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nmWTAI-Platform/3rd/VTK7.1/include/vtkCubeAxesActor2D.h

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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkCubeAxesActor2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkCubeAxesActor2D
* @brief create a 2D plot of a bounding box edges - used for navigation
*
* vtkCubeAxesActor2D is a composite actor that draws three axes of the
* bounding box of an input dataset. The axes include labels and titles
* for the x-y-z axes. The algorithm selects the axes that are on the
* "exterior" of the bounding box, exterior as determined from examining
* outer edges of the bounding box in projection (display) space. Alternatively,
* the edges closest to the viewer (i.e., camera position) can be drawn.
*
* To use this object you must define a bounding box and the camera used
* to render the vtkCubeAxesActor2D. The camera is used to control the
* scaling and position of the vtkCubeAxesActor2D so that it fits in the
* viewport and always remains visible.)
*
* The font property of the axes titles and labels can be modified through the
* AxisTitleTextProperty and AxisLabelTextProperty attributes. You may also
* use the GetXAxisActor2D, GetYAxisActor2D or GetZAxisActor2D methods
* to access each individual axis actor to modify their font properties.
*
* The bounding box to use is defined in one of three ways. First, if the Input
* ivar is defined, then the input dataset's bounds is used. If the Input is
* not defined, and the Prop (superclass of all actors) is defined, then the
* Prop's bounds is used. If neither the Input or Prop is defined, then the
* Bounds instance variable (an array of six doubles) is used.
*
* @sa
* vtkActor2D vtkAxisActor2D vtkXYPlotActor vtkTextProperty
*/
#ifndef vtkCubeAxesActor2D_h
#define vtkCubeAxesActor2D_h
#include "vtkRenderingAnnotationModule.h" // For export macro
#include "vtkActor2D.h"
class vtkAlgorithmOutput;
class vtkAxisActor2D;
class vtkCamera;
class vtkCubeAxesActor2DConnection;
class vtkDataSet;
class vtkTextProperty;
class VTKRENDERINGANNOTATION_EXPORT vtkCubeAxesActor2D : public vtkActor2D
{
public:
vtkTypeMacro(vtkCubeAxesActor2D,vtkActor2D);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Instantiate object with bold, italic, and shadow enabled; font family
* set to Arial; and label format "6.3g". The number of labels per axis
* is set to 3.
*/
static vtkCubeAxesActor2D *New();
//@{
/**
* Draw the axes as per the vtkProp superclass' API.
*/
int RenderOverlay(vtkViewport*);
int RenderOpaqueGeometry(vtkViewport*);
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *) {return 0;}
//@}
/**
* Does this prop have some translucent polygonal geometry?
*/
virtual int HasTranslucentPolygonalGeometry();
//@{
/**
* Use the bounding box of this input dataset to draw the cube axes. If this
* is not specified, then the class will attempt to determine the bounds from
* the defined Prop or Bounds.
*/
virtual void SetInputConnection(vtkAlgorithmOutput*);
virtual void SetInputData(vtkDataSet*);
virtual vtkDataSet* GetInput();
//@}
//@{
/**
* Use the bounding box of this prop to draw the cube axes. The
* ViewProp is used to determine the bounds only if the Input is not
* defined.
*/
void SetViewProp(vtkProp* prop);
vtkGetObjectMacro(ViewProp, vtkProp);
//@}
//@{
/**
* Explicitly specify the region in space around which to draw the bounds.
* The bounds is used only when no Input or Prop is specified. The bounds
* are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making
* sure that the min's are less than the max's.
*/
vtkSetVector6Macro(Bounds,double);
double *GetBounds();
void GetBounds(double& xmin, double& xmax, double& ymin, double& ymax,
double& zmin, double& zmax);
void GetBounds(double bounds[6]);
//@}
//@{
/**
* Explicitly specify the range of values used on the bounds.
* The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax),
* making sure that the min's are less than the max's.
