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nmWTAI-Platform/3rd/VTK7.1/source/VTK-7.1.1/Interaction/Widgets/vtkSplineRepresentation.cxx

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10 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkSplineRepresentation.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkSplineRepresentation.h"
#include "vtkActor.h"
#include "vtkAssemblyNode.h"
#include "vtkAssemblyPath.h"
#include "vtkBoundingBox.h"
#include "vtkCallbackCommand.h"
#include "vtkCamera.h"
#include "vtkCellArray.h"
#include "vtkCellPicker.h"
#include "vtkInteractorObserver.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"
#include "vtkParametricFunctionSource.h"
#include "vtkParametricSpline.h"
#include "vtkPickingManager.h"
#include "vtkPlaneSource.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkProperty.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkSphereSource.h"
#include "vtkTransform.h"
#include "vtkDoubleArray.h"
//----------------------------------------------------------------------------
vtkStandardNewMacro(vtkSplineRepresentation);
//----------------------------------------------------------------------------
vtkSplineRepresentation::vtkSplineRepresentation()
{
// Build the representation of the widget
// Create the handles along a straight line within the bounds of a unit cube
double x0 = -0.5;
double x1 = 0.5;
double y0 = -0.5;
double y1 = 0.5;
double z0 = -0.5;
double z1 = 0.5;
vtkPoints* points = vtkPoints::New(VTK_DOUBLE);
points->SetNumberOfPoints(this->NumberOfHandles);
for ( int i = 0; i < this->NumberOfHandles; ++i )
{
double u = i / (this->NumberOfHandles - 1.0);
double x = (1.0 - u)*x0 + u*x1;
double y = (1.0 - u)*y0 + u*y1;
double z = (1.0 - u)*z0 + u*z1;
points->SetPoint(i, x, y, z);
this->HandleGeometry[i]->SetCenter(x,y,z);
}
// vtkParametric spline acts as the interpolating engine
this->ParametricSpline = vtkParametricSpline::New();
this->ParametricSpline->Register(this);
this->ParametricSpline->SetPoints(points);
points->Delete();
this->ParametricSpline->Delete();
// Define the points and line segments representing the spline
this->Resolution = 499;
this->ParametricFunctionSource = vtkParametricFunctionSource::New();
this->ParametricFunctionSource->SetParametricFunction(this->ParametricSpline);
this->ParametricFunctionSource->SetScalarModeToNone();
this->ParametricFunctionSource->GenerateTextureCoordinatesOff();
this->ParametricFunctionSource->SetUResolution( this->Resolution );
this->ParametricFunctionSource->Update();
vtkPolyDataMapper* lineMapper = vtkPolyDataMapper::New();
lineMapper->SetInputConnection(
this->ParametricFunctionSource->GetOutputPort()) ;
lineMapper->ImmediateModeRenderingOn();
lineMapper->SetResolveCoincidentTopologyToPolygonOffset();
this->LineActor->SetMapper( lineMapper );
lineMapper->Delete();
}
//----------------------------------------------------------------------------
vtkSplineRepresentation::~vtkSplineRepresentation()
{
if ( this->ParametricSpline )
{
this->ParametricSpline->UnRegister(this);
}
this->ParametricFunctionSource->Delete();
}
//----------------------------------------------------------------------------
void vtkSplineRepresentation::SetParametricSpline(vtkParametricSpline* spline)
{
if ( this->ParametricSpline != spline )
{
// to avoid destructor recursion
vtkParametricSpline *temp = this->ParametricSpline;
this->ParametricSpline = spline;
if (temp != NULL)
{
temp->UnRegister(this);
}
if (this->ParametricSpline != NULL)
{
this->ParametricSpline->Register(this);
this->ParametricFunctionSource->SetParametricFunction(this->ParametricSpline);
}
}
}
//----------------------------------------------------------------------------
vtkDoubleArray* vtkSplineRepresentation::GetHandlePositions()
{
return vtkArrayDownCast<vtkDoubleArray>(
this->ParametricSpline->GetPoints()->GetData());
}
//----------------------------------------------------------------------------
void vtkSplineRepresentation::BuildRepresentation()
{
this->ValidPick = 1;
// TODO: Avoid unnecessary rebuilds.
