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nmWTAI-Platform/3rd/VTK7.1/include/vtkCutter.h

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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkCutter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkCutter
* @brief Cut vtkDataSet with user-specified implicit function
*
* vtkCutter is a filter to cut through data using any subclass of
* vtkImplicitFunction. That is, a polygonal surface is created
* corresponding to the implicit function F(x,y,z) = value(s), where
* you can specify one or more values used to cut with.
*
* In VTK, cutting means reducing a cell of dimension N to a cut surface
* of dimension N-1. For example, a tetrahedron when cut by a plane (i.e.,
* vtkPlane implicit function) will generate triangles. (In comparison,
* clipping takes a N dimensional cell and creates N dimension primitives.)
*
* vtkCutter is generally used to "slice-through" a dataset, generating
* a surface that can be visualized. It is also possible to use vtkCutter
* to do a form of volume rendering. vtkCutter does this by generating
* multiple cut surfaces (usually planes) which are ordered (and rendered)
* from back-to-front. The surfaces are set translucent to give a
* volumetric rendering effect.
*
* Note that data can be cut using either 1) the scalar values associated
* with the dataset or 2) an implicit function associated with this class.
* By default, if an implicit function is set it is used to clip the data
* set, otherwise the dataset scalars are used to perform the clipping.
*
* @sa
* vtkImplicitFunction vtkClipPolyData
*/
#ifndef vtkCutter_h
#define vtkCutter_h
#include "vtkFiltersCoreModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
#include "vtkContourValues.h" // Needed for inline methods
#define VTK_SORT_BY_VALUE 0
#define VTK_SORT_BY_CELL 1
class vtkImplicitFunction;
class vtkIncrementalPointLocator;
class vtkSynchronizedTemplates3D;
class vtkSynchronizedTemplatesCutter3D;
class vtkGridSynchronizedTemplates3D;
class vtkRectilinearSynchronizedTemplates;
class VTKFILTERSCORE_EXPORT vtkCutter : public vtkPolyDataAlgorithm
{
public:
vtkTypeMacro(vtkCutter,vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
/**
* Construct with user-specified implicit function; initial value of 0.0; and
* generating cut scalars turned off.
*/
static vtkCutter *New();
/**
* Set a particular contour value at contour number i. The index i ranges
* between 0<=i<NumberOfContours.
*/
void SetValue(int i, double value)
{this->ContourValues->SetValue(i,value);}
/**
* Get the ith contour value.
*/
double GetValue(int i)
{return this->ContourValues->GetValue(i);}
/**
* Get a pointer to an array of contour values. There will be
* GetNumberOfContours() values in the list.
*/
double *GetValues()
{return this->ContourValues->GetValues();}
/**
* Fill a supplied list with contour values. There will be
* GetNumberOfContours() values in the list. Make sure you allocate
* enough memory to hold the list.
*/
void GetValues(double *contourValues)
{this->ContourValues->GetValues(contourValues);}
/**
* Set the number of contours to place into the list. You only really
* need to use this method to reduce list size. The method SetValue()
* will automatically increase list size as needed.
*/
void SetNumberOfContours(int number)
{this->ContourValues->SetNumberOfContours(number);}
/**
* Get the number of contours in the list of contour values.
*/
int GetNumberOfContours()
{return this->ContourValues->GetNumberOfContours();}
/**
* Generate numContours equally spaced contour values between specified
* range. Contour values will include min/max range values.
*/
void GenerateValues(int numContours, double range[2])
{this->ContourValues->GenerateValues(numContours, range);}
/**
* Generate numContours equally spaced contour values between specified
* range. Contour values will include min/max range values.
*/
void GenerateValues(int numContours, double rangeStart, double rangeEnd)
{this->ContourValues->GenerateValues(numContours, rangeStart, rangeEnd);}
/**
* Override GetMTime because we delegate to vtkContourValues and refer to
* vtkImplicitFunction.
*/
vtkMTimeType GetMTime() VTK_OVERRIDE;
//@{
/**
* Specify the implicit function to perform the cutting.
*/
virtual void SetCutFunction(vtkImplicitFunction*);
vtkGetObjectMacro(CutFunction,vtkImplicitFunction);
//@}
//@{
/**
* If this flag is enabled, then the output scalar values will be
* interpolated from the implicit function values, and not the input scalar
* data.