*/
vtkSetVector6Macro(Ranges,double);
double *GetRanges();
void GetRanges(double& xmin, double& xmax, double& ymin, double& ymax,
double& zmin, double& zmax);
void GetRanges(double ranges[6]);
//@}
//@{
/**
* Explicitly specify an origin for the axes. These usually intersect at one of the
* corners of the bounding box, however users have the option to override this if
* necessary
*/
vtkSetMacro( XOrigin, double );
vtkSetMacro( YOrigin, double );
vtkSetMacro( ZOrigin, double );
//@}
//@{
/**
* Set/Get a flag that controls whether the axes use the data ranges
* or the ranges set by SetRanges. By default the axes use the data
* ranges.
*/
vtkSetMacro(UseRanges,int);
vtkGetMacro(UseRanges,int);
vtkBooleanMacro(UseRanges,int);
//@}
//@{
/**
* Set/Get the camera to perform scaling and translation of the
* vtkCubeAxesActor2D.
*/
virtual void SetCamera(vtkCamera*);
vtkGetObjectMacro(Camera,vtkCamera);
//@}
enum FlyMode
{
VTK_FLY_OUTER_EDGES = 0,
VTK_FLY_CLOSEST_TRIAD = 1,
VTK_FLY_NONE = 2
};
//@{
/**
* Specify a mode to control how the axes are drawn: either outer edges
* or closest triad to the camera position, or you may also disable flying
* of the axes.
*/
vtkSetClampMacro(FlyMode, int, VTK_FLY_OUTER_EDGES, VTK_FLY_NONE);
vtkGetMacro(FlyMode, int);
void SetFlyModeToOuterEdges()
{this->SetFlyMode(VTK_FLY_OUTER_EDGES);};
void SetFlyModeToClosestTriad()
{this->SetFlyMode(VTK_FLY_CLOSEST_TRIAD);};
void SetFlyModeToNone()
{this->SetFlyMode(VTK_FLY_NONE);};
//@}
//@{
/**
* Set/Get a flag that controls whether the axes are scaled to fit in
* the viewport. If off, the axes size remains constant (i.e., stay the
* size of the bounding box). By default scaling is on so the axes are
* scaled to fit inside the viewport.
*/
vtkSetMacro(Scaling,int);
vtkGetMacro(Scaling,int);
vtkBooleanMacro(Scaling,int);
//@}
//@{
/**
* Set/Get the number of annotation labels to show along the x, y, and
* z axes. This values is a suggestion: the number of labels may vary
* depending on the particulars of the data.
*/
vtkSetClampMacro(NumberOfLabels, int, 0, 50);
vtkGetMacro(NumberOfLabels, int);
//@}
//@{
/**
* Set/Get the labels for the x, y, and z axes. By default,
* use "X", "Y" and "Z".
*/
vtkSetStringMacro(XLabel);
vtkGetStringMacro(XLabel);
vtkSetStringMacro(YLabel);
vtkGetStringMacro(YLabel);
vtkSetStringMacro(ZLabel);
vtkGetStringMacro(ZLabel);
//@}
/**
* Retrieve handles to the X, Y and Z axis (so that you can set their text
* properties for example)
*/
vtkAxisActor2D *GetXAxisActor2D()
{return this->XAxis;}
vtkAxisActor2D *GetYAxisActor2D()
{return this->YAxis;}
vtkAxisActor2D *GetZAxisActor2D()
{return this->ZAxis;}
//@{
/**
* Set/Get the title text property of all axes. Note that each axis can
* be controlled individually through the GetX/Y/ZAxisActor2D() methods.
*/
virtual void SetAxisTitleTextProperty(vtkTextProperty *p);
vtkGetObjectMacro(AxisTitleTextProperty,vtkTextProperty);
//@}
//@{
/**
* Set/Get the labels text property of all axes. Note that each axis can
* be controlled individually through the GetX/Y/ZAxisActor2D() methods.
*/
virtual void SetAxisLabelTextProperty(vtkTextProperty *p);
vtkGetObjectMacro(AxisLabelTextProperty,vtkTextProperty);
//@}
//@{
/**
* Set/Get the format with which to print the labels on each of the
* x-y-z axes.
*/
vtkSetStringMacro(LabelFormat);
vtkGetStringMacro(LabelFormat);
//@}
//@{
/**
* Set/Get the factor that controls the overall size of the fonts used
* to label and title the axes.