// Handles have changed position, re-compute the spline coeffs
vtkPoints* points = this->ParametricSpline->GetPoints();
if ( points->GetNumberOfPoints() != this->NumberOfHandles )
{
points->SetNumberOfPoints( this->NumberOfHandles );
}
vtkBoundingBox bbox;
for ( int i = 0; i < this->NumberOfHandles; ++i )
{
double pt[3];
this->HandleGeometry[i]->GetCenter(pt);
points->SetPoint(i, pt);
bbox.AddPoint(pt);
}
this->ParametricSpline->SetClosed(this->Closed);
this->ParametricSpline->Modified();
double bounds[6];
bbox.GetBounds(bounds);
this->InitialLength = sqrt((bounds[1]-bounds[0])*(bounds[1]-bounds[0]) +
(bounds[3]-bounds[2])*(bounds[3]-bounds[2]) +
(bounds[5]-bounds[4])*(bounds[5]-bounds[4]));
this->SizeHandles();
}
//----------------------------------------------------------------------------
void vtkSplineRepresentation::SetNumberOfHandles(int npts)
{
if ( this->NumberOfHandles == npts )
{
return;
}
if (npts < 1)
{
vtkGenericWarningMacro(<<"vtkSplineRepresentation: minimum of 1 points required.");
return;
}
// Ensure that no handle is current
this->HighlightHandle(NULL);
double radius = this->HandleGeometry[0]->GetRadius();
this->Initialize();
this->NumberOfHandles = npts;
// Create the handles
this->Handle = new vtkActor* [this->NumberOfHandles];
this->HandleGeometry = new vtkSphereSource* [this->NumberOfHandles];
for ( int i = 0; i < this->NumberOfHandles; ++i )
{
this->HandleGeometry[i] = vtkSphereSource::New();
this->HandleGeometry[i]->SetThetaResolution(16);
this->HandleGeometry[i]->SetPhiResolution(8);
vtkPolyDataMapper* handleMapper = vtkPolyDataMapper::New();
handleMapper->SetInputConnection(
this->HandleGeometry[i]->GetOutputPort());
this->Handle[i] = vtkActor::New();
this->Handle[i]->SetMapper(handleMapper);
handleMapper->Delete();
this->Handle[i]->SetProperty(this->HandleProperty);
double u[3], pt[3];
u[0] = i/(this->NumberOfHandles - 1.0);
this->ParametricSpline->Evaluate(u, pt, NULL);
this->HandleGeometry[i]->SetCenter(pt);
this->HandleGeometry[i]->SetRadius(radius);
this->HandlePicker->AddPickList(this->Handle[i]);
}
if (this->CurrentHandleIndex >= 0 &&
this->CurrentHandleIndex < this->NumberOfHandles)
{
this->CurrentHandleIndex =
this->HighlightHandle(this->Handle[this->CurrentHandleIndex]);
}
else
{
this->CurrentHandleIndex = this->HighlightHandle(NULL);
}
this->BuildRepresentation();
}
//----------------------------------------------------------------------------
void vtkSplineRepresentation::SetResolution(int resolution)
{
if ( this->Resolution == resolution || resolution < (this->NumberOfHandles-1) )
{
return;
}
this->Resolution = resolution;
this->ParametricFunctionSource->SetUResolution( this->Resolution );
this->ParametricFunctionSource->Modified();
}
//----------------------------------------------------------------------------
void vtkSplineRepresentation::GetPolyData(vtkPolyData *pd)
{
pd->ShallowCopy( this->ParametricFunctionSource->GetOutput() );
}
//----------------------------------------------------------------------------
double vtkSplineRepresentation::GetSummedLength()
{
vtkPoints* points = this->ParametricFunctionSource->GetOutput()->GetPoints();
int npts = points->GetNumberOfPoints();
if ( npts < 2 ) { return 0.0; }
double a[3];
double b[3];
double sum = 0.0;
int i = 0;
points->GetPoint(i, a);
int imax = (npts % 2 == 0) ? npts-2 : npts-1;
while ( i < imax )
{
points->GetPoint(i+1, b);
sum += sqrt(vtkMath::Distance2BetweenPoints(a, b));
i = i + 2;
points->GetPoint(i, a);
sum = sum + sqrt(vtkMath::Distance2BetweenPoints(a, b));
}
if ( npts % 2 == 0 )
{
points->GetPoint(i+1, b);
sum += sqrt(vtkMath::Distance2BetweenPoints(a, b));
}
return sum;
}
//----------------------------------------------------------------------------
void vtkSplineRepresentation::InsertHandleOnLine(double* pos)
{
if (this->NumberOfHandles < 2) { return; }
vtkIdType id = this->LinePicker->GetCellId();
if (id == -1){ return; }
vtkIdType subid = this->LinePicker->GetSubId();
vtkPoints* newpoints = vtkPoints::New(VTK_DOUBLE);
newpoints->SetNumberOfPoints(this->NumberOfHandles+1);
int istart = vtkMath::Floor(subid*(this->NumberOfHandles + this->Closed - 1.0)/
static_cast<double>(this->Resolution));
int istop = istart + 1;
int count = 0;
for ( int i = 0; i <= istart; ++i )
{
newpoints->SetPoint(count++,this->HandleGeometry[i]->GetCenter());
}
newpoints->SetPoint(count++,pos);
for ( int i = istop; i < this->NumberOfHandles; ++i )
{
newpoints->SetPoint(count++,this->HandleGeometry[i]->GetCenter());
}
this->InitializeHandles(newpoints);
newpoints->Delete();
}
//----------------------------------------------------------------------------
void vtkSplineRepresentation::InitializeHandles(vtkPoints* points)
{
if ( !points ){ return; }
int npts = points->GetNumberOfPoints();
if ( npts < 2 ){ return; }
double p0[3];
double p1[3];
points->GetPoint(0,p0);
points->GetPoint(npts-1,p1);
if ( vtkMath::Distance2BetweenPoints(p0,p1) == 0.0 )
{
--npts;
this->Closed = 1;
this->ParametricSpline->ClosedOn();
}
this->SetNumberOfHandles(npts);
for ( int i = 0; i < npts; ++i )
{
this->SetHandlePosition(i,points->GetPoint(i));
}
}
//----------------------------------------------------------------------------
void vtkSplineRepresentation::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
if ( this->ParametricSpline )
{
os << indent << "ParametricSpline: "
<< this->ParametricSpline << "\n";
}
else
{
os << indent << "ParametricSpline: (none)\n";
}
}