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nmWTAI-Platform/3rd/VTK7.1/source/VTK-7.1.1/Common/DataModel/vtkQuadraticLinearQuad.cxx

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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkQuadraticLinearQuad.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
//Thanks to Soeren Gebbert who developed this class and
//integrated it into VTK 5.0.
#include "vtkQuadraticLinearQuad.h"
#include "vtkObjectFactory.h"
#include "vtkDoubleArray.h"
#include "vtkMath.h"
#include "vtkQuad.h"
#include "vtkLine.h"
#include "vtkQuadraticEdge.h"
#include "vtkPoints.h"
vtkStandardNewMacro (vtkQuadraticLinearQuad);
//----------------------------------------------------------------------------
// Construct the quadratic linear quad with six points.
vtkQuadraticLinearQuad::vtkQuadraticLinearQuad ()
{
this->Edge = vtkQuadraticEdge::New();
this->LinEdge = vtkLine::New ();
this->Quad = vtkQuad::New ();
this->Scalars = vtkDoubleArray::New ();
this->Scalars->SetNumberOfTuples (4); // vertices of a linear quad
this->Points->SetNumberOfPoints (6);
this->PointIds->SetNumberOfIds (6);
for (int i = 0; i < 6; i++)
{
this->Points->SetPoint(i, 0.0, 0.0, 0.0);
this->PointIds->SetId(i,0);
}
}
//----------------------------------------------------------------------------
vtkQuadraticLinearQuad::~vtkQuadraticLinearQuad ()
{
this->Edge->Delete();
this->LinEdge->Delete();
this->Quad->Delete();
this->Scalars->Delete();
}
//----------------------------------------------------------------------------
static int LinearQuads[2][4] = { {0, 4, 5, 3}, {4, 1, 2, 5} };
static int LinearQuadEdges[4][3] = { {0, 1, 4}, {1, 2,-1},
{2, 3, 5}, {3, 0,-1}};
//----------------------------------------------------------------------------
int *vtkQuadraticLinearQuad::GetEdgeArray(int edgeId)
{
return LinearQuadEdges[edgeId];
}
//----------------------------------------------------------------------------
vtkCell *vtkQuadraticLinearQuad::GetEdge(int edgeId)
{
edgeId = (edgeId < 0 ? 0 : (edgeId > 3 ? 3 : edgeId));
// We have 2 linear edges
if (edgeId == 1 || edgeId == 3)
{
this->LinEdge->PointIds->SetId(0,this->PointIds->GetId(LinearQuadEdges[edgeId][0]));
this->LinEdge->PointIds->SetId(1,this->PointIds->GetId(LinearQuadEdges[edgeId][1]));
this->LinEdge->Points->SetPoint(0,this->Points->GetPoint(LinearQuadEdges[edgeId][0]));
this->LinEdge->Points->SetPoint(1,this->Points->GetPoint(LinearQuadEdges[edgeId][1]));
return this->LinEdge;
}
// and two quadratic edges
else // (edgeId == 0 || edgeId == 2)
{
this->Edge->PointIds->SetId(0,this->PointIds->GetId(LinearQuadEdges[edgeId][0]));
this->Edge->PointIds->SetId(1,this->PointIds->GetId(LinearQuadEdges[edgeId][1]));
this->Edge->PointIds->SetId(2,this->PointIds->GetId(LinearQuadEdges[edgeId][2]));
this->Edge->Points->SetPoint(0,this->Points->GetPoint(LinearQuadEdges[edgeId][0]));
this->Edge->Points->SetPoint(1,this->Points->GetPoint(LinearQuadEdges[edgeId][1]));
this->Edge->Points->SetPoint(2,this->Points->GetPoint(LinearQuadEdges[edgeId][2]));
return this->Edge;
}
}
//----------------------------------------------------------------------------
int vtkQuadraticLinearQuad::EvaluatePosition (double *x,
double *closestPoint,
int &subId, double pcoords[3],
double &minDist2, double *weights)
{
double pc[3], dist2;
int ignoreId, i, returnStatus = 0, status;
double tempWeights[4];
double closest[3];
// two linear quads are used
for (minDist2 = VTK_DOUBLE_MAX, i = 0; i < 2; i++)
