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nmWTAI-Platform/3rd/VTK7.1/include/vtkOpenGL2ContextDevice2D.h

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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGL2ContextDevice2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGL2ContextDevice2D
* @brief Class for drawing 2D primitives using
* OpenGL 2.
*
*
* This class takes care of drawing the 2D primitives for the vtkContext2D class.
* In general this class should not be used directly, but called by vtkContext2D
* which takes care of many of the higher level details.
*
* It assumes that OpenGL 2 is available, which is taken care of by the
* vtkContextActor class. If OpenGL 2 is not available, but OpenGL rendering is
* required the vtkOpenGLContextDevice2D class should be used (employs GL 1.1).
*
* @sa
* vtkOpenGLContextDevice2D
*/
#ifndef vtkOpenGL2ContextDevice2D_h
#define vtkOpenGL2ContextDevice2D_h
#include "vtkOpenGLContextDevice2D.h"
class VTKRENDERINGCONTEXTOPENGL_EXPORT vtkOpenGL2ContextDevice2D :
public vtkOpenGLContextDevice2D
{
public:
vtkTypeMacro(vtkOpenGL2ContextDevice2D, vtkOpenGLContextDevice2D);
virtual void PrintSelf(ostream &os, vtkIndent indent);
/**
* Creates a 2D Painter object.
*/
static vtkOpenGL2ContextDevice2D *New();
/**
* Return true if the current rendering context supports this device.
*/
static bool IsSupported(vtkViewport *viewport);
/**
* Draw a series of point sprites, images centred at the points supplied.
* The supplied vtkImageData is the sprite to be drawn, only squares will be
* drawn and the size is set using SetPointSize. Points are colored by colors array
* which has nc_comps components
*/
virtual void DrawPointSprites(vtkImageData *sprite, float *points, int n,
unsigned char* colors = 0, int nc_comps = 0);
/**
* Draw the supplied image at the given x, y (p[0], p[1]) (bottom corner),
* scaled by scale (1.0 would match the image).
*/
virtual void DrawImage(float p[2], float scale, vtkImageData *image);
/**
* Draw the supplied image at the given position. The origin, width, and
* height are specified by the supplied vtkRectf variable pos. The image
* will be drawn scaled to that size.
*/
void DrawImage(const vtkRectf& pos, vtkImageData *image);
/**
* Release any graphics resources that are being consumed by this device.
* The parameter window could be used to determine which graphic
* resources to release.
*/
virtual void ReleaseGraphicsResources(vtkWindow *window);
protected:
vtkOpenGL2ContextDevice2D();
virtual ~vtkOpenGL2ContextDevice2D();
/**
* Load the OpenGL extensions we need.
*/
virtual bool LoadExtensions(vtkOpenGLExtensionManager *m);
private:
vtkOpenGL2ContextDevice2D(const vtkOpenGL2ContextDevice2D &) VTK_DELETE_FUNCTION;
void operator=(const vtkOpenGL2ContextDevice2D &) VTK_DELETE_FUNCTION;
};
#endif //vtkOpenGL2ContextDevice2D_h