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nmWTAI-Platform/3rd/VTK7.1/include/vtkImageSkeleton2D.h

82 lines
2.4 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkImageSkeleton2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkImageSkeleton2D
* @brief Skeleton of 2D images.
*
* vtkImageSkeleton2D should leave only single pixel width lines
* of non-zero-valued pixels (values of 1 are not allowed).
* It works by erosion on a 3x3 neighborhood with special rules.
* The number of iterations determines how far the filter can erode.
* There are three pruning levels:
* prune == 0 will leave traces on all angles...
* prune == 1 will not leave traces on 135 degree angles, but will on 90.
* prune == 2 does not leave traces on any angles leaving only closed loops.
* Prune defaults to zero. The output scalar type is the same as the input.
*/
#ifndef vtkImageSkeleton2D_h
#define vtkImageSkeleton2D_h
#include "vtkImagingMorphologicalModule.h" // For export macro
#include "vtkImageIterateFilter.h"
class VTKIMAGINGMORPHOLOGICAL_EXPORT vtkImageSkeleton2D : public vtkImageIterateFilter
{
public:
static vtkImageSkeleton2D *New();
vtkTypeMacro(vtkImageSkeleton2D,vtkImageIterateFilter);
void PrintSelf(ostream& os, vtkIndent indent);
//@{
/**
* When prune is on, only closed loops are left unchanged.
*/
vtkSetMacro(Prune,int);
vtkGetMacro(Prune,int);
vtkBooleanMacro(Prune,int);
//@}
/**
* Sets the number of cycles in the erosion.
*/
void SetNumberOfIterations(int num);
protected:
vtkImageSkeleton2D();
~vtkImageSkeleton2D() {}
int Prune;
virtual int IterativeRequestUpdateExtent(vtkInformation* in,
vtkInformation* out);
void ThreadedRequestData(
vtkInformation* request,
vtkInformationVector** inputVector,
vtkInformationVector* outputVector,
vtkImageData ***inDataV,
vtkImageData **outDataV,
int outExt[6],
int id);
private:
vtkImageSkeleton2D(const vtkImageSkeleton2D&) VTK_DELETE_FUNCTION;
void operator=(const vtkImageSkeleton2D&) VTK_DELETE_FUNCTION;
};
#endif