{
this->Quad->Points->SetPoint(
0,this->Points->GetPoint(LinearQuads[i][0]));
this->Quad->Points->SetPoint(
1,this->Points->GetPoint(LinearQuads[i][1]));
this->Quad->Points->SetPoint(
2,this->Points->GetPoint(LinearQuads[i][2]));
this->Quad->Points->SetPoint(
3,this->Points->GetPoint(LinearQuads[i][3]));
status = this->Quad->EvaluatePosition(x,closest,ignoreId,pc,dist2,
tempWeights);
if ( status != -1 && dist2 < minDist2 )
{
returnStatus = status;
minDist2 = dist2;
subId = i;
pcoords[0] = pc[0];
pcoords[1] = pc[1];
}
}
// adjust parametric coordinates
if ( returnStatus != -1 )
{
if ( subId == 0 )
{
pcoords[0] /= 2.0;
}
else if ( subId == 1 )
{
pcoords[0] = 0.5 + (pcoords[0]/2.0);
}
pcoords[2] = 0.0;
if(closestPoint!=0)
{
// Compute both closestPoint and weights
this->EvaluateLocation(subId,pcoords,closestPoint,weights);
}
else
{
// Compute weigths only
this->InterpolationFunctions(pcoords,weights);
}
}
return returnStatus;
}
//----------------------------------------------------------------------------
void vtkQuadraticLinearQuad::EvaluateLocation(int& vtkNotUsed(subId),
double pcoords[3],
double x[3], double *weights)
{
int i, j;
double pt[3];
this->InterpolationFunctions(pcoords,weights);
x[0] = x[1] = x[2] = 0.0;
for (i=0; i<6; i++)
{
this->Points->GetPoint(i, pt);
for (j=0; j<3; j++)
{
x[j] += pt[j] * weights[i];
}
}
}
//----------------------------------------------------------------------------
int vtkQuadraticLinearQuad::CellBoundary(int subId, double pcoords[3], vtkIdList *pts)
{
return this->Quad->CellBoundary(subId, pcoords, pts);
}
//----------------------------------------------------------------------------
void vtkQuadraticLinearQuad::Contour (double value,
vtkDataArray * cellScalars,
vtkIncrementalPointLocator * locator,
vtkCellArray * verts,
vtkCellArray * lines,
vtkCellArray * polys,
vtkPointData * inPd,
vtkPointData * outPd,
vtkCellData * inCd,
vtkIdType cellId,
vtkCellData * outCd)
{
for (int i = 0; i < 2; i++)
{
for (int j = 0; j < 4; j++)
{
this->Quad->Points->SetPoint(j,this->Points->GetPoint(LinearQuads[i][j]));
this->Quad->PointIds->SetId(j,this->PointIds->GetId(LinearQuads[i][j]));
this->Scalars->SetValue(j,cellScalars->GetTuple1(LinearQuads[i][j]));
}
this->Quad->Contour (value, this->Scalars, locator, verts, lines, polys,
inPd, outPd, inCd, cellId, outCd);
}
}
//----------------------------------------------------------------------------
// Clip this quadratic quad using scalar value provided. Like contouring,
// except that it cuts the quad to produce other quads and triangles.
void vtkQuadraticLinearQuad::Clip (double value, vtkDataArray * cellScalars,
vtkIncrementalPointLocator * locator, vtkCellArray * polys,
vtkPointData * inPd, vtkPointData * outPd,
vtkCellData * inCd, vtkIdType cellId,
vtkCellData * outCd, int insideOut)
{
for (int i = 0; i < 2; i++)
{
for (int j = 0; j < 4; j++) //for each of the four vertices of the linear quad
{
this->Quad->Points->SetPoint(j,this->Points->GetPoint(LinearQuads[i][j]));
this->Quad->PointIds->SetId(j,this->PointIds->GetId(LinearQuads[i][j]));
this->Scalars->SetTuple(j,cellScalars->GetTuple(LinearQuads[i][j]));
}
this->Quad->Clip (value, this->Scalars, locator, polys, inPd, outPd, inCd,
cellId, outCd, insideOut);
}
}
//----------------------------------------------------------------------------
// Line-line intersection. Intersection has to occur within [0,1] parametric
// coordinates and with specified tolerance.
