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nmWTAI-Platform/3rd/VTK7.1/include/vtkRenderingOpenGLObjectFac...

43 lines
1.4 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkRenderingOpenGLObjectFactory.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#ifndef __vtkRenderingOpenGLObjectFactory_h
#define __vtkRenderingOpenGLObjectFactory_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkObjectFactory.h"
class VTKRENDERINGOPENGL_EXPORT vtkRenderingOpenGLObjectFactory : public vtkObjectFactory
{
public:
static vtkRenderingOpenGLObjectFactory * New();
vtkTypeMacro(vtkRenderingOpenGLObjectFactory, vtkObjectFactory)
const char * GetDescription() { return "vtkRenderingOpenGL factory overrides."; }
const char * GetVTKSourceVersion();
void PrintSelf(ostream &os, vtkIndent indent);
protected:
vtkRenderingOpenGLObjectFactory();
private:
vtkRenderingOpenGLObjectFactory(const vtkRenderingOpenGLObjectFactory&) VTK_DELETE_FUNCTION;
void operator=(const vtkRenderingOpenGLObjectFactory&) VTK_DELETE_FUNCTION;
};
#endif // __vtkRenderingOpenGLObjectFactory_h