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nmWTAI-Platform/3rd/VTK7.1/include/vtkSMPContourGridManyPieces.h

59 lines
2.0 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkSMPContourGridManyPiece.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkSMPContourGridManyPieces
* @brief a subclass of vtkContourGrid that works in parallel
* vtkSMPContourGridManyPieces performs the same functionaliy as vtkContourGrid but does
* it using multiple threads. This filter generates a multi-block of vtkPolyData. It
* will generate a relatively large number of pieces - the number is dependent on
* the input size and number of threads available. See vtkSMPContourGrid is you are
* interested in a filter that merges the piece. This will probably be merged with
* vtkContourGrid in the future.
*/
#ifndef vtkSMPContourGridManyPieces_h
#define vtkSMPContourGridManyPieces_h
#include "vtkFiltersSMPModule.h" // For export macro
#include "vtkContourGrid.h"
class vtkPolyData;
class VTKFILTERSSMP_EXPORT vtkSMPContourGridManyPieces : public vtkContourGrid
{
public:
vtkTypeMacro(vtkSMPContourGridManyPieces,vtkContourGrid);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Constructor.
*/
static vtkSMPContourGridManyPieces *New();
protected:
vtkSMPContourGridManyPieces();
~vtkSMPContourGridManyPieces();
virtual int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
virtual int FillOutputPortInformation(int port, vtkInformation* info);
private:
vtkSMPContourGridManyPieces(const vtkSMPContourGridManyPieces&) VTK_DELETE_FUNCTION;
void operator=(const vtkSMPContourGridManyPieces&) VTK_DELETE_FUNCTION;
};
#endif