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nmWTAI-Platform/3rd/VTK7.1/include/vtkContextDevice2D.h

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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkContextDevice2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkContextDevice2D
* @brief Abstract class for drawing 2D primitives.
*
*
* This defines the interface for a vtkContextDevice2D. In this sense a
* ContextDevice is a class used to paint 2D primitives onto a device, such as
* an OpenGL context or a QGraphicsView.
*/
#ifndef vtkContextDevice2D_h
#define vtkContextDevice2D_h
#include "vtkRenderingContext2DModule.h" // For export macro
#include "vtkObject.h"
#include "vtkVector.h" // For vtkVector2i ivar
#include "vtkRect.h" // For vtkRecti ivar
#include "vtkRenderingCoreEnums.h" // For marker enum
class vtkWindow;
class vtkViewport;
class vtkStdString;
class vtkUnicodeString;
class vtkTextProperty;
class vtkPoints2D;
class vtkImageData;
class vtkMatrix3x3;
class vtkAbstractContextBufferId;
class vtkPen;
class vtkBrush;
class vtkRectf;
class VTKRENDERINGCONTEXT2D_EXPORT vtkContextDevice2D : public vtkObject
{
public:
vtkTypeMacro(vtkContextDevice2D, vtkObject);
virtual void PrintSelf(ostream &os, vtkIndent indent);
static vtkContextDevice2D * New();
/**
* Draw a poly line using the points - fastest code path due to memory
* layout of the coordinates. The line will be colored by
* the colors array, which must be have nc_comps components (defining a single
* color).
* \sa DrawLines()
*/
virtual void DrawPoly(float *points, int n,
unsigned char *colors = 0, int nc_comps = 0) = 0;
/**
* Draw lines using the points - memory layout is as follows:
* l1p1,l1p2,l2p1,l2p2... The lines will be colored by colors array
* which has nc_comps components (defining a single color).
* \sa DrawPoly()
*/
virtual void DrawLines(float *f, int n, unsigned char *colors = 0,
int nc_comps = 0) = 0;
/**
* Draw a series of points - fastest code path due to memory layout of the
* coordinates. The colors and nc_comps are optional - color array.
*/
virtual void DrawPoints(float *points, int n, unsigned char* colors = 0,
int nc_comps = 0) = 0;
/**
* Draw a series of point sprites, images centred at the points supplied.
* The supplied vtkImageData is the sprite to be drawn, only squares will be
* drawn and the size is set using SetPointSize.
* \param colors is an optional array of colors.
* \param nc_comps is the number of components for the color.
*/
virtual void DrawPointSprites(vtkImageData *sprite, float *points, int n,
unsigned char *colors = 0, int nc_comps = 0) = 0;
/**
* Draw a series of markers centered at the points supplied. The \a shape
* argument controls the marker shape, and can be one of
* - VTK_MARKER_CROSS
* - VTK_MARKER_PLUS
* - VTK_MARKER_SQUARE
* - VTK_MARKER_CIRCLE
* - VTK_MARKER_DIAMOND
* \param colors is an optional array of colors.
* \param nc_comps is the number of components for the color.
*/
virtual void DrawMarkers(int shape, bool highlight, float *points, int n,
unsigned char *colors = 0, int nc_comps = 0);
/**
* Draw a quad using the specified number of points.
*/
virtual void DrawQuad(float *, int) { ; }
/**
* Draw a quad using the specified number of points.
*/
virtual void DrawQuadStrip(float *, int) { ; }
/**
* Draw a polygon using the specified number of points.
*/
virtual void DrawPolygon(float *, int) { ; }
/**
* Draw an elliptic wedge with center at x, y, outer radii outRx, outRy,
* inner radii inRx, inRy between angles startAngle and stopAngle
* (expressed in degrees).
