You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
120 lines
3.9 KiB
C++
120 lines
3.9 KiB
C++
|
1 month ago
|
/*=========================================================================
|
||
|
|
|
||
|
|
Program: Visualization Toolkit
|
||
|
|
Module: vtkCylinder.cxx
|
||
|
|
|
||
|
|
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
|
||
|
|
All rights reserved.
|
||
|
|
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
|
||
|
|
|
||
|
|
This software is distributed WITHOUT ANY WARRANTY; without even
|
||
|
|
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||
|
|
PURPOSE. See the above copyright notice for more information.
|
||
|
|
|
||
|
|
=========================================================================*/
|
||
|
|
#include "vtkCylinder.h"
|
||
|
|
#include "vtkObjectFactory.h"
|
||
|
|
#include "vtkMath.h"
|
||
|
|
|
||
|
|
vtkStandardNewMacro(vtkCylinder);
|
||
|
|
|
||
|
|
//----------------------------------------------------------------------------
|
||
|
|
// Construct cylinder radius of 0.5.
|
||
|
|
vtkCylinder::vtkCylinder()
|
||
|
|
{
|
||
|
|
this->Center[0] = this->Center[1] = this->Center[2] = 0.0;
|
||
|
|
this->Axis[0] = 0.0;
|
||
|
|
this->Axis[1] = 1.0;
|
||
|
|
this->Axis[2] = 0.0;
|
||
|
|
this->Radius = 0.5;
|
||
|
|
}
|
||
|
|
|
||
|
|
//----------------------------------------------------------------------------
|
||
|
|
// Evaluate cylinder equation F(x,y,z) along specified Axis. Note that this is
|
||
|
|
// basically a distance to line computation, compared to the cylinder radius.
|
||
|
|
double vtkCylinder::EvaluateFunction(double x[3])
|
||
|
|
{
|
||
|
|
// Determine distance^2 of point to axis. Note that cylinder Axis is
|
||
|
|
// always normalized and always non-zero.
|
||
|
|
double x2C[3];
|
||
|
|
x2C[0] = x[0] - this->Center[0];
|
||
|
|
x2C[1] = x[1] - this->Center[1];
|
||
|
|
x2C[2] = x[2] - this->Center[2];
|
||
|
|
|
||
|
|
// projection onto cylinder axis
|
||
|
|
double proj = vtkMath::Dot(this->Axis,x2C);
|
||
|
|
|
||
|
|
// return distance^2 - R^2
|
||
|
|
return ( (vtkMath::Dot(x2C,x2C) - proj*proj) - this->Radius*this->Radius );
|
||
|
|
}
|
||
|
|
|
||
|
|
//----------------------------------------------------------------------------
|
||
|
|
// Evaluate cylinder function gradient (along potentially oriented axis). The
|
||
|
|
// gradient is always in the radial direction, and thus must be projected
|
||
|
|
// onto the three x-y-z coordinate axes.
|
||
|
|
void vtkCylinder::EvaluateGradient(double x[3], double g[3])
|
||
|
|
{
|
||
|
|
// Determine the radial vector from the point x to the line. This
|
||
|
|
// means finding the closest point to the line. Get parametric
|
||
|
|
// location along cylinder axis. Remember Axis is normalized.
|
||
|
|
double t = this->Axis[0]*(x[0]-this->Center[0]) +
|
||
|
|
this->Axis[1]*(x[1]-this->Center[1]) + this->Axis[2]*(x[2]-this->Center[2]);
|
||
|
|
|
||
|
|
// Compute closest point
|
||
|
|
double cp[3];
|
||
|
|
cp[0] = this->Center[0] + t*this->Axis[0];
|
||
|
|
cp[1] = this->Center[1] + t*this->Axis[1];
|
||
|
|
cp[2] = this->Center[2] + t*this->Axis[2];
|
||
|
|
|
||
|
|
// Gradient is 2*r. Project onto x-y-z axes.
|
||
|
|
g[0] = 2.0 * (x[0] - cp[0]);
|
||
|
|
g[1] = 2.0 * (x[1] - cp[1]);
|
||
|
|
g[2] = 2.0 * (x[2] - cp[2]);
|
||
|
|
}
|
||
|
|
|
||
|
|
//----------------------------------------------------------------------------
|
||
|
|
// Specify the cylinder axis. Normalize if necessary.
|
||
|
|
void vtkCylinder::SetAxis(double ax, double ay, double az)
|
||
|
|
{
|
||
|
|
double axis[3];
|
||
|
|
axis[0] = ax;
|
||
|
|
axis[1] = ay;
|
||
|
|
axis[2] = az;
|
||
|
|
this->SetAxis(axis);
|
||
|
|
}
|
||
|
|
|
||
|
|
//----------------------------------------------------------------------------
|
||
|
|
// Specify the cylinder axis. Reject non-zero axis vectors. It normalizes the
|
||
|
|
// axis vector.
|
||
|
|
void vtkCylinder::SetAxis(double a[3])
|
||
|
|
{
|
||
|
|
// If axis length is zero, then don't change it
|
||
|
|
if ( vtkMath::Normalize(a) < DBL_EPSILON )
|
||
|
|
{
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
if ( a[0] != this->Axis[0] || a[1] != this->Axis[1] ||
|
||
|
|
a[2] != this->Axis[2] )
|
||
|
|
{
|
||
|
|
this->Modified();
|
||
|
|
this->Axis[0] = a[0];
|
||
|
|
this->Axis[1] = a[1];
|
||
|
|
this->Axis[2] = a[2];
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
//----------------------------------------------------------------------------
|
||
|
|
void vtkCylinder::PrintSelf(ostream& os, vtkIndent indent)
|
||
|
|
{
|
||
|
|
this->Superclass::PrintSelf(os,indent);
|
||
|
|
|
||
|
|
os << indent << "Center: " << "( " << this->Center[0] << ", " <<
|
||
|
|
this->Center[1] << ", " << this->Center[2] << " )";
|
||
|
|
|
||
|
|
os << indent << "Axis: " << "( " << this->Axis[0] << ", " <<
|
||
|
|
this->Axis[1] << ", " << this->Axis[2] << " )";
|
||
|
|
|
||
|
|
os << indent << "Radius: " << this->Radius << "\n";
|
||
|
|
}
|