*/
vtkSetClampMacro(FontFactor, double, 0.1, 2.0);
vtkGetMacro(FontFactor, double);
//@}
//@{
/**
* Set/Get the inertial factor that controls how often (i.e, how
* many renders) the axes can switch position (jump from one axes
* to another).
*/
vtkSetClampMacro(Inertia, int, 1, VTK_INT_MAX);
vtkGetMacro(Inertia, int);
//@}
//@{
/**
* Set/Get the variable that controls whether the actual
* bounds of the dataset are always shown. Setting this variable
* to 1 means that clipping is disabled and that the actual
* value of the bounds is displayed even with corner offsets
* Setting this variable to 0 means these axis will clip
* themselves and show variable bounds (legacy mode)
*/
vtkSetClampMacro(ShowActualBounds, int, 0, 1);
vtkGetMacro(ShowActualBounds, int);
//@}
//@{
/**
* Specify an offset value to "pull back" the axes from the corner at
* which they are joined to avoid overlap of axes labels. The
* "CornerOffset" is the fraction of the axis length to pull back.
*/
vtkSetMacro(CornerOffset, double);
vtkGetMacro(CornerOffset, double);
//@}
/**
* Release any graphics resources that are being consumed by this actor.
* The parameter window could be used to determine which graphic
* resources to release.
*/
void ReleaseGraphicsResources(vtkWindow *);
//@{
/**
* Turn on and off the visibility of each axis.
*/
vtkSetMacro(XAxisVisibility,int);
vtkGetMacro(XAxisVisibility,int);
vtkBooleanMacro(XAxisVisibility,int);
vtkSetMacro(YAxisVisibility,int);
vtkGetMacro(YAxisVisibility,int);
vtkBooleanMacro(YAxisVisibility,int);
vtkSetMacro(ZAxisVisibility,int);
vtkGetMacro(ZAxisVisibility,int);
vtkBooleanMacro(ZAxisVisibility,int);
//@}
/**
* Shallow copy of a CubeAxesActor2D.
*/
void ShallowCopy(vtkCubeAxesActor2D *actor);
protected:
vtkCubeAxesActor2D();
~vtkCubeAxesActor2D();
vtkCubeAxesActor2DConnection* ConnectionHolder;
vtkProp *ViewProp; //Define bounds from actor/assembly, or
double Bounds[6]; //Define bounds explicitly
double Ranges[6]; //Define ranges explicitly
int UseRanges; //Flag to use ranges or not
vtkCamera *Camera;
int FlyMode;
int Scaling;
vtkAxisActor2D *XAxis;
vtkAxisActor2D *YAxis;
vtkAxisActor2D *ZAxis;
vtkTextProperty *AxisTitleTextProperty;
vtkTextProperty *AxisLabelTextProperty;
vtkTimeStamp BuildTime;
int NumberOfLabels;
char *XLabel;
char *YLabel;
char *ZLabel;
char *Labels[3];
int XAxisVisibility;
int YAxisVisibility;
int ZAxisVisibility;
char *LabelFormat;
double FontFactor;
double CornerOffset;
int Inertia;
int RenderCount;
int InertiaAxes[8];
int RenderSomething;
// Always show the actual bounds of the object
int ShowActualBounds;
double XOrigin;
double YOrigin;
double ZOrigin;
// various helper methods
void TransformBounds(vtkViewport *viewport, double bounds[6],
double pts[8][3]);
int ClipBounds(vtkViewport *viewport, double pts[8][3], double bounds[6]);
double EvaluatePoint(double planes[24], double x[3]);
double EvaluateBounds(double planes[24], double bounds[6]);
void AdjustAxes(double pts[8][3], double bounds[6],
int idx, int xIdx, int yIdx, int zIdx, int zIdx2,
int xAxes, int yAxes, int zAxes,
double xCoords[4], double yCoords[4], double zCoords[4],
double xRange[2], double yRange[2], double zRange[2]);
private:
// hide the superclass' ShallowCopy() from the user and the compiler.
void ShallowCopy(vtkProp *prop) { this->vtkProp::ShallowCopy( prop ); };
private:
vtkCubeAxesActor2D(const vtkCubeAxesActor2D&) VTK_DELETE_FUNCTION;
void operator=(const vtkCubeAxesActor2D&) VTK_DELETE_FUNCTION;
};
#endif