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396 lines
10 KiB
C++
396 lines
10 KiB
C++
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2 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkInteractorStyleJoystickCamera.cxx
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkInteractorStyleJoystickCamera.h"
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#include "vtkCamera.h"
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#include "vtkCallbackCommand.h"
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#include "vtkMath.h"
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#include "vtkObjectFactory.h"
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#include "vtkRenderer.h"
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#include "vtkRenderWindowInteractor.h"
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vtkStandardNewMacro(vtkInteractorStyleJoystickCamera);
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//----------------------------------------------------------------------------
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vtkInteractorStyleJoystickCamera::vtkInteractorStyleJoystickCamera()
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{
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// Use timers to handle continuous interaction
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this->UseTimers = 1;
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}
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//----------------------------------------------------------------------------
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vtkInteractorStyleJoystickCamera::~vtkInteractorStyleJoystickCamera()
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{
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}
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//----------------------------------------------------------------------------
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// Mouse events
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//----------------------------------------------------------------------------
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void vtkInteractorStyleJoystickCamera::OnMouseMove()
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{
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int x = this->Interactor->GetEventPosition()[0];
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int y = this->Interactor->GetEventPosition()[1];
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switch (this->State)
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{
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case VTKIS_ROTATE:
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case VTKIS_PAN:
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case VTKIS_DOLLY:
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case VTKIS_SPIN:
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this->FindPokedRenderer(x, y);
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this->InvokeEvent(vtkCommand::InteractionEvent, NULL);
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break;
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}
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}
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//----------------------------------------------------------------------------
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void vtkInteractorStyleJoystickCamera::OnLeftButtonDown()
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{
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this->FindPokedRenderer(this->Interactor->GetEventPosition()[0],
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this->Interactor->GetEventPosition()[1]);
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if (this->CurrentRenderer == NULL)
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{
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return;
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}
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this->GrabFocus(this->EventCallbackCommand);
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if (this->Interactor->GetShiftKey())
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{
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if (this->Interactor->GetControlKey())
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{
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this->StartDolly();
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}
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else
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{
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this->StartPan();
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}
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}
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else
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{
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if (this->Interactor->GetControlKey())
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{
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this->StartSpin();
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}
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else
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{
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this->StartRotate();
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}
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}
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}
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//----------------------------------------------------------------------------
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void vtkInteractorStyleJoystickCamera::OnLeftButtonUp()
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{
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switch (this->State)
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{
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case VTKIS_DOLLY:
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this->EndDolly();
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break;
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case VTKIS_PAN:
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this->EndPan();
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break;
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case VTKIS_SPIN:
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this->EndSpin();
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break;
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case VTKIS_ROTATE:
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this->EndRotate();
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break;
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}
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if ( this->Interactor )
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{
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this->ReleaseFocus();
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}
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}
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//----------------------------------------------------------------------------
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void vtkInteractorStyleJoystickCamera::OnMiddleButtonDown()
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{
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this->FindPokedRenderer(this->Interactor->GetEventPosition()[0],
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this->Interactor->GetEventPosition()[1]);
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if (this->CurrentRenderer == NULL)
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{
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return;
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}
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this->GrabFocus(this->EventCallbackCommand);
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this->StartPan();
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}
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//----------------------------------------------------------------------------
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void vtkInteractorStyleJoystickCamera::OnMiddleButtonUp()
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{
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switch (this->State)
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{
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case VTKIS_PAN:
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this->EndPan();
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break;
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}
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if ( this->Interactor )
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{
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this->ReleaseFocus();
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}
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}
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//----------------------------------------------------------------------------
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void vtkInteractorStyleJoystickCamera::OnRightButtonDown()
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{
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this->FindPokedRenderer(this->Interactor->GetEventPosition()[0],
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this->Interactor->GetEventPosition()[1]);
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if (this->CurrentRenderer == NULL)
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{
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return;
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}
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this->GrabFocus(this->EventCallbackCommand);
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this->StartDolly();
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}
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//----------------------------------------------------------------------------
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void vtkInteractorStyleJoystickCamera::OnRightButtonUp()
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{
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switch (this->State)
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{
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case VTKIS_DOLLY:
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this->EndDolly();
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break;
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}
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if ( this->Interactor )
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{
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this->ReleaseFocus();
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}
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}
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//----------------------------------------------------------------------------
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void vtkInteractorStyleJoystickCamera::OnMouseWheelForward()
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{
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this->FindPokedRenderer(this->Interactor->GetEventPosition()[0],
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this->Interactor->GetEventPosition()[1]);
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if (this->CurrentRenderer == NULL)
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{
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return;
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}
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this->GrabFocus(this->EventCallbackCommand);
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this->StartDolly();
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double factor = 10.0 * 0.2 * this->MouseWheelMotionFactor;
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this->Dolly(pow(1.1, factor));
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this->EndDolly();
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this->ReleaseFocus();
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}
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//----------------------------------------------------------------------------
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void vtkInteractorStyleJoystickCamera::OnMouseWheelBackward()
