/*========================================================================= Program: Visualization Toolkit Module: vtkOpaquePass.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkOpaquePass * @brief Render the opaque geometry with property key * filtering. * * vtkOpaquePass renders the opaque geometry of all the props that have the * keys contained in vtkRenderState. * * This pass expects an initialized depth buffer and color buffer. * Initialized buffers means they have been cleared with farest z-value and * background color/gradient/transparent color. * * @sa * vtkRenderPass vtkDefaultPass */ #ifndef vtkOpaquePass_h #define vtkOpaquePass_h #include "vtkRenderingOpenGLModule.h" // For export macro #include "vtkDefaultPass.h" class VTKRENDERINGOPENGL_EXPORT vtkOpaquePass : public vtkDefaultPass { public: static vtkOpaquePass *New(); vtkTypeMacro(vtkOpaquePass,vtkDefaultPass); void PrintSelf(ostream& os, vtkIndent indent); /** * Perform rendering according to a render state \p s. * \pre s_exists: s!=0 */ virtual void Render(const vtkRenderState *s); protected: /** * Default constructor. */ vtkOpaquePass(); /** * Destructor. */ virtual ~vtkOpaquePass(); private: vtkOpaquePass(const vtkOpaquePass&) VTK_DELETE_FUNCTION; void operator=(const vtkOpaquePass&) VTK_DELETE_FUNCTION; }; #endif