You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
125 lines
4.2 KiB
C++
125 lines
4.2 KiB
C++
|
1 month ago
|
/*=========================================================================
|
||
|
|
|
||
|
|
Program: Visualization Toolkit
|
||
|
|
Module: vtkOpenGLCompositePainter.cxx
|
||
|
|
|
||
|
|
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
|
||
|
|
All rights reserved.
|
||
|
|
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
|
||
|
|
|
||
|
|
This software is distributed WITHOUT ANY WARRANTY; without even
|
||
|
|
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||
|
|
PURPOSE. See the above copyright notice for more information.
|
||
|
|
|
||
|
|
=========================================================================*/
|
||
|
|
#include "vtkOpenGLCompositePainter.h"
|
||
|
|
|
||
|
|
#include "vtkInformation.h"
|
||
|
|
#include "vtkObjectFactory.h"
|
||
|
|
#include "vtkOpenGL.h"
|
||
|
|
#include "vtkOpenGLProperty.h"
|
||
|
|
#include "vtkOpenGLRenderWindow.h"
|
||
|
|
#include "vtkPolyDataPainter.h"
|
||
|
|
|
||
|
|
vtkStandardNewMacro(vtkOpenGLCompositePainter)
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
vtkOpenGLCompositePainter::vtkOpenGLCompositePainter()
|
||
|
|
{
|
||
|
|
this->PushedOpenGLAttribs = false;
|
||
|
|
}
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
vtkOpenGLCompositePainter::~vtkOpenGLCompositePainter()
|
||
|
|
{
|
||
|
|
}
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
void vtkOpenGLCompositePainter::UpdateRenderingState(
|
||
|
|
vtkRenderWindow* window, vtkProperty* property, RenderBlockState& state)
|
||
|
|
{
|
||
|
|
if (state.Opacity.top() == state.RenderedOpacity &&
|
||
|
|
state.AmbientColor.top() == state.RenderedAmbientColor &&
|
||
|
|
state.DiffuseColor.top() == state.RenderedDiffuseColor &&
|
||
|
|
state.SpecularColor.top() == state.RenderedSpecularColor)
|
||
|
|
{
|
||
|
|
bool something_overridden = (
|
||
|
|
state.Opacity.size() > 1 || state.AmbientColor.size() > 1 ||
|
||
|
|
state.DiffuseColor.size() > 1 || state.SpecularColor.size() > 1);
|
||
|
|
if (something_overridden == this->PushedOpenGLAttribs)
|
||
|
|
{
|
||
|
|
// nothing to do.
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
state.RenderedOpacity = state.Opacity.top();
|
||
|
|
state.RenderedAmbientColor = state.AmbientColor.top();
|
||
|
|
state.RenderedDiffuseColor = state.DiffuseColor.top();
|
||
|
|
state.RenderedSpecularColor = state.SpecularColor.top();
|
||
|
|
|
||
|
|
if (state.Opacity.size() == 1 &&
|
||
|
|
state.AmbientColor.size() == 1 &&
|
||
|
|
state.DiffuseColor.size() == 1 &&
|
||
|
|
state.SpecularColor.size() == 1)
|
||
|
|
{
|
||
|
|
// We are returning to root state.
|
||
|
|
if (this->PushedOpenGLAttribs)
|
||
|
|
{
|
||
|
|
glPopAttrib();
|
||
|
|
this->PushedOpenGLAttribs = false;
|
||
|
|
this->Information->Remove(vtkPolyDataPainter::DISABLE_SCALAR_COLOR());
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
vtkWarningMacro("State mismatch. UpdateRenderingState() isn't being called "
|
||
|
|
"correctly.");
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
if (!this->PushedOpenGLAttribs)
|
||
|
|
{
|
||
|
|
this->PushedOpenGLAttribs = true;
|
||
|
|
glPushAttrib(GL_COLOR_BUFFER_BIT|GL_LIGHTING_BIT|GL_CURRENT_BIT|GL_ENABLE_BIT|
|
||
|
|
GL_TEXTURE_BIT);
|
||
|
|
|
||
|
|
// disable state
|
||
|
|
glDisable(GL_ALPHA_TEST);
|
||
|
|
glDisable(GL_COLOR_MATERIAL);
|
||
|
|
|
||
|
|
// The following seems to overcome the color bleed when scalar coloring
|
||
|
|
// with point-data with InterpolateScalarsBeforeMapping ON. The real cause
|
||
|
|
// however, is some interactions with the depth-peeling code.
|
||
|
|
// That needs to tracked down, rather than just hacking the logic here.
|
||
|
|
// glBindTexture(GL_TEXTURE_2D, 0);
|
||
|
|
|
||
|
|
if (state.AmbientColor.size() > 1 || state.DiffuseColor.size() > 1 || state.SpecularColor.size() > 1)
|
||
|
|
{
|
||
|
|
glDisable(GL_TEXTURE_2D);
|
||
|
|
this->Information->Set(vtkPolyDataPainter::DISABLE_SCALAR_COLOR(), 1);
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
this->Information->Remove(vtkPolyDataPainter::DISABLE_SCALAR_COLOR());
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
vtkOpenGLRenderWindow* windowGL = vtkOpenGLRenderWindow::SafeDownCast(window);
|
||
|
|
vtkOpenGLProperty::SetMaterialProperties(
|
||
|
|
static_cast<unsigned int>(GL_FRONT_AND_BACK),
|
||
|
|
property->GetAmbient(), state.RenderedAmbientColor.GetData(),
|
||
|
|
property->GetDiffuse(), state.RenderedDiffuseColor.GetData(),
|
||
|
|
property->GetSpecular(), state.RenderedSpecularColor.GetData(),
|
||
|
|
property->GetSpecularPower(),
|
||
|
|
state.RenderedOpacity,
|
||
|
|
windowGL);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
void vtkOpenGLCompositePainter::PrintSelf(ostream& os, vtkIndent indent)
|
||
|
|
{
|
||
|
|
this->Superclass::PrintSelf(os, indent);
|
||
|
|
}
|