* \pre positive_outRx: outRx>=0
* \pre positive_outRy: outRy>=0
* \pre positive_inRx: inRx>=0
* \pre positive_inRy: inRy>=0
* \pre ordered_rx: inRx<=outRx
* \pre ordered_ry: inRy<=outRy
*/
virtual void DrawEllipseWedge(float x, float y, float outRx, float outRy,
float inRx, float inRy, float startAngle,
float stopAngle)=0;
/**
* Draw an elliptic arc with center at x,y with radii rX and rY between
* angles startAngle and stopAngle (expressed in degrees).
* \pre positive_rX: rX>=0
* \pre positive_rY: rY>=0
*/
virtual void DrawEllipticArc(float x, float y, float rX, float rY,
float startAngle, float stopAngle)=0;
/**
* Draw some text to the screen.
*/
virtual void DrawString(float *point, const vtkStdString &string) = 0;
/**
* Compute the bounds of the supplied string. The bounds will be copied to the
* supplied bounds variable, the first two elements are the bottom corner of
* the string, and the second two elements are the width and height of the
* bounding box.
* NOTE: This function does not take account of the text rotation or justification.
*/
virtual void ComputeStringBounds(const vtkStdString &string,
float bounds[4]) = 0;
/**
* Draw some text to the screen.
*/
virtual void DrawString(float *point, const vtkUnicodeString &string) = 0;
/**
* Compute the bounds of the supplied string. The bounds will be copied to the
* supplied bounds variable, the first two elements are the bottom corner of
* the string, and the second two elements are the width and height of the
* bounding box.
* NOTE: This function does not take account of the text rotation or justification.
*/
virtual void ComputeStringBounds(const vtkUnicodeString &string,
float bounds[4]) = 0;
/**
* Compute the bounds of the supplied string while taking into account the
* justification of the currently applied text property. Simple rotations
* (0, 90, 180, 270) are also correctly taken into account.
*/
virtual void ComputeJustifiedStringBounds(const char* string, float bounds[4]) = 0;
/**
* Draw text using MathText markup for mathematical equations. See
* http://matplotlib.sourceforge.net/users/mathtext.html for more information.
*/
virtual void DrawMathTextString(float *point, const vtkStdString &string) = 0;
/**
* Return true if MathText rendering available on this device.
*/
virtual bool MathTextIsSupported();
/**
* Draw the supplied image at the given x, y (p[0], p[1]) (bottom corner),
* scaled by scale (1.0 would match the image).
*/
virtual void DrawImage(float p[2], float scale, vtkImageData *image) = 0;
/**
* Draw the supplied image at the given position. The origin, width, and
* height are specified by the supplied vtkRectf variable pos. The image
* will be drawn scaled to that size.
*/
virtual void DrawImage(const vtkRectf& pos, vtkImageData *image) = 0;
/**
* Apply the supplied pen which controls the outlines of shapes, as well as
* lines, points and related primitives. This makes a deep copy of the vtkPen
* object in the vtkContext2D, it does not hold a pointer to the supplied object.
*/
virtual void ApplyPen(vtkPen *pen);
//@{
/**
* Get the pen which controls the outlines of shapes, as well as lines,
* points and related primitives. This object can be modified and the changes
* will be reflected in subsequent drawing operations.
*/
vtkGetObjectMacro(Pen, vtkPen);
//@}
/**
* Apply the supplied brush which controls the outlines of shapes, as well as
* lines, points and related primitives. This makes a deep copy of the vtkBrush
* object in the vtkContext2D, it does not hold a pointer to the supplied object.
*/
virtual void ApplyBrush(vtkBrush *brush);
//@{
/**
* Get the pen which controls the outlines of shapes as well as lines, points
* and related primitives.
*/
vtkGetObjectMacro(Brush, vtkBrush);
//@}
/**
* Apply the supplied text property which controls how text is rendered.
* This makes a deep copy of the vtkTextProperty object in the vtkContext2D,
* it does not hold a pointer to the supplied object.
*/
virtual void ApplyTextProp(vtkTextProperty *prop);
//@{
/**
* Get the text properties object for the vtkContext2D.
*/
vtkGetObjectMacro(TextProp, vtkTextProperty);
//@}
/**
* Set the color for the device using unsigned char of length 4, RGBA.