int vtkQuadraticLinearQuad::IntersectWithLine (double *p1,
double *p2,
double tol,
double &t,
double *x,
double *pcoords,
int &subId)
{
int subTest, i;
subId = 0;
//intersect the two linear quads
for (i = 0; i < 2; i++)
{
this->Quad->Points->SetPoint(0,this->Points->GetPoint(LinearQuads[i][0]));
this->Quad->Points->SetPoint(1,this->Points->GetPoint(LinearQuads[i][1]));
this->Quad->Points->SetPoint(2,this->Points->GetPoint(LinearQuads[i][2]));
this->Quad->Points->SetPoint(3,this->Points->GetPoint(LinearQuads[i][3]));
if (this->Quad->IntersectWithLine (p1, p2, tol, t, x, pcoords, subTest))
{
return 1;
}
}
return 0;
}
//----------------------------------------------------------------------------
int vtkQuadraticLinearQuad::Triangulate (int vtkNotUsed (index),
vtkIdList * ptIds, vtkPoints * pts)
{
pts->Reset();
ptIds->Reset();
// Create four linear triangles:
// Choose the triangulation that minimizes the edge length
// across the cell.
double x0[3], x1[3], x2[3], x3[3], x4[3], x5[3];
this->Points->GetPoint (0, x0);
this->Points->GetPoint (1, x1);
this->Points->GetPoint (2, x2);
this->Points->GetPoint (3, x3);
this->Points->GetPoint (4, x4);
this->Points->GetPoint (5, x5);
if (vtkMath::Distance2BetweenPoints (x0, x5) <=
vtkMath::Distance2BetweenPoints (x3, x4))
{
ptIds->InsertId (0, this->PointIds->GetId (0));
ptIds->InsertId (1, this->PointIds->GetId (4));
ptIds->InsertId (2, this->PointIds->GetId (5));
pts->InsertPoint (0, this->Points->GetPoint (0));
pts->InsertPoint (1, this->Points->GetPoint (4));
pts->InsertPoint (2, this->Points->GetPoint (5));
ptIds->InsertId (3, this->PointIds->GetId (0));
ptIds->InsertId (4, this->PointIds->GetId (5));
ptIds->InsertId (5, this->PointIds->GetId (3));
pts->InsertPoint (3, this->Points->GetPoint (0));
pts->InsertPoint (4, this->Points->GetPoint (5));
pts->InsertPoint (5, this->Points->GetPoint (3));
}
else
{
ptIds->InsertId (0, this->PointIds->GetId (0));
ptIds->InsertId (1, this->PointIds->GetId (4));
ptIds->InsertId (2, this->PointIds->GetId (3));
pts->InsertPoint (0, this->Points->GetPoint (0));
pts->InsertPoint (1, this->Points->GetPoint (4));
pts->InsertPoint (2, this->Points->GetPoint (3));
ptIds->InsertId (3, this->PointIds->GetId (4));
ptIds->InsertId (4, this->PointIds->GetId (5));
ptIds->InsertId (5, this->PointIds->GetId (3));
pts->InsertPoint (3, this->Points->GetPoint (4));
pts->InsertPoint (4, this->Points->GetPoint (5));
pts->InsertPoint (5, this->Points->GetPoint (3));
}
if (vtkMath::Distance2BetweenPoints (x4, x2) <=
vtkMath::Distance2BetweenPoints (x5, x1))
{
ptIds->InsertId (6, this->PointIds->GetId (4));
ptIds->InsertId (7, this->PointIds->GetId (1));
ptIds->InsertId (8, this->PointIds->GetId (2));
pts->InsertPoint (6, this->Points->GetPoint (4));
pts->InsertPoint (7, this->Points->GetPoint (1));
pts->InsertPoint (8, this->Points->GetPoint (2));
ptIds->InsertId (9, this->PointIds->GetId (4));
ptIds->InsertId (10, this->PointIds->GetId (2));
ptIds->InsertId (11, this->PointIds->GetId (5));
pts->InsertPoint (9, this->Points->GetPoint (4));
pts->InsertPoint (10, this->Points->GetPoint (2));
pts->InsertPoint (11, this->Points->GetPoint (5));
}
else
{
ptIds->InsertId (6, this->PointIds->GetId (4));
ptIds->InsertId (7, this->PointIds->GetId (1));
ptIds->InsertId (8, this->PointIds->GetId (5));
pts->InsertPoint (6, this->Points->GetPoint (4));
