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nmWTAI-Platform/3rd/VTK7.1/include/vtkImageDataLIC2D.h

162 lines
4.6 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkImageDataLIC2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkImageDataLIC2D
*
*
* GPU implementation of a Line Integral Convolution, a technique for
* imaging vector fields.
*
* The input on port 0 is an vtkImageData with extents of a 2D image. It needs
* a vector field on point data. This filter only works on point vectors. One
* can use a vtkCellDataToPointData filter to convert cell vectors to point
* vectors.
*
* Port 1 is a special port for customized noise input. It is an optional port.
* If noise input is not specified, then the filter using vtkImageNoiseSource to
* generate a 128x128 noise texture.
*
* @sa
* vtkSurfaceLICPainter vtkLineIntegralConvolution2D
*/
#ifndef vtkImageDataLIC2D_h
#define vtkImageDataLIC2D_h
#include "vtkRenderingLICModule.h" // For export macro
#include "vtkImageAlgorithm.h"
#include "vtkWeakPointer.h" // needed for vtkWeakPointer.
class vtkRenderWindow;
class vtkImageNoiseSource;
class vtkImageCast;
class vtkShaderProgram2;
class VTKRENDERINGLIC_EXPORT vtkImageDataLIC2D : public vtkImageAlgorithm
{
public:
static vtkImageDataLIC2D* New();
vtkTypeMacro(vtkImageDataLIC2D, vtkImageAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
//@{
/**
* Get/Set the context. Context must be a vtkOpenGLRenderWindow.
* This does not increase the reference count of the
* context to avoid reference loops.
* SetContext() may raise an error is the OpenGL context does not support the
* required OpenGL extensions. Return 0 upon failure and 1 upon success.
*/
int SetContext( vtkRenderWindow * context );
vtkRenderWindow * GetContext();
//@}
//@{
/**
* Number of steps. Initial value is 20.
* class invariant: Steps>0.
* In term of visual quality, the greater the better.
*/
vtkSetMacro(Steps,int);
vtkGetMacro(Steps,int);
//@}
//@{
/**
* Step size.
* Specify the step size as a unit of the cell length of the input vector
* field. Cell lengthh is the length of the diagonal of a cell.
* Initial value is 1.0.
* class invariant: StepSize>0.0.
* In term of visual quality, the smaller the better.
* The type for the interface is double as VTK interface is double
* but GPU only supports float. This value will be converted to
* float in the execution of the algorithm.
*/
vtkSetMacro(StepSize, double);
vtkGetMacro(StepSize, double);
//@}
//@{
/**
* The the magnification factor. Default is 1
*/
vtkSetMacro(Magnification, int);
vtkGetMacro(Magnification, int);
//@}
//@{
/**
* Check if the required OpenGL extensions / GPU are supported.
*/
vtkGetMacro(OpenGLExtensionsSupported, int);
//@}
void TranslateInputExtent(
const int* inExt,
const int* inWholeExtent,
int *outExt);
protected:
vtkImageDataLIC2D();
~vtkImageDataLIC2D();
virtual int RequestInformation(vtkInformation *,
vtkInformationVector **, vtkInformationVector *);
/**
* Fill the input port information objects for this algorithm. This
* is invoked by the first call to GetInputPortInformation for each
* port so subclasses can specify what they can handle.
* Redefined from the superclass.
*/
virtual int FillInputPortInformation(int port,
vtkInformation *info);
int RequestUpdateExtent (vtkInformation * vtkNotUsed(request),
vtkInformationVector **inputVector,
vtkInformationVector *vtkNotUsed( outputVector ));
/**
* This is called by the superclass.
* This is the method you should override.
*/
virtual int RequestData(vtkInformation *request,
vtkInformationVector **inputVector,
vtkInformationVector *outputVector);
vtkWeakPointer<vtkRenderWindow> Context;
bool OwnWindow;
int OpenGLExtensionsSupported;
vtkShaderProgram2 *MagShader;
vtkImageNoiseSource* NoiseSource;
vtkImageCast *ImageCast;
int Steps;
double StepSize;
int Magnification;
private:
vtkImageDataLIC2D(const vtkImageDataLIC2D&) VTK_DELETE_FUNCTION;
void operator=(const vtkImageDataLIC2D&) VTK_DELETE_FUNCTION;
};
#endif