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{
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this->FindPokedRenderer(this->Interactor->GetEventPosition()[0],
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this->Interactor->GetEventPosition()[1]);
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if (this->CurrentRenderer == NULL)
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{
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return;
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}
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this->GrabFocus(this->EventCallbackCommand);
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this->StartDolly();
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double factor = 10.0 * -0.2 * this->MouseWheelMotionFactor;
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this->Dolly(pow(1.1, factor));
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this->EndDolly();
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this->ReleaseFocus();
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}
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//----------------------------------------------------------------------------
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void vtkInteractorStyleJoystickCamera::Rotate()
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{
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if (this->CurrentRenderer == NULL)
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{
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return;
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}
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vtkRenderWindowInteractor *rwi = this->Interactor;
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double *center = this->CurrentRenderer->GetCenter();
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double dx = rwi->GetEventPosition()[0] - center[0];
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double dy = rwi->GetEventPosition()[1] - center[1];
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double *vp = this->CurrentRenderer->GetViewport();
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int *size = rwi->GetSize();
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double delta_elevation = -20.0/((vp[3] - vp[1])*size[1]);
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double delta_azimuth = -20.0/((vp[2] - vp[0])*size[0]);
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double rxf = dx * delta_azimuth;
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double ryf = dy * delta_elevation;
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vtkCamera* camera = this->CurrentRenderer->GetActiveCamera();
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camera->Azimuth(rxf);
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camera->Elevation(ryf);
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camera->OrthogonalizeViewUp();
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if (this->AutoAdjustCameraClippingRange)
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{
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this->CurrentRenderer->ResetCameraClippingRange();
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}
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if (rwi->GetLightFollowCamera())
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{
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this->CurrentRenderer->UpdateLightsGeometryToFollowCamera();
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}
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rwi->Render();
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}
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//----------------------------------------------------------------------------
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void vtkInteractorStyleJoystickCamera::Spin()
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{
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if (this->CurrentRenderer == NULL)
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{
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return;
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}
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vtkRenderWindowInteractor *rwi = this->Interactor;
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double *center = this->CurrentRenderer->GetCenter();
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// Spin is based on y value
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double yf = ( rwi->GetEventPosition()[1] - center[1] ) / center[1];
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if ( yf > 1. )
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{
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yf = 1.;
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}
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else if ( yf < -1. )
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{
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yf = -1.;
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}
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double newAngle = vtkMath::DegreesFromRadians( asin( yf ) );
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vtkCamera* camera = this->CurrentRenderer->GetActiveCamera();
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camera->Roll( newAngle );
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camera->OrthogonalizeViewUp();
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rwi->Render();
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}
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//----------------------------------------------------------------------------
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void vtkInteractorStyleJoystickCamera::Pan()
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{
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if (this->CurrentRenderer == NULL)
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{
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return;
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}
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vtkRenderWindowInteractor *rwi = this->Interactor;
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double ViewFocus[4];
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double NewPickPoint[4];
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// Calculate the focal depth since we'll be using it a lot
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vtkCamera* camera = this->CurrentRenderer->GetActiveCamera();
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camera->GetFocalPoint(ViewFocus);
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this->ComputeWorldToDisplay(ViewFocus[0], ViewFocus[1], ViewFocus[2],
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ViewFocus);
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double focalDepth = ViewFocus[2];
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this->ComputeDisplayToWorld(rwi->GetEventPosition()[0],
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rwi->GetEventPosition()[1],
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focalDepth,
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NewPickPoint);
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// Get the current focal point and position
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camera->GetFocalPoint(ViewFocus);
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double *ViewPoint = camera->GetPosition();
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// Compute a translation vector, moving everything 1/10
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// the distance to the cursor. (Arbitrary scale factor)
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double MotionVector[3];
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MotionVector[0] = 0.1 * (ViewFocus[0] - NewPickPoint[0]);
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MotionVector[1] = 0.1 * (ViewFocus[1] - NewPickPoint[1]);
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MotionVector[2] = 0.1 * (ViewFocus[2] - NewPickPoint[2]);
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camera->SetFocalPoint(MotionVector[0] + ViewFocus[0],
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MotionVector[1] + ViewFocus[1],
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MotionVector[2] + ViewFocus[2]);
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camera->SetPosition(MotionVector[0] + ViewPoint[0],
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MotionVector[1] + ViewPoint[1],
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MotionVector[2] + ViewPoint[2]);
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if (rwi->GetLightFollowCamera())
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{
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this->CurrentRenderer->UpdateLightsGeometryToFollowCamera();
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}
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rwi->Render();
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}
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//----------------------------------------------------------------------------
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void vtkInteractorStyleJoystickCamera::Dolly()
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{
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if (this->CurrentRenderer == NULL)
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{
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return;
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}
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vtkRenderWindowInteractor *rwi = this->Interactor;
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double *center = this->CurrentRenderer->GetCenter();
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double dy = rwi->GetEventPosition()[1] - center[1];
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double dyf = 0.5 * dy / center[1];
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this->Dolly(pow(1.1, dyf));
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}
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//----------------------------------------------------------------------------
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void vtkInteractorStyleJoystickCamera::Dolly(double factor)
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{
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if (this->CurrentRenderer == NULL)
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{
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return;
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}
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vtkCamera* camera = this->CurrentRenderer->GetActiveCamera();
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if (camera->GetParallelProjection())
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{
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camera->SetParallelScale(camera->GetParallelScale() / factor);
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}
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else
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{
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camera->Dolly(factor);
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if (this->AutoAdjustCameraClippingRange)
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{
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this->CurrentRenderer->ResetCameraClippingRange();
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}
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}
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if (this->Interactor->GetLightFollowCamera())
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{
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this->CurrentRenderer->UpdateLightsGeometryToFollowCamera();
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}
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this->Interactor->Render();
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}
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//----------------------------------------------------------------------------
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void vtkInteractorStyleJoystickCamera::PrintSelf(ostream& os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os,indent);
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}
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