/*========================================================================= Program: Visualization Toolkit Module: vtkPointSource.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkPointSource * @brief create a random cloud of points * * vtkPointSource is a source object that creates a user-specified number * of points within a specified radius about a specified center point. * By default location of the points is random within the sphere. It is * also possible to generate random points only on the surface of the * sphere. The output PolyData has the specified number of points and * 1 cell - a vtkPolyVertex containing all of the points. */ #ifndef vtkPointSource_h #define vtkPointSource_h #include "vtkFiltersSourcesModule.h" // For export macro #include "vtkPolyDataAlgorithm.h" #define VTK_POINT_UNIFORM 1 #define VTK_POINT_SHELL 0 class vtkRandomSequence; class VTKFILTERSSOURCES_EXPORT vtkPointSource : public vtkPolyDataAlgorithm { public: static vtkPointSource *New(); vtkTypeMacro(vtkPointSource,vtkPolyDataAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE; //@{ /** * Set the number of points to generate. */ vtkSetClampMacro(NumberOfPoints,vtkIdType,1,VTK_ID_MAX); vtkGetMacro(NumberOfPoints,vtkIdType); //@} //@{ /** * Set the center of the point cloud. */ vtkSetVector3Macro(Center,double); vtkGetVectorMacro(Center,double,3); //@} //@{ /** * Set the radius of the point cloud. If you are * generating a Gaussian distribution, then this is * the standard deviation for each of x, y, and z. */ vtkSetClampMacro(Radius,double,0.0,VTK_DOUBLE_MAX); vtkGetMacro(Radius,double); //@} //@{ /** * Specify the distribution to use. The default is a * uniform distribution. The shell distribution produces * random points on the surface of the sphere, none in the interior. */ vtkSetMacro(Distribution,int); void SetDistributionToUniform() { this->SetDistribution(VTK_POINT_UNIFORM);}; void SetDistributionToShell() { this->SetDistribution(VTK_POINT_SHELL);}; vtkGetMacro(Distribution,int); //@} //@{ /** * Set/get the desired precision for the output points. * vtkAlgorithm::SINGLE_PRECISION - Output single-precision floating point. * vtkAlgorithm::DOUBLE_PRECISION - Output double-precision floating point. */ vtkSetMacro(OutputPointsPrecision,int); vtkGetMacro(OutputPointsPrecision,int); //@} //@{ /** * Set/Get a random sequence generator. * By default, the generator in vtkMath is used to maintain backwards * compatibility. */ virtual void SetRandomSequence(vtkRandomSequence *randomSequence); vtkGetObjectMacro(RandomSequence,vtkRandomSequence); //@} protected: vtkPointSource(vtkIdType numPts=10); ~vtkPointSource() VTK_OVERRIDE; int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *) VTK_OVERRIDE; double Random(); vtkIdType NumberOfPoints; double Center[3]; double Radius; int Distribution; int OutputPointsPrecision; vtkRandomSequence* RandomSequence; private: vtkPointSource(const vtkPointSource&) VTK_DELETE_FUNCTION; void operator=(const vtkPointSource&) VTK_DELETE_FUNCTION; }; #endif