalars); //@{ /** * Determines the chunk size fro streaming. This filter will act like a * collector: ask for many input pieces, but generate one output. Limit is * in KBytes */ void SetInputMemoryLimit(unsigned long limit); unsigned long GetInputMemoryLimit(); //@} //@{ /** * Set/get which component of the scalar array to contour on; defaults to 0. */ vtkSetMacro(ArrayComponent, int); vtkGetMacro(ArrayComponent, int); //@} protected: vtkSynchronizedTemplates3D(); ~vtkSynchronizedTemplates3D() VTK_OVERRIDE; int ComputeNormals; int ComputeGradients; int ComputeScalars; vtkContourValues *ContourValues; int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *) VTK_OVERRIDE; int RequestUpdateExtent(vtkInformation *, vtkInformationVector **, vtkInformationVector *) VTK_OVERRIDE; int FillInputPortInformation(int port, vtkInformation *info) VTK_OVERRIDE; int ArrayComponent; int GenerateTriangles; private: vtkSynchronizedTemplates3D(const vtkSynchronizedTemplates3D&) VTK_DELETE_FUNCTION; void operator=(const vtkSynchronizedTemplates3D&) VTK_DELETE_FUNCTION; }; // template table. extern int VTKFILTERSCORE_EXPORT VTK_SYNCHRONIZED_TEMPLATES_3D_TABLE_1[]; extern int VTKFILTERSCORE_EXPORT VTK_SYNCHRONIZED_TEMPLATES_3D_TABLE_2[]; #endif