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nmWTAI-Platform/3rd/VTK7.1/include/vtkRenderWindowCollection.h

83 lines
2.3 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkRenderWindowCollection.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkRenderWindowCollection
* @brief a list of RenderWindows
*
* vtkRenderWindowCollection represents and provides methods to manipulate a
* list of RenderWindows. The list is unsorted and duplicate entries are
* not prevented.
*
* @sa
* vtkRenderWindow vtkCollection
*/
#ifndef vtkRenderWindowCollection_h
#define vtkRenderWindowCollection_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkCollection.h"
#include "vtkRenderWindow.h" // Needed for static cast
class VTKRENDERINGCORE_EXPORT vtkRenderWindowCollection : public vtkCollection
{
public:
static vtkRenderWindowCollection *New();
vtkTypeMacro(vtkRenderWindowCollection,vtkCollection);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
/**
* Add a RenderWindow to the list.
*/
void AddItem(vtkRenderWindow *a)
{
this->vtkCollection::AddItem(a);
}
/**
* Get the next RenderWindow in the list. Return NULL when at the end of the
* list.
*/
vtkRenderWindow *GetNextItem()
{
return static_cast<vtkRenderWindow *>(this->GetNextItemAsObject());
}
/**
* Reentrant safe way to get an object in a collection. Just pass the
* same cookie back and forth.
*/
vtkRenderWindow *GetNextRenderWindow(vtkCollectionSimpleIterator &cookie)
{
return static_cast<vtkRenderWindow *>(this->GetNextItemAsObject(cookie));
}
protected:
vtkRenderWindowCollection() {}
~vtkRenderWindowCollection() {}
private:
// hide the standard AddItem from the user and the compiler.
void AddItem(vtkObject *o)
{
this->vtkCollection::AddItem(o);
}
private:
vtkRenderWindowCollection(const vtkRenderWindowCollection&) VTK_DELETE_FUNCTION;
void operator=(const vtkRenderWindowCollection&) VTK_DELETE_FUNCTION;
};
#endif