/*========================================================================= Program: Visualization Toolkit Module: vtkStructuredGridAppend.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkStructuredGridAppend * @brief Collects data from multiple inputs into one structured grid. * * vtkStructuredGridAppend takes the components from multiple inputs and merges * them into one output. All inputs must have the same number of scalar components. * All inputs must have the same scalar type. */ #ifndef vtkStructuredGridAppend_h #define vtkStructuredGridAppend_h #include "vtkFiltersCoreModule.h" // For export macro #include "vtkStructuredGridAlgorithm.h" class VTKFILTERSCORE_EXPORT vtkStructuredGridAppend : public vtkStructuredGridAlgorithm { public: static vtkStructuredGridAppend *New(); vtkTypeMacro(vtkStructuredGridAppend,vtkStructuredGridAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE; /** * Replace one of the input connections with a new input. You can * only replace input connections that you previously created with * AddInputConnection() or, in the case of the first input, * with SetInputConnection(). */ virtual void ReplaceNthInputConnection(int idx, vtkAlgorithmOutput* input); //@{ /** * Assign a data object as input. Note that this method does not * establish a pipeline connection. Use SetInputConnection() to * setup a pipeline connection. */ void SetInputData(int num, vtkDataObject *input); void SetInputData(vtkDataObject *input) { this->SetInputData(0, input); }; //@} //@{ /** * Get one input to this filter. This method is only for support of * old-style pipeline connections. When writing new code you should * use vtkAlgorithm::GetInputConnection(0, num). */ vtkDataObject *GetInput(int num); vtkDataObject *GetInput() { return this->GetInput(0); }; //@} /** * Get the number of inputs to this filter. This method is only for * support of old-style pipeline connections. When writing new code * you should use vtkAlgorithm::GetNumberOfInputConnections(0). */ int GetNumberOfInputs() { return this->GetNumberOfInputConnections(0); }; protected: vtkStructuredGridAppend(); ~vtkStructuredGridAppend() VTK_OVERRIDE; int RequestInformation (vtkInformation *, vtkInformationVector **, vtkInformationVector *) VTK_OVERRIDE; int RequestUpdateExtent(vtkInformation *, vtkInformationVector **, vtkInformationVector *) VTK_OVERRIDE; int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *) VTK_OVERRIDE; // see vtkAlgorithm for docs. int FillInputPortInformation(int, vtkInformation*) VTK_OVERRIDE; private: vtkStructuredGridAppend(const vtkStructuredGridAppend&) VTK_DELETE_FUNCTION; void operator=(const vtkStructuredGridAppend&) VTK_DELETE_FUNCTION; }; #endif