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nmWTAI-Platform/3rd/VTK7.1/include/vtkOpenGLPropItem.h

60 lines
1.7 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLPropItem.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLPropItem
* @brief Sync Context2D state with vtk camera.
*
*
* The vtkContext2D framework modifies the GL state directly, while some actors
* and mappers rely on the modelview/projection matrices from vtkCamera. This
* class is a layer between the two that updates the camera with the current
* OpenGL state.
*/
#ifndef vtkOpenGLPropItem_h
#define vtkOpenGLPropItem_h
#include "vtkRenderingContextOpenGLModule.h" // For export macro
#include "vtkPropItem.h"
#include "vtkNew.h" // for vtkNew
class vtkCamera;
class VTKRENDERINGCONTEXTOPENGL_EXPORT vtkOpenGLPropItem: public vtkPropItem
{
public:
static vtkOpenGLPropItem *New();
vtkTypeMacro(vtkOpenGLPropItem, vtkPropItem)
protected:
vtkOpenGLPropItem();
~vtkOpenGLPropItem();
// Sync the active vtkCamera with the GL state set by the painter.
virtual void UpdateTransforms();
// Restore the vtkCamera state.
virtual void ResetTransforms();
private:
vtkNew<vtkCamera> CameraCache;
vtkOpenGLPropItem(const vtkOpenGLPropItem &) VTK_DELETE_FUNCTION;
void operator=(const vtkOpenGLPropItem &) VTK_DELETE_FUNCTION;
};
#endif //vtkOpenGLPropItem_h