pts->InsertPoint (7, this->Points->GetPoint (1));
pts->InsertPoint (8, this->Points->GetPoint (5));
ptIds->InsertId (9, this->PointIds->GetId (1));
ptIds->InsertId (10, this->PointIds->GetId (2));
ptIds->InsertId (11, this->PointIds->GetId (5));
pts->InsertPoint (9, this->Points->GetPoint (1));
pts->InsertPoint (10, this->Points->GetPoint (2));
pts->InsertPoint (11, this->Points->GetPoint (5));
}
return 1;
}
//----------------------------------------------------------------------------
void vtkQuadraticLinearQuad::Derivatives (int vtkNotUsed (subId),
double pcoords[3], double *values, int dim, double *derivs)
{
double x0[3], x1[3], x2[3], deltaX[3], weights[6];
int i, j;
double functionDerivs[12];
this->Points->GetPoint (0, x0);
this->Points->GetPoint (1, x1);
this->Points->GetPoint (2, x2);
this->InterpolationFunctions (pcoords, weights);
this->InterpolationDerivs (pcoords, functionDerivs);
for (i = 0; i < 3; i++)
{
deltaX[i] = x1[i] - x0[i] - x2[i];
}
for (i = 0; i < dim; i++)
{
for (j = 0; j < 3; j++)
{
if (deltaX[j] != 0)
{
derivs[3 * i + j] = (values[2 * i + 1] - values[2 * i]) / deltaX[j];
}
else
{
derivs[3 * i + j] = 0;
}
}
}
}
//----------------------------------------------------------------------------
// Compute interpolation functions. The first four nodes are the corner
// vertices; the others are mid-edge nodes.
void vtkQuadraticLinearQuad::InterpolationFunctions(double pcoords[3],
double weights[6])
{
double x = pcoords[0];
double y = pcoords[1];
//corners
weights[0] = -1.0 *(2.0 *x - 1.0) * (x - 1.0) * (y - 1.0);
weights[1] = -1.0 *(2.0 *x - 1.0) * (x) * (y - 1.0);
weights[2] = (2.0 *x - 1.0) * (x) * (y);
weights[3] = (2.0 *x - 1.0) * (x - 1.0 ) * (y);
//Edge middle nodes
weights[4] = 4.0 * (x) * (1.0 - x) * (1.0 - y);
weights[5] = 4.0 * (x) * (1.0 - x) * (y);
}
//----------------------------------------------------------------------------
// Derivatives in parametric space.
void vtkQuadraticLinearQuad::InterpolationDerivs(double pcoords[3], double derivs[12])
{
double x = pcoords[0];
double y = pcoords[1];
// Derivatives in the x-direction
//corners
derivs[0] = -1.0 * (4.0 * x - 3.0) * (y - 1.0);
derivs[1] = -1.0 * (4.0 * x - 1.0) * (y - 1.0);
derivs[2] = (4.0 * x - 1.0) * (y);
derivs[3] = (4.0 * x - 3.0) * (y);
//Edge middle nodes
derivs[4] = 4.0 * (1.0 - 2.0 * x) * (1.0 - y);
derivs[5] = 4.0 * (1.0 - 2.0 * x) * (y);
// Derivatives in the y-direction
//corners
derivs[6] = -1.0 * (2.0 * x - 1.0) * (x - 1.0);
derivs[7] = -1.0 * (2.0 * x - 1.0) * (x) ;
derivs[8] = (2.0 * x - 1.0) * (x) ;
derivs[9] = (2.0 * x - 1.0) * (x - 1.0);
//Edge middle nodes
derivs[10]= -4.0 * (x) * (1.0 - x);
derivs[11]= 4.0 * (x) * (1.0 - x);
}
//----------------------------------------------------------------------------
static double vtkQLinQuadCellPCoords[18] = { 0.0, 0.0, 0.0, 1.0, 0.0, 0.0,
1.0, 1.0, 0.0, 0.0, 1.0, 0.0,
0.5, 0.0, 0.0, 0.5, 1.0, 0.0 };
double *vtkQuadraticLinearQuad::GetParametricCoords ()
{
return vtkQLinQuadCellPCoords;
}
//----------------------------------------------------------------------------
void vtkQuadraticLinearQuad::PrintSelf (ostream & os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Edge:\n";
this->Edge->PrintSelf(os,indent.GetNextIndent());
os << indent << "Quad:\n";
this->Quad->PrintSelf(os,indent.GetNextIndent());
os << indent << "Scalars:\n";
this->Scalars->PrintSelf(os,indent.GetNextIndent());
}