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68 lines
1.9 KiB
C
68 lines
1.9 KiB
C
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3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkOpenGLImageMapper.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkOpenGLImageMapper
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* @brief 2D image display support for OpenGL
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*
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* vtkOpenGLImageMapper is a concrete subclass of vtkImageMapper that
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* renders images under OpenGL
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*
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* @warning
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* vtkOpenGLImageMapper does not support vtkBitArray, you have to convert the array first
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* to vtkUnsignedCharArray (for example)
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*
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* @sa
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* vtkImageMapper
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*/
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#ifndef vtkOpenGLImageMapper_h
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#define vtkOpenGLImageMapper_h
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#include "vtkRenderingOpenGLModule.h" // For export macro
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#include "vtkImageMapper.h"
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class vtkActor2D;
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class VTKRENDERINGOPENGL_EXPORT vtkOpenGLImageMapper : public vtkImageMapper
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{
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public:
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static vtkOpenGLImageMapper *New();
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vtkTypeMacro(vtkOpenGLImageMapper, vtkImageMapper);
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void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
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/**
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* Handle the render method.
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*/
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void RenderOverlay(vtkViewport* viewport, vtkActor2D* actor)
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{ this->RenderStart(viewport, actor); }
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/**
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* Called by the Render function in vtkImageMapper. Actually draws
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* the image to the screen.
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*/
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void RenderData(vtkViewport* viewport, vtkImageData* data,
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vtkActor2D* actor);
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protected:
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vtkOpenGLImageMapper();
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~vtkOpenGLImageMapper();
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private:
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vtkOpenGLImageMapper(const vtkOpenGLImageMapper&) VTK_DELETE_FUNCTION;
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void operator=(const vtkOpenGLImageMapper&) VTK_DELETE_FUNCTION;
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};
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#endif
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