*/
vtkSetMacro(GenerateCutScalars,int);
vtkGetMacro(GenerateCutScalars,int);
vtkBooleanMacro(GenerateCutScalars,int);
//@}
//@{
/**
* If this is enabled (by default), the output will be triangles
* otherwise, the output will be the intersection polygons
* WARNING: if the cutting function is not a plane, the output
* will be 3D poygons, which might be nice to look at but hard
* to compute with downstream.
*/
vtkSetMacro(GenerateTriangles,int);
vtkGetMacro(GenerateTriangles,int);
vtkBooleanMacro(GenerateTriangles,int);
//@}
//@{
/**
* Specify a spatial locator for merging points. By default,
* an instance of vtkMergePoints is used.
*/
void SetLocator(vtkIncrementalPointLocator *locator);
vtkGetObjectMacro(Locator,vtkIncrementalPointLocator);
//@}
//@{
/**
* Set the sorting order for the generated polydata. There are two
* possibilities:
* Sort by value = 0 - This is the most efficient sort. For each cell,
* all contour values are processed. This is the default.
* Sort by cell = 1 - For each contour value, all cells are processed.
* This order should be used if the extracted polygons must be rendered
* in a back-to-front or front-to-back order. This is very problem
* dependent.
* For most applications, the default order is fine (and faster).
* Sort by cell is going to have a problem if the input has 2D and 3D cells.
* Cell data will be scrambled becauses with
* vtkPolyData output, verts and lines have lower cell ids than triangles.
*/
vtkSetClampMacro(SortBy,int,VTK_SORT_BY_VALUE,VTK_SORT_BY_CELL);
vtkGetMacro(SortBy,int);
void SetSortByToSortByValue()
{this->SetSortBy(VTK_SORT_BY_VALUE);}
void SetSortByToSortByCell()
{this->SetSortBy(VTK_SORT_BY_CELL);}
const char *GetSortByAsString();
//@}
/**
* Create default locator. Used to create one when none is specified. The
* locator is used to merge coincident points.
*/
void CreateDefaultLocator();
/**
* Normally I would put this in a different class, but since
* This is a temporary fix until we convert this class and contour filter
* to generate unstructured grid output instead of poly data, I am leaving it here.
*/
static void GetCellTypeDimensions(unsigned char* cellTypeDimensions);
//@{
/**
* Set/get the desired precision for the output types. See the documentation
* for the vtkAlgorithm::DesiredOutputPrecision enum for an explanation of
* the available precision settings.
*/
vtkSetClampMacro(OutputPointsPrecision, int, SINGLE_PRECISION, DEFAULT_PRECISION);
vtkGetMacro(OutputPointsPrecision, int);
//@}
protected:
vtkCutter(vtkImplicitFunction *cf=NULL);
~vtkCutter() VTK_OVERRIDE;
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *) VTK_OVERRIDE;
int RequestUpdateExtent(vtkInformation *, vtkInformationVector **, vtkInformationVector *) VTK_OVERRIDE;
int FillInputPortInformation(int port, vtkInformation *info) VTK_OVERRIDE;
void UnstructuredGridCutter(vtkDataSet *input, vtkPolyData *output);
void DataSetCutter(vtkDataSet *input, vtkPolyData *output);
void StructuredPointsCutter(vtkDataSet *, vtkPolyData *,
vtkInformation *, vtkInformationVector **,
vtkInformationVector *);
void StructuredGridCutter(vtkDataSet *, vtkPolyData *);
void RectilinearGridCutter(vtkDataSet *, vtkPolyData *);
vtkImplicitFunction *CutFunction;
int GenerateTriangles;
vtkSynchronizedTemplates3D *SynchronizedTemplates3D;
vtkSynchronizedTemplatesCutter3D *SynchronizedTemplatesCutter3D;
vtkGridSynchronizedTemplates3D *GridSynchronizedTemplates;
vtkRectilinearSynchronizedTemplates *RectilinearSynchronizedTemplates;
vtkIncrementalPointLocator *Locator;
int SortBy;
vtkContourValues *ContourValues;
int GenerateCutScalars;
int OutputPointsPrecision;
private:
vtkCutter(const vtkCutter&) VTK_DELETE_FUNCTION;
void operator=(const vtkCutter&) VTK_DELETE_FUNCTION;
};
//@{
/**
* Return the sorting procedure as a descriptive character string.
*/
inline const char *vtkCutter::GetSortByAsString(void)
{
if ( this->SortBy == VTK_SORT_BY_VALUE )
{
return "SortByValue";
}
else
{
return "SortByCell";
}
}
//@}
#endif