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166 lines
5.4 KiB
C
166 lines
5.4 KiB
C
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1 month ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkCocoaRenderWindowInteractor.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkCocoaRenderWindowInteractor
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* @brief implements Cocoa specific functions
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* required by vtkRenderWindowInteractor.
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*
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*
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* The interactor interfaces with vtkCocoaRenderWindow and vtkCocoaGLView
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* to trap messages from the Cocoa window manager and send them to vtk.
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* Since OS X applications typically use the Command key where UNIX and
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* Windows applications would use the Ctrl key, this interactor maps the
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* Command key to Ctrl. In versions of VTK prior to VTK 6.2, it was
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* mapped to Alt. On OS X, the Option key can be used as Alt.
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*
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* IMPORTANT: This header must be in C++ only because it is included by .cxx
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* files. That means no Objective C may be used. That's why some instance
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* variables are void* instead of what they really should be.
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*/
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#ifndef vtkCocoaRenderWindowInteractor_h
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#define vtkCocoaRenderWindowInteractor_h
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#include "vtkRenderingOpenGLModule.h" // For export macro
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#include "vtkRenderWindowInteractor.h"
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#include "vtkTDxConfigure.h" // defines VTK_USE_TDX
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#ifdef VTK_USE_TDX
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class vtkTDxMacDevice;
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#endif
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class VTKRENDERINGOPENGL_EXPORT vtkCocoaRenderWindowInteractor : public vtkRenderWindowInteractor
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{
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public:
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/**
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* Construct object so that light follows camera motion.
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*/
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static vtkCocoaRenderWindowInteractor *New();
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vtkTypeMacro(vtkCocoaRenderWindowInteractor,vtkRenderWindowInteractor);
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void PrintSelf(ostream& os, vtkIndent indent);
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/**
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* Initialize the even handler
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*/
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virtual void Initialize();
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//@{
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/**
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* Enable/Disable interactions. By default interactors are enabled when
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* initialized. Initialize() must be called prior to enabling/disabling
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* interaction. These methods are used when a window/widget is being
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* shared by multiple renderers and interactors. This allows a "modal"
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* display where one interactor is active when its data is to be displayed
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* and all other interactors associated with the widget are disabled
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* when their data is not displayed.
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*/
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virtual void Enable();
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virtual void Disable();
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//@}
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/**
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* Cocoa specific application terminate, calls ClassExitMethod then
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* calls PostQuitMessage(0) to terminate app. An application can Specify
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* ExitMethod for alternative behaviour (i.e. suppresion of keyboard exit)
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*/
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void TerminateApp();
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//@{
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/**
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* Methods to set the default exit method for the class. This method is
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* only used if no instance level ExitMethod has been defined. It is
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* provided as a means to control how an interactor is exited given
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* the various language bindings (tcl, Cocoa, etc.).
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*/
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static void SetClassExitMethod(void (*f)(void *), void *arg);
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static void SetClassExitMethodArgDelete(void (*f)(void *));
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//@}
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/**
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* These methods correspond to the the Exit, User and Pick
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* callbacks. They allow for the Style to invoke them.
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*/
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virtual void ExitCallback();
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// int GetButtonDown();
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// void SetButtonDown(int button);
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protected:
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vtkCocoaRenderWindowInteractor();
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~vtkCocoaRenderWindowInteractor();
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/**
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* Accessors for the Cocoa member variables. These should be used at all time, even
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* by this class.
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*/
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void SetTimerDictionary(void *dictionary); // Really an NSMutableDictionary*
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void *GetTimerDictionary();
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//@{
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/**
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* Class variables so an exit method can be defined for this class
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* (used to set different exit methods for various language bindings,
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* i.e. tcl, java, Cocoa)
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*/
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static void (*ClassExitMethod)(void *);
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static void (*ClassExitMethodArgDelete)(void *);
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static void *ClassExitMethodArg;
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//@}
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//@{
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/**
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* Cocoa-specific internal timer methods. See the superclass for detailed
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* documentation.
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*/
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virtual int InternalCreateTimer(int timerId, int timerType, unsigned long duration);
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virtual int InternalDestroyTimer(int platformTimerId);
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//@}
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/**
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* This will start up the event loop and never return. If you
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* call this method it will loop processing events until the
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* application is exited.
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*/
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virtual void StartEventLoop();
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//@{
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/**
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* Accessors for the cocoa manager (Really an NSMutableDictionary*).
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* It manages all Cocoa objects in this C++ class.
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*/
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void SetCocoaManager(void *manager);
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void *GetCocoaManager();
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//@}
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#ifdef VTK_USE_TDX
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vtkTDxMacDevice *Device;
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#endif
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private:
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vtkCocoaRenderWindowInteractor(const vtkCocoaRenderWindowInteractor&) VTK_DELETE_FUNCTION;
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void operator=(const vtkCocoaRenderWindowInteractor&) VTK_DELETE_FUNCTION;
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// Important: this class cannot contain Objective-C instance
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// variables for 2 reasons:
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// 1) C++ files include this header
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// 2) because of garbage collection
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// Instead, use the CocoaManager dictionary to keep a collection
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// of what would otherwise be Objective-C instance variables.
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void *CocoaManager; // Really an NSMutableDictionary*
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};
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#endif
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