*/
virtual void SetColor4(unsigned char color[4]) = 0;
enum TextureProperty {
Nearest = 0x01,
Linear = 0x02,
Stretch = 0x04,
Repeat = 0x08
};
/**
* Set the texture for the device, it is used to fill the polygons
*/
virtual void SetTexture(vtkImageData* image, int properties) = 0;
/**
* Set the point size for glyphs/sprites.
*/
virtual void SetPointSize(float size) = 0;
/**
* Set the line width.
*/
virtual void SetLineWidth(float width) = 0;
/**
* Set the line type type (using anonymous enum in vtkPen).
*/
virtual void SetLineType(int type) = 0;
/**
* Get the width of the device in pixels.
*/
virtual int GetWidth() { return this->Geometry[0]; }
/**
* Get the width of the device in pixels.
*/
virtual int GetHeight() { return this->Geometry[1]; }
/**
* Set the model view matrix for the display
*/
virtual void SetMatrix(vtkMatrix3x3 *m) = 0;
/**
* Set the model view matrix for the display
*/
virtual void GetMatrix(vtkMatrix3x3 *m) = 0;
/**
* Multiply the current model view matrix by the supplied one
*/
virtual void MultiplyMatrix(vtkMatrix3x3 *m) = 0;
/**
* Push the current matrix onto the stack.
*/
virtual void PushMatrix() = 0;
/**
* Pop the current matrix off of the stack.
*/
virtual void PopMatrix() = 0;
/**
* Supply a float array of length 4 with x1, y1, width, height specifying
* clipping region for the device in pixels.
*/
virtual void SetClipping(int *x) = 0;
/**
* Disable clipping of the display.
* Remove in a future release - retained for API compatibility.
*/
virtual void DisableClipping() { this->EnableClipping(false); }
/**
* Enable or disable the clipping of the scene.
*/
virtual void EnableClipping(bool enable) = 0;
/**
* Begin drawing, pass in the viewport to set up the view.
*/
virtual void Begin(vtkViewport*) { }
/**
* End drawing, clean up the view.
*/
virtual void End() { }
/**
* Tell if the device context is in BufferId creation mode.
* Initial value is false.
*/
virtual bool GetBufferIdMode() const;
/**
* Start BufferId creation Mode.
* The default implementation is empty.
* \pre not_yet: !GetBufferIdMode()
* \pre bufferId_exists: bufferId!=0
* \post started: GetBufferIdMode()
*/
virtual void BufferIdModeBegin(vtkAbstractContextBufferId *bufferId);
/**
* Finalize BufferId creation Mode. It makes sure that the content of the
* bufferId passed in argument of BufferIdModeBegin() is correctly set.
* The default implementation is empty.
* \pre started: GetBufferIdMode()
* \post done: !GetBufferIdMode()
*/
virtual void BufferIdModeEnd();
virtual void SetViewportSize(const vtkVector2i &size)
{
this->ViewportSize = size;
}
vtkGetMacro(ViewportSize, vtkVector2i)
virtual void SetViewportRect(const vtkRecti &rect)
{
this->ViewportRect = rect;
}
vtkGetMacro(ViewportRect, vtkRecti)
protected:
vtkContextDevice2D();
~vtkContextDevice2D();
/**
* Store the width and height of the device in pixels.
*/
int Geometry[2];
/**
* Store the size of the total viewport.
*/
vtkVector2i ViewportSize;
/**
* Store our origin and size in the total viewport.
*/
vtkRecti ViewportRect;
vtkAbstractContextBufferId *BufferId;
vtkPen *Pen; // Outlining
vtkBrush *Brush; // Fills
vtkTextProperty *TextProp; // Text property
private:
vtkContextDevice2D(const vtkContextDevice2D &) VTK_DELETE_FUNCTION;
void operator=(const vtkContextDevice2D &) VTK_DELETE_FUNCTION;
};
#endif //vtkContextDevice2D_h