/*========================================================================= Program: Visualization Toolkit Module: vtkDepthSortPolyData.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkDepthSortPolyData * @brief sort poly data along camera view direction * * vtkDepthSortPolyData rearranges the order of cells so that certain * rendering operations (e.g., transparency or Painter's algorithms) * generate correct results. To use this filter you must specify the * direction vector along which to sort the cells. You can do this by * specifying a camera and/or prop to define a view direction; or * explicitly set a view direction. * * @warning * The sort operation will not work well for long, thin primitives, or cells * that intersect, overlap, or interpenetrate each other. */ #ifndef vtkDepthSortPolyData_h #define vtkDepthSortPolyData_h #include "vtkFiltersHybridModule.h" // For export macro #include "vtkPolyDataAlgorithm.h" class vtkCamera; class vtkProp3D; class vtkTransform; class VTKFILTERSHYBRID_EXPORT vtkDepthSortPolyData : public vtkPolyDataAlgorithm { public: /** * Instantiate object. */ static vtkDepthSortPolyData *New(); vtkTypeMacro(vtkDepthSortPolyData,vtkPolyDataAlgorithm); void PrintSelf(ostream& os, vtkIndent indent); enum Directions { VTK_DIRECTION_BACK_TO_FRONT = 0, VTK_DIRECTION_FRONT_TO_BACK = 1, VTK_DIRECTION_SPECIFIED_VECTOR = 2 }; //@{ /** * Specify the sort method for the polygonal primitives. By default, the * poly data is sorted from back to front. */ vtkSetMacro(Direction,int); vtkGetMacro(Direction,int); void SetDirectionToFrontToBack() {this->SetDirection(VTK_DIRECTION_FRONT_TO_BACK);} void SetDirectionToBackToFront() {this->SetDirection(VTK_DIRECTION_BACK_TO_FRONT);} void SetDirectionToSpecifiedVector() {this->SetDirection(VTK_DIRECTION_SPECIFIED_VECTOR);} //@} enum SortMode { VTK_SORT_FIRST_POINT = 0, VTK_SORT_BOUNDS_CENTER = 1, VTK_SORT_PARAMETRIC_CENTER = 2 }; //@{ /** * Specify the point to use when sorting. The fastest is to just * take the first cell point. Other options are to take the bounding * box center or the parametric center of the cell. By default, the * first cell point is used. */ vtkSetMacro(DepthSortMode,int); vtkGetMacro(DepthSortMode,int); void SetDepthSortModeToFirstPoint() {this->SetDepthSortMode(VTK_SORT_FIRST_POINT);} void SetDepthSortModeToBoundsCenter() {this->SetDepthSortMode(VTK_SORT_BOUNDS_CENTER);} void SetDepthSortModeToParametricCenter() {this->SetDepthSortMode(VTK_SORT_PARAMETRIC_CENTER);} //@} //@{ /** * Specify a camera that is used to define a view direction along which * the cells are sorted. This ivar only has effect if the direction is set * to front-to-back or back-to-front, and a camera is specified. */ virtual void SetCamera(vtkCamera*); vtkGetObjectMacro(Camera,vtkCamera); //@} /** * Specify a transformation matrix (via the vtkProp3D::GetMatrix() method) * that is used to include the effects of transformation. This ivar only * has effect if the direction is set to front-to-back or back-to-front, * and a camera is specified. Specifying the vtkProp3D is optional. */ void SetProp3D(vtkProp3D *); vtkProp3D *GetProp3D() { return this->Prop3D; } //@{ /** * Set/Get the sort direction. This ivar only has effect if the sort * direction is set to SetDirectionToSpecifiedVector(). The sort occurs * in the direction of the vector. */ vtkSetVector3Macro(Vector,double); vtkGetVectorMacro(Vector,double,3); //@} //@{ /** * Set/Get the sort origin. This ivar only has effect if the sort * direction is set to SetDirectionToSpecifiedVector(). The sort occurs * in the direction of the vector, with this point specifying the * origin. */ vtkSetVector3Macro(Origin,double); vtkGetVectorMacro(Origin,double,3); //@} //@{ /** * Set/Get a flag that controls the generation of scalar values * corresponding to the sort order. If enabled, the output of this * filter will include scalar values that range from 0 to (ncells-1), * where 0 is closest to the sort direction. */ vtkSetMacro(SortScalars, int); vtkGetMacro(SortScalars, int); vtkBooleanMacro(SortScalars, int); //@} /** * Return MTime also considering the dependent objects: the camera * and/or the prop3D. */ vtkMTimeType GetMTime(); protected: vtkDepthSortPolyData(); ~vtkDepthSortPolyData(); int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *); void ComputeProjectionVector(double vector[3], double origin[3]); int Direction; int DepthSortMode; vtkCamera *Camera; vtkProp3D *Prop3D; vtkTransform *Transform; double Vector[3]; double Origin[3]; int SortScalars; private: vtkDepthSortPolyData(const vtkDepthSortPolyData&) VTK_DELETE_FUNCTION; void operator=(const vtkDepthSortPolyData&) VTK_DELETE_FUNCTION; }; #endif