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nmWTAI-Platform/3rd/VTK7.1/include/vtkValuePass.h

73 lines
1.8 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkValuePass.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkValuePass
* @brief Render opaque objects with the vtkValuePainter
*
* This is a render pass draws polygonal data with the vtkValuePainter.
*
* @sa
* vtkValuePainter, vtkValuePass
*/
#ifndef vtkValuePass_h
#define vtkValuePass_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkOpaquePass.h"
class VTKRENDERINGOPENGL_EXPORT vtkValuePass : public vtkOpaquePass
{
public:
static vtkValuePass *New();
vtkTypeMacro(vtkValuePass,vtkOpaquePass);
void PrintSelf(ostream& os, vtkIndent indent);
//@{
/**
* Set the array to be drawn.
*/
void SetInputArrayToProcess(int fieldAssociation, const char *name);
void SetInputArrayToProcess(int fieldAssociation, int fieldAttributeType);
void SetInputComponentToProcess(int comp);
void SetScalarRange(double min, double max);
//@}
/**
* Render.
*/
virtual void Render(const vtkRenderState *s);
protected:
/**
* Default constructor.
*/
vtkValuePass();
/**
* Destructor.
*/
virtual ~vtkValuePass();
private:
vtkValuePass(const vtkValuePass&) VTK_DELETE_FUNCTION;
void operator=(const vtkValuePass&) VTK_DELETE_FUNCTION;
class vtkInternals;
vtkInternals *Internals